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Fry Lance

Fry Lance is a base weapon in tibo.dog. In-game description: “One very long fry that pierces a whole line.”

Overview

Fry Lance thrusts very long fries at the nearest pest, each hitting every pest along a 170-unit line at once. At level 1 it throws 2 lances (its raw amount of 1 plus Tibo's base +1 amount, see Stats), 0.15 s apart, every 2.4 s for 22 damage per pest, with no limit on how many pests in the line it hits. The lance is 6 units wide and appears for a moment before vanishing.

By level 8 it deals 57 damage, fires every 2.1 s, throws 3 lances 0.15 s apart (raw amount 2 plus 1), and is wider and longer (area 1.5). Fry Lance is one of the possible starting weapons of a standard run (see Level-up) and is also offered on level-up cards (offer weight 80). At level 8, a chest opened while Tibo holds Spud Sneakers evolves it into Railfry.

How it works

  • Trigger and aim: it fires only when a pest is within 224 units (0.7 × the 320-unit play field), and aims at the nearest pest within 1.2 × the lance length.[1] If no pest is that close, it points the way Tibo faces.
  • Extra lances fan out: the second lance of a volley is turned 0.35 rad (about 20°) to one side, the third 0.35 rad to the other, and so on, each re-aimed at the nearest pest when it fires.
  • Size: length is length × √area and width is size × area, so area bonuses widen the lance faster than they lengthen it.[2] At level 8 (area 1.5) the lance is about 208 units long and 9 wide.
  • Hits: every pest whose body touches the line takes one hit; pierce is not used. duration (0.25 s) only sets how long the lance is drawn.[3]

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still, facing right, with 8 pests in a line 20 to 90 units to his right): at level 1 the nearest pest was hit twice per firing, 0.15 s apart, and the other 7 pests in the line once (the second lance is turned off the line), every 2.4 s; at level 8 the nearest pest was hit 3 times per firing, every 2.1 s. All three seeds gave the same figures.

Tips

  • Lances are strongest against pests that line up, such as a column chasing Tibo. Moving so the crowd is directly behind the nearest pest puts more of it on the line.
  • Only the first lance of a volley aims at the target; the others go 20° or more off to the sides, so the extra lances are most useful against wide groups.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Level progression

Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.

Level Change Damage Cooldown (s) Amount Area
1 Acquired 22 2.4 1 1
2 +10 damage 32 2.4 1 1
3 +0.25 area 32 2.4 1 1.25
4 +1 amount 32 2.4 2 1.25
5 +10 damage 42 2.4 2 1.25
6 -0.3 cooldown 42 2.1 2 1.25
7 +0.25 area 42 2.1 2 1.5
8 +15 damage 57 2.1 2 1.5

Base values

Stat Level 1
Damage 22
Cooldown (s) 2.4
Amount 1
Area 1
Speed 0
Duration (s) 0.25
Pierce 0
Knockback 0.8
Interval (s) 0.15

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind beam
size 6
length 170

Obtaining

  • Offered as a card on level-up (offer weight 80).
  • Listed in the game's player.startWeapons pool (see Level-up).

Evolution

Result Requires Type
Railfry Fry Lance (max level) + Spud Sneakers Evolution

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[4] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 薯条长枪
繁體中文 · Traditional Chinese (Taiwan) zh-TW 薯條長槍
日本語 · Japanese ja フライランス
한국어 · Korean ko 감자튀김 랜스
Español · Spanish es Lanza de frita
हिन्दी · Hindi hi फ्राई भाला
Deutsch · German de Pommeslanze
Français · French fr Lance-frite
Português (Brasil) · Brazilian Portuguese pt Lança frita
Türkçe · Turkish tr Kızartma Mızrağı
Bahasa Indonesia · Indonesian id Tombak Kentang Goreng
Русский · Russian ru Фри-копьё
Bahasa Melayu · Malay ms Lembing Goreng
Filipino fil Sibat na Fries
मराठी · Marathi mr फ्राय भाला
Tiếng Việt · Vietnamese vi Thương Khoai
తెలుగు · Telugu te ఫ్రై బల్లెం
தமிழ் · Tamil ta ஃப்ரை ஈட்டி
বাংলা · Bengali bn ফ্রাই বর্শা
ไทย · Thai th หอกมันทอด
Hausa ha Mashin Soya
Naijá · Nigerian Pidgin pcm Fry Lance
العربية · Arabic ar رمح المقلية
فارسی · Persian fa نیزه‌ی سرخ‌کرده
עברית · Hebrew he רומח צ׳יפס
اردو · Urdu ur فرائز نیزہ

Data

Show raw game data
{
  "id": "fry-lance",
  "tier": "base",
  "base": {
    "damage": 22,
    "cooldown": 2.4,
    "amount": 1,
    "area": 1,
    "speed": 0,
    "duration": 0.25,
    "pierce": 0,
    "knockback": 0.8,
    "interval": 0.15
  },
  "levels": [
    {
      "damage": 10
    },
    {
      "area": 0.25
    },
    {
      "amount": 1
    },
    {
      "damage": 10
    },
    {
      "cooldown": -0.3
    },
    {
      "area": 0.25
    },
    {
      "damage": 15
    }
  ],
  "weight": 80,
  "behavior": {
    "kind": "beam",
    "size": 6,
    "length": 170
  }
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js Rh(e,1.2*n.length)+(i>0?s*Math.ceil(i/2)*.35:0)
  2. sim-BkfBhQfw.js l=n.length*Math.sqrt(r.area),u=n.size*r.area
  3. sim-BkfBhQfw.js Math.max(.12,r.duration)
  4. i18n-ja-content-DO6GrqHt.js "content.weapon.fry-lance.name":["フライランス"]