tibodog.wiki Game v75 Play tibo.dog

Butter Streak

Butter Streak is a base weapon in tibo.dog. In-game description: “Each dash leaves a strip of melted butter that slows pests and burns them for 2 s. Between dashes, it also leaves one on the path Tibo just walked.”

Overview

Butter Streak is a dash weapon: instead of firing on a timer, it lays a strip of melted butter along the path of every dash Tibo makes. The strip is a row of small damaging pools that hit every pest standing in them every 0.3 s and halve their movement speed for 1 s. At level 1 each strip lasts 2.5 s (2 s plus Tibo's base +25% duration) and hits for 9; by level 8 it lasts 3.75 s, hits for 28 and its pools are 30% wider.

It also works without dashing. Whenever its 2.5 s cooldown is ready and Tibo is walking, it drops a strip behind him. Butter Streak is offered on level-up cards; it is not in the pool of random starting weapons. At level 8, a chest opened while Tibo holds Spud Sneakers evolves it into Ghee Glide (see Evolutions).

How it works

  • Every dash places a strip, even if the cooldown is still running, and each dash restarts the cooldown.[1] The strip runs from where the dash started along the dash direction, covering the full 48-unit dash (see Controls).
  • Between dashes, when the cooldown is ready and Tibo is moving, a strip of the same length is laid backwards from Tibo's position, along the path he just walked.[2] Standing still does not trigger it.
  • Strip shape: the strip is made of ceil(48 / pool radius) + 1 circular pools spaced evenly along the path. Each pool has radius size × area (9 at level 1), so a level-1 strip is 7 overlapping pools.[3]
  • Hits: each pool ticks every 0.3 s (hitInterval). All butter pools of this weapon share one re-hit timer per pest, so a pest standing where pools overlap is still hit only once every 0.3 s.[4]
  • Slow: each hit sets the pest's speed to ×0.5 for 1 s, scaled by Tibo's duration stat. The pool's lifetime also scales with duration (see Stats).
  • The in-game text says the butter "burns" pests for 2 s. In the data that is the strip's own damage over its 2 s raw lifetime; Butter Streak applies no separate burn status, only the slow.
  • Extra projectiles (amount) place extra strips in the same spot at the same moment. Tibo's base +1 amount already makes every firing two identical strips. Because of the shared re-hit timer the extra strips add no damage.

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo walking right for 8 s past 12 pests held at fixed points on his path, no dashes): every 2.5 s it laid 14 pools at once at level 1 (two strips of 7, radius 9), each with a 2.5 s lifetime, and a pest on the strip was hit every 0.3 s for 9; at level 8 it laid 12 pools (two strips of 6, radius 11.7) with a 3.75 s lifetime, hitting for 28. Dash strips were not measured. All three seeds gave the same figures.

Tips

  • Damage depends on dash frequency more than on the 2.5 s cooldown. Dash charges and dash cooldown from Butter Socks mean more strips.
  • Dashing through or along a crowd puts the strip under the pests, and the slow keeps them in it. Dashing straight away from a chasing group leaves the strip between you and them.
  • Projectile-count passives do nothing for this weapon; area and duration help it.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Level progression

Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.

Level Change Damage Area Duration (s)
1 Acquired 9 1 2
2 +5 damage 14 1 2
3 +0.15 area 14 1.15 2
4 +0.5 duration 14 1.15 2.5
5 +5 damage 19 1.15 2.5
6 +0.15 area 19 1.3 2.5
7 +0.5 duration 19 1.3 3
8 +9 damage 28 1.3 3

Base values

Stat Level 1
Damage 9
Cooldown (s) 2.5
Amount 1
Area 1
Speed 0
Duration (s) 2
Pierce 0
Knockback 0
Interval (s) 0

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind pool
size 9
hitInterval 0.3
range 0
trail (present)
onHit.kind slow
onHit.factor 0.5
onHit.seconds 1

Obtaining

  • Offered as a card on level-up (offer weight 75).

Evolution

Result Requires Type
Ghee Glide Butter Streak (max level) + Spud Sneakers Evolution

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[5] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 黄油带
繁體中文 · Traditional Chinese (Taiwan) zh-TW 奶油帶
日本語 · Japanese ja バターストリーク
한국어 · Korean ko 버터 자국
Español · Spanish es Estela de mantequilla
हिन्दी · Hindi hi मक्खन की लकीर
Deutsch · German de Butterspur
Français · French fr Traînée de beurre
Português (Brasil) · Brazilian Portuguese pt Rastro de manteiga
Türkçe · Turkish tr Tereyağı İzi
Bahasa Indonesia · Indonesian id Jejak Mentega
Русский · Russian ru Масляный след
Bahasa Melayu · Malay ms Jalur Mentega
Filipino fil Guhit ng Mantikilya
मराठी · Marathi mr लोण्याची रेघ
Tiếng Việt · Vietnamese vi Vệt Bơ
తెలుగు · Telugu te వెన్న చార
தமிழ் · Tamil ta வெண்ணெய் கோடு
বাংলা · Bengali bn মাখনের দাগ
ไทย · Thai th รอยเนยลื่น
Hausa ha Layin Man Shanu
Naijá · Nigerian Pidgin pcm Butter Streak
العربية · Arabic ar خط الزبدة
فارسی · Persian fa رد کره
עברית · Hebrew he פס חמאה
اردو · Urdu ur مکھن کی دھار

Data

Show raw game data
{
  "id": "butter-streak",
  "tier": "base",
  "on": "dash",
  "base": {
    "damage": 9,
    "cooldown": 2.5,
    "amount": 1,
    "area": 1,
    "speed": 0,
    "duration": 2,
    "pierce": 0,
    "knockback": 0,
    "interval": 0
  },
  "levels": [
    {
      "damage": 5
    },
    {
      "area": 0.15
    },
    {
      "duration": 0.5
    },
    {
      "damage": 5
    },
    {
      "area": 0.15
    },
    {
      "duration": 0.5
    },
    {
      "damage": 9
    }
  ],
  "weight": 75,
  "behavior": {
    "kind": "pool",
    "size": 9,
    "hitInterval": 0.3,
    "range": 0,
    "trail": {},
    "onHit": {
      "kind": "slow",
      "factor": 0.5,
      "seconds": 1
    }
  }
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js e.player.dashedAt[e.me]===e.tick
  2. sim-BkfBhQfw.js a.dx[r]=-i.fx[e.me]
  3. sim-BkfBhQfw.js Math.ceil(s/(n.size*r.area))+1
  4. sim-BkfBhQfw.js rehit[i]=n.trail===void 0?0:re(n.hitInterval)
  5. i18n-ja-content-DO6GrqHt.js "content.weapon.butter-streak.name":["バターストリーク"]