Fry Lance
Fry Lance is a base weapon in tibo.dog. In-game description: “One very long fry that pierces a whole line.”
Overview
Fry Lance thrusts very long fries at the nearest pest, each hitting every pest along a 170-unit line at once. At level 1 it throws 2 lances (its raw amount of 1 plus Tibo's base +1 amount, see Stats), 0.15 s apart, every 2.4 s for 22 damage per pest, with no limit on how many pests in the line it hits. The lance is 6 units wide and appears for a moment before vanishing.
By level 8 it deals 57 damage, fires every 2.1 s, throws 3 lances 0.15 s apart (raw amount 2 plus 1), and is wider and longer (area 1.5). Fry Lance is one of the possible starting weapons of a standard run (see Level-up) and is also offered on level-up cards (offer weight 80). At level 8, a chest opened while Tibo holds Spud Sneakers evolves it into Railfry.
How it works
- Trigger and aim: it fires only when a pest is within 224 units (0.7 × the 320-unit play field), and aims at the nearest pest within 1.2 × the lance length.[1] If no pest is that close, it points the way Tibo faces.
- Extra lances fan out: the second lance of a volley is turned 0.35 rad (about 20°) to one side, the third 0.35 rad to the other, and so on, each re-aimed at the nearest pest when it fires.
- Size: length is
length × √areaand width issize × area, so area bonuses widen the lance faster than they lengthen it.[2] At level 8 (area 1.5) the lance is about 208 units long and 9 wide. - Hits: every pest whose body touches the line takes one hit; pierce is not used.
duration(0.25 s) only sets how long the lance is drawn.[3]
Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still, facing right, with 8 pests in a line 20 to 90 units to his right): at level 1 the nearest pest was hit twice per firing, 0.15 s apart, and the other 7 pests in the line once (the second lance is turned off the line), every 2.4 s; at level 8 the nearest pest was hit 3 times per firing, every 2.1 s. All three seeds gave the same figures.
Tips
- Lances are strongest against pests that line up, such as a column chasing Tibo. Moving so the crowd is directly behind the nearest pest puts more of it on the line.
- Only the first lance of a volley aims at the target; the others go 20° or more off to the sides, so the extra lances are most useful against wide groups.
Stats
Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.
Level progression
Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.
| Level | Change | Damage | Cooldown (s) | Amount | Area |
|---|---|---|---|---|---|
| 1 | Acquired | 22 | 2.4 | 1 | 1 |
| 2 | +10 damage | 32 | 2.4 | 1 | 1 |
| 3 | +0.25 area | 32 | 2.4 | 1 | 1.25 |
| 4 | +1 amount | 32 | 2.4 | 2 | 1.25 |
| 5 | +10 damage | 42 | 2.4 | 2 | 1.25 |
| 6 | -0.3 cooldown | 42 | 2.1 | 2 | 1.25 |
| 7 | +0.25 area | 42 | 2.1 | 2 | 1.5 |
| 8 | +15 damage | 57 | 2.1 | 2 | 1.5 |
Base values
| Stat | Level 1 |
|---|---|
| Damage | 22 |
| Cooldown (s) | 2.4 |
| Amount | 1 |
| Area | 1 |
| Speed | 0 |
| Duration (s) | 0.25 |
| Pierce | 0 |
| Knockback | 0.8 |
| Interval (s) | 0.15 |
Behaviour parameters
Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.
| Parameter | Value |
|---|---|
kind |
beam |
size |
6 |
length |
170 |
Obtaining
- Offered as a card on level-up (offer weight 80).
- Listed in the game's
player.startWeaponspool (see Level-up).
Evolution
| Result | Requires | Type |
|---|---|---|
| Evolution |
Names in other languages
Verified: the name the game shows when another language is selected in Settings, from its translation files.[4] See Languages.
Show names in 26 languages
| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | zh-CN |
薯条长枪 |
| 繁體中文 · Traditional Chinese (Taiwan) | zh-TW |
薯條長槍 |
| 日本語 · Japanese | ja |
フライランス |
| 한국어 · Korean | ko |
감자튀김 랜스 |
| Español · Spanish | es |
Lanza de frita |
| हिन्दी · Hindi | hi |
फ्राई भाला |
| Deutsch · German | de |
Pommeslanze |
| Français · French | fr |
Lance-frite |
| Português (Brasil) · Brazilian Portuguese | pt |
Lança frita |
| Türkçe · Turkish | tr |
Kızartma Mızrağı |
| Bahasa Indonesia · Indonesian | id |
Tombak Kentang Goreng |
| Русский · Russian | ru |
Фри-копьё |
| Bahasa Melayu · Malay | ms |
Lembing Goreng |
| Filipino | fil |
Sibat na Fries |
| मराठी · Marathi | mr |
फ्राय भाला |
| Tiếng Việt · Vietnamese | vi |
Thương Khoai |
| తెలుగు · Telugu | te |
ఫ్రై బల్లెం |
| தமிழ் · Tamil | ta |
ஃப்ரை ஈட்டி |
| বাংলা · Bengali | bn |
ফ্রাই বর্শা |
| ไทย · Thai | th |
หอกมันทอด |
| Hausa | ha |
Mashin Soya |
| Naijá · Nigerian Pidgin | pcm |
Fry Lance |
| العربية · Arabic | ar |
رمح المقلية |
| فارسی · Persian | fa |
نیزهی سرخکرده |
| עברית · Hebrew | he |
רומח צ׳יפס |
| اردو · Urdu | ur |
فرائز نیزہ |
Data
Show raw game data
{
"id": "fry-lance",
"tier": "base",
"base": {
"damage": 22,
"cooldown": 2.4,
"amount": 1,
"area": 1,
"speed": 0,
"duration": 0.25,
"pierce": 0,
"knockback": 0.8,
"interval": 0.15
},
"levels": [
{
"damage": 10
},
{
"area": 0.25
},
{
"amount": 1
},
{
"damage": 10
},
{
"cooldown": -0.3
},
{
"area": 0.25
},
{
"damage": 15
}
],
"weight": 80,
"behavior": {
"kind": "beam",
"size": 6,
"length": 170
}
}
Sources
Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.
- Content registry exported by
boot-CPW8VVmR.js; boss definitions and order exported bysim-BkfBhQfw.js; lazy endgame definitions fromendgame-content-CyuS5vbP.jsandcatalog.generated-JnyrtBzy.js - English names and descriptions from
i18n-en-content--0ALgcKX.js - Names in other languages from the 26
i18n-<code>-contentfiles ofmain-CSuyb4iv.js(data/i18n-names.json)
Code references
- sim-BkfBhQfw.js
Rh(e,1.2*n.length)+(i>0?s*Math.ceil(i/2)*.35:0) - sim-BkfBhQfw.js
l=n.length*Math.sqrt(r.area),u=n.size*r.area - sim-BkfBhQfw.js
Math.max(.12,r.duration) - i18n-ja-content-DO6GrqHt.js
"content.weapon.fry-lance.name":["フライランス"]