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Railfry

Railfry is an evolution in tibo.dog. In-game description: “Three lances that cross the whole view.”

Overview

Railfry is the evolution of Fry Lance. Every 1.6 s it fires 4 lances (raw amount 3 plus Tibo's base +1, see Stats), 0.1 s apart, each dealing 58 damage to every pest on its line. The lances are far longer than Fry Lance's: base length 270 with area 1.8, about 362 units, more than the 320-unit width of the play field, which is what the in-game text "Three lances that cross the whole view" refers to. Each lance is about 11 units wide.

It is made by opening a chest with Fry Lance at level 8 and Spud Sneakers at any level (see Evolutions and Chests).

How it works

  • Aiming and the fan of extra lances work as on Fry Lance: the first lance goes at the nearest pest, the second 0.35 rad to one side, the third 0.35 rad to the other and the fourth 0.7 rad to the first side, about 60° of coverage in total.[1]
  • It fires only when a pest is within 224 units, even though the lances reach farther.
  • Each lance hits every pest touching its line once, with no pierce limit.
  • Extra projectiles add more lances to the fan, alternating sides at 0.35 rad steps.

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still, facing right, with 8 pests in a line 20 to 90 units to his right): the nearest pest was hit 3 times per firing, 0.1 s apart (in one seed the second-nearest too), and the rest of the line once, every 1.6 s. Three of the four lances reaching the nearest pest is consistent with the fan rule above; the in-game text's “Three lances” counts the raw amount. All three seeds gave the same figures.

Tips

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Evolutions have no level-ups in the game data; they use these fixed raw values.

Stat Value
Damage 58
Cooldown (s) 1.6
Amount 3
Area 1.8
Speed 0
Duration (s) 0.25
Pierce 0
Knockback 1
Interval (s) 0.1

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind beam
size 6
length 270

Obtaining

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[2] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 磁轨薯条
繁體中文 · Traditional Chinese (Taiwan) zh-TW 磁軌薯條
日本語 · Japanese ja レールフライ
한국어 · Korean ko 레일프라이
Español · Spanish es Riel de fritas
हिन्दी · Hindi hi रेलफ्राई
Deutsch · German de Railfritte
Français · French fr Railfrite
Português (Brasil) · Brazilian Portuguese pt Railfrita
Türkçe · Turkish tr Raylı Kızartma
Bahasa Indonesia · Indonesian id Kentang Railgun
Русский · Russian ru Рельсофри
Bahasa Melayu · Malay ms Rel Goreng
Filipino fil Railfry
मराठी · Marathi mr रेलफ्राय
Tiếng Việt · Vietnamese vi Súng Ray Khoai
తెలుగు · Telugu te రైల్ఫ్రై
தமிழ் · Tamil ta ரெயில்ஃப்ரை
বাংলা · Bengali bn রেলফ্রাই
ไทย · Thai th เรลกันมันทอด
Hausa ha Bindigar Soya
Naijá · Nigerian Pidgin pcm Railfry
العربية · Arabic ar مقلية خارقة
فارسی · Persian fa سرخ‌کرده‌ی ریلی
עברית · Hebrew he קרן צ׳יפס
اردو · Urdu ur ریل فرائز

Data

Show raw game data
{
  "id": "railfry",
  "tier": "evolved",
  "base": {
    "damage": 58,
    "cooldown": 1.6,
    "amount": 3,
    "area": 1.8,
    "speed": 0,
    "duration": 0.25,
    "pierce": 0,
    "knockback": 1,
    "interval": 0.1
  },
  "behavior": {
    "kind": "beam",
    "size": 6,
    "length": 270
  },
  "from": "fry-lance",
  "catalyst": "spud-sneakers"
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js Rh(e,1.2*n.length)+(i>0?s*Math.ceil(i/2)*.35:0)
  2. i18n-ja-content-DO6GrqHt.js "content.weapon.railfry.name":["レールフライ"]