Fry Cook Sentry
Fry Cook Sentry is a base weapon in tibo.dog. In-game description: “Drops a fry-cook turret that shoots nearby enemies.”
Overview
Fry Cook Sentry drops small fry-cook turrets next to Tibo. Each turret stays where it lands, shoots the nearest pest within 150 units, and disappears when its timer runs out. Tibo does not have to aim or stay close; the turrets work on their own while he moves on.
In Standard runs it is one of the weapons Tibo can start with: when no starting kit is set, the run picks one from the game's player.startWeapons list using the run seed. Otherwise it is offered as a level-up card. It has no evolution. At max level, together with a max-level Tater Tot Pup, a chest can unite them into Fry Brigade. The pups then plant fry turrets as they follow Tibo, and the union frees a weapon slot (see Evolutions).
How it works
- Drop. Every cooldown, the sentry places Amount turrets at once, each 18 units from Tibo in a random direction. Unlike most weapons, Amount here means turrets per drop, not shots. The drop happens even when no pest is nearby. Tibo's built-in +1 amount (see Stats) means 2 turrets per drop at level 1, rising to 4 at level 8.
- Lifetime. Each turret lasts the weapon's Duration multiplied by Tibo's duration stat, which includes a base +25%. With no duration bonuses, at level 1 that is 6.25 s against a 7 s cooldown, so there is a short gap before the next drop. At level 8 it is 6.875 s against 5.8 s, so the old and new turrets overlap.
- Shooting. A turret fires one bolt at the nearest pest within 150 units every Interval (0.35 s). The bolt has 0 base pierce, so it stops at the first pest unless Tibo has pierce bonuses, and it always lives 1.2 s, whatever the weapon's Duration. With no pest in range, the turret holds its fire and keeps checking.[1]
- Turrets read the weapon's current stats each time they fire, so a level-up or a new passive also affects turrets that are already on the ground.
Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; one pest held 60 units to Tibo's right): at level 1 every 7 s it placed 2 turrets at once; one of each pair lasted 375 ticks (6.25 s) and the other 359. At level 8 it placed 4 every 5.8 s, lasting 412 ticks (6.875 s). Turret bolts spawned with a 1.2 s lifetime. All three seeds gave the same figures.
Tips
- Turrets do not follow Tibo. They work best when you fight near one spot, for example while you hold a chokepoint or wait out a boss. When you kite in long lines, you leave them behind.
- Duration raises turret uptime directly. Slow Cooker and Chives (cooldown) both shrink the gap between drops early on.
Stats
Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.
Level progression
Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.
| Level | Change | Damage | Cooldown (s) | Amount | Duration (s) |
|---|---|---|---|---|---|
| 1 | Acquired | 6 | 7 | 1 | 5 |
| 2 | +4 damage | 10 | 7 | 1 | 5 |
| 3 | +0.5 duration | 10 | 7 | 1 | 5.5 |
| 4 | +1 amount | 10 | 7 | 2 | 5.5 |
| 5 | +5 damage | 15 | 7 | 2 | 5.5 |
| 6 | -1.2 cooldown | 15 | 5.8 | 2 | 5.5 |
| 7 | +1 amount | 15 | 5.8 | 3 | 5.5 |
| 8 | +8 damage | 23 | 5.8 | 3 | 5.5 |
Base values
| Stat | Level 1 |
|---|---|
| Damage | 6 |
| Cooldown (s) | 7 |
| Amount | 1 |
| Area | 1 |
| Speed | 220 |
| Duration (s) | 5 |
| Pierce | 0 |
| Knockback | 1 |
| Interval (s) | 0.35 |
Behaviour parameters
Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.
| Parameter | Value |
|---|---|
kind |
turret |
size |
3 |
range |
150 |
Obtaining
- Offered as a card on level-up (offer weight 75).
- Listed in the game's
player.startWeaponspool (see Level-up).
Evolution
| Result | Requires | Type |
|---|---|---|
| Union |
Names in other languages
Verified: the name the game shows when another language is selected in Settings, from its translation files.[2] See Languages.
Show names in 26 languages
| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | zh-CN |
薯条哨塔 |
| 繁體中文 · Traditional Chinese (Taiwan) | zh-TW |
薯條哨塔 |
| 日本語 · Japanese | ja |
フライ番兵 |
| 한국어 · Korean | ko |
튀김 보초 |
| Español · Spanish | es |
Centinela freidor |
| हिन्दी · Hindi | hi |
फ्राई संतरी |
| Deutsch · German | de |
Frittenturm |
| Français · French | fr |
Sentinelle à frites |
| Português (Brasil) · Brazilian Portuguese | pt |
Sentinela chapeira |
| Türkçe · Turkish | tr |
Aşçı Nöbetçi |
| Bahasa Indonesia · Indonesian | id |
Menara Koki Kentang |
| Русский · Russian | ru |
Повар-часовой |
| Bahasa Melayu · Malay | ms |
Pengawal Goreng |
| Filipino | fil |
Bantay na Kusinero |
| मराठी · Marathi | mr |
फ्राय-कुक पहारेकरी |
| Tiếng Việt · Vietnamese | vi |
Tháp Đầu Bếp |
| తెలుగు · Telugu | te |
వంటవాడి కాపలా |
| தமிழ் · Tamil | ta |
சமையல் காவலன் |
| বাংলা · Bengali | bn |
ফ্রাই-কুক প্রহরী |
| ไทย · Thai | th |
ป้อมพ่อครัวมันทอด |
| Hausa | ha |
Mai Gadin Soya |
| Naijá · Nigerian Pidgin | pcm |
Fry Cook Sentry |
| العربية · Arabic | ar |
برج طاهي القلي |
| فارسی · Persian | fa |
برجک سرخکن |
| עברית · Hebrew | he |
צריח צ׳יפס |
| اردو · Urdu | ur |
فرائز پہرے دار |
Data
Show raw game data
{
"id": "fry-sentry",
"tier": "base",
"base": {
"damage": 6,
"cooldown": 7,
"amount": 1,
"area": 1,
"speed": 220,
"duration": 5,
"pierce": 0,
"knockback": 1,
"interval": 0.35
},
"levels": [
{
"damage": 4
},
{
"duration": 0.5
},
{
"amount": 1
},
{
"damage": 5
},
{
"cooldown": -1.2
},
{
"amount": 1
},
{
"damage": 8
}
],
"weight": 75,
"behavior": {
"kind": "turret",
"size": 3,
"range": 150
}
}
Sources
Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.
- Content registry exported by
boot-CPW8VVmR.js; boss definitions and order exported bysim-BkfBhQfw.js; lazy endgame definitions fromendgame-content-CyuS5vbP.jsandcatalog.generated-JnyrtBzy.js - English names and descriptions from
i18n-en-content--0ALgcKX.js - Names in other languages from the 26
i18n-<code>-contentfiles ofmain-CSuyb4iv.js(data/i18n-names.json)
Code references
- sim-BkfBhQfw.js
let f=s?Math.max(.1*Nf(e),Zh.interval):Zh.cooldown - i18n-ja-content-DO6GrqHt.js
"content.weapon.fry-sentry.name":["フライ番兵"]