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Frying Pan

Frying Pan is a base weapon in tibo.dog. In-game description: “Swings a pan in front of Tibo. Enemy bullets it swats fly back at whoever shot them. Each elite Tibo kills charges the next swing bigger and harder.”

Overview

Frying Pan is a melee weapon: Tibo swings a pan in a short box beside him, hitting every pest inside it. Enemy bullets inside the swing are batted back as Tibo's own projectiles. Killing elites charges the pan, so the swing after an elite kill is bigger and hits harder.

It is offered as a level-up card. At max level, with Starch Plating owned, a chest evolves it into Cast Iron. Cast Iron's reflected shots hit harder, pierce more pests and home in on them.

How it works

  • Swing direction. Swings alternate sides: the first swing in each volley goes the way Tibo faces (left or right), the second goes behind him, and further swings repeat the pair 10 units lower.[1] Tibo's built-in +1 amount (see Stats) means a level-1 pan already swings both ways, 0.12 s apart, even though the in-game text only mentions the front. From level 7 it gets a third swing.
  • Hit box. Each swing covers a box 46 × Area units wide and 30 × Area units tall next to Tibo. Every pest touching it is hit once by that swing.
  • Swatting bullets. Enemy bullets in a slightly bigger box (the same width plus a margin, 1.6 times the height) are destroyed and replaced by a projectile flying back the way the bullet came. The returned shot deals 1.5 × the pan's damage and passes through 2 pests (3 hits in total). It uses the pan's Speed (220) and Duration.[2]
  • Elite charge. Every elite that dies, whatever killed it, adds one charge, up to 3.[3] The next volley uses up all the stored charge, and every swing in that volley gets +35% size and +60% damage per charge. Full charge (3) means 2.05× size and 2.8× damage. Bosses are not elites and do not charge it. The charge does not raise the damage of swatted bullets, but it does enlarge the area that swats them.

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; pests held 28 units to each side of Tibo): at level 1 the pan swung right, then left 0.12 s later, every 1.6 s; at level 7 and 8 a third swing hit the right side about 0.23 s after the first, every 1.4 s. Bullet swatting and elite charge were not measured. All three seeds gave the same figures.

Tips

  • The pan does the most for runs that face many shooters: one swing can turn a spread of bullets into piercing shots that fly back toward the pests that fired them.
  • Because the second swing goes behind Tibo, the pan also covers his back.
  • Starch Plating is also the catalyst for Hash Bulwark, so it can be worth taking with a Hash Brown Shield build.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Level progression

Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.

Level Change Damage Cooldown (s) Amount Area
1 Acquired 18 1.6 1 1
2 +6 damage 24 1.6 1 1
3 +0.15 area 24 1.6 1 1.15
4 -0.2 cooldown 24 1.4 1 1.15
5 +6 damage 30 1.4 1 1.15
6 +0.15 area 30 1.4 1 1.3
7 +1 amount 30 1.4 2 1.3
8 +8 damage 38 1.4 2 1.3

Base values

Stat Level 1
Damage 18
Cooldown (s) 1.6
Amount 1
Area 1
Speed 220
Duration (s) 1.5
Pierce 0
Knockback 2
Interval (s) 0.12

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind slash
size 46
height 30
reflect.mult 1.5
reflect.pierce 2
charge.cap 3
charge.area 0.35
charge.damage 0.6

Obtaining

  • Offered as a card on level-up (offer weight 80).

Evolution

Result Requires Type
Cast Iron Frying Pan (max level) + Starch Plating Evolution

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[4] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 平底锅
繁體中文 · Traditional Chinese (Taiwan) zh-TW 平底鍋
日本語 · Japanese ja フライパン
한국어 · Korean ko 프라이팬
Español · Spanish es Sartén
हिन्दी · Hindi hi फ्राइंग पैन
Deutsch · German de Bratpfanne
Français · French fr Poêle à frire
Português (Brasil) · Brazilian Portuguese pt Frigideira
Türkçe · Turkish tr Tava
Bahasa Indonesia · Indonesian id Wajan
Русский · Russian ru Сковорода
Bahasa Melayu · Malay ms Kuali
Filipino fil Kawali
मराठी · Marathi mr तवा
Tiếng Việt · Vietnamese vi Chảo Chiên
తెలుగు · Telugu te పెనం
தமிழ் · Tamil ta வாணலி
বাংলা · Bengali bn ফ্রাইং প্যান
ไทย · Thai th กระทะ
Hausa ha Kasko
Naijá · Nigerian Pidgin pcm Frying Pan
العربية · Arabic ar المقلاة
فارسی · Persian fa ماهیتابه
עברית · Hebrew he מחבת
اردو · Urdu ur فرائی پین

Data

Show raw game data
{
  "id": "frying-pan",
  "tier": "base",
  "base": {
    "damage": 18,
    "cooldown": 1.6,
    "amount": 1,
    "area": 1,
    "speed": 220,
    "duration": 1.5,
    "pierce": 0,
    "knockback": 2,
    "interval": 0.12
  },
  "levels": [
    {
      "damage": 6
    },
    {
      "area": 0.15
    },
    {
      "cooldown": -0.2
    },
    {
      "damage": 6
    },
    {
      "area": 0.15
    },
    {
      "amount": 1
    },
    {
      "damage": 8
    }
  ],
  "weight": 80,
  "behavior": {
    "kind": "slash",
    "size": 46,
    "height": 30,
    "reflect": {
      "mult": 1.5,
      "pierce": 2
    },
    "charge": {
      "cap": 3,
      "area": 0.35,
      "damage": 0.6
    }
  }
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js c=i%2==0?s:-s
  2. sim-BkfBhQfw.js c.damage[_]=r.damage*o.mult,c.pierce[_]=o.pierce
  3. sim-BkfBhQfw.js t.has(r,a.Elite)&&(e.run.elitesKilled++,zd(e))
  4. i18n-ja-content-DO6GrqHt.js "content.weapon.frying-pan.name":["フライパン"]