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Grab Bag

Grab Bag is a base weapon in tibo.dog. In-game description: “Reaches into a sack and fires a different weapon's attack every time.”

Overview

Grab Bag borrows other weapons. Each shot picks a random weapon from a fixed list and fires that weapon's attack, such as a gravy pool, a boomerang or a pan swing. The damage, area, speed, duration, pierce and knockback all come from Grab Bag's own stats; the picked weapon supplies only the shape of the attack and its look.[1] You do not need to own the weapon that gets copied.

It is offered as a level-up card. At max level, with Sprouting Eyes owned, a chest evolves it into Bottomless Sack. The Sack pulls two attacks per shot and copies the evolved forms.

How it works

  • The list. The copy pool is every base weapon whose attack is a fired or placed attack: slash, targeted or facing shots, lobs, boomerangs, pools, strikes, bouncers, explosives, mines, chains, novas, homing shots, beams, rain and spirals.[2] In this build that is 28 weapons. Weapons that work differently are left out: turrets (Fry Cook Sentry), orbiters, auras, cones, familiars, guards (Hash Brown Shield), tethers, rings, nukes, and the newer special weapons. Grab Bag can't copy itself. Each pick is uniformly random.
  • Firing. Grab Bag only fires when a pest is within targeting range, which is 0.7 × the larger side of the play field. Each volley fires Amount shots 0.25 s apart, and each shot is one random pick. Tibo's built-in +1 amount (see Stats) gives 2 picks per volley at level 1 and 4 at level 8.
  • Because the copy uses Grab Bag's numbers, a copied attack can behave differently from the real weapon. For example, a copied pool's lifetime is based on Grab Bag's 2 s Duration, and a copied pan swing does not get the Frying Pan's elite charge.

Tips

  • Grab Bag's damage per hit is the same whatever it copies, so its value comes from variety: crowd attacks such as pools and novas, and single-target shots, all hit at Grab Bag's damage.
  • Amount bonuses add more random picks per volley, so Sprouting Eyes helps it now and is also its evolution catalyst.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Level progression

Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.

Level Change Damage Cooldown (s) Amount Area
1 Acquired 14 2.2 1 1
2 +4 damage 18 2.2 1 1
3 -0.2 cooldown 18 2 1 1
4 +1 amount 18 2 2 1
5 +5 damage 23 2 2 1
6 +0.2 area 23 2 2 1.2
7 -0.2 cooldown 23 1.8 2 1.2
8 +1 amount 23 1.8 3 1.2

Base values

Stat Level 1
Damage 14
Cooldown (s) 2.2
Amount 1
Area 1
Speed 180
Duration (s) 2
Pierce 1
Knockback 1
Interval (s) 0.25

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind targetShot
size 4
mimic.count 1

Obtaining

  • Offered as a card on level-up (offer weight 75).

Evolution

Result Requires Type
Bottomless Sack Grab Bag (max level) + Sprouting Eyes Evolution

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[3] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 福袋
繁體中文 · Traditional Chinese (Taiwan) zh-TW 福袋
日本語 · Japanese ja 福袋
한국어 · Korean ko 랜덤 자루
Español · Spanish es Bolsa sorpresa
हिन्दी · Hindi hi जादुई थैला
Deutsch · German de Wundertüte
Français · French fr Sac surprise
Português (Brasil) · Brazilian Portuguese pt Saco surpresa
Türkçe · Turkish tr Sürpriz Çuval
Bahasa Indonesia · Indonesian id Karung Kejutan
Русский · Russian ru Мешок сюрпризов
Bahasa Melayu · Malay ms Guni Cabutan
Filipino fil Sakong Bunutan
मराठी · Marathi mr जादूचे पोते
Tiếng Việt · Vietnamese vi Túi Mù
తెలుగు · Telugu te లక్కీ డిప్
தமிழ் · Tamil ta குலுக்கல் பை
বাংলা · Bengali bn জাদুর ঝুলি
ไทย · Thai th ถุงสุ่ม
Hausa ha Buhun Ba Zata
Naijá · Nigerian Pidgin pcm Lucky Bag
العربية · Arabic ar كيس الحظ
فارسی · Persian fa کیسه‌ی شانسی
עברית · Hebrew he שק הפתעות
اردو · Urdu ur زنبیل

Data

Show raw game data
{
  "id": "grab-bag",
  "tier": "base",
  "base": {
    "damage": 14,
    "cooldown": 2.2,
    "amount": 1,
    "area": 1,
    "speed": 180,
    "duration": 2,
    "pierce": 1,
    "knockback": 1,
    "interval": 0.25
  },
  "levels": [
    {
      "damage": 4
    },
    {
      "cooldown": -0.2
    },
    {
      "amount": 1
    },
    {
      "damage": 5
    },
    {
      "area": 0.2
    },
    {
      "cooldown": -0.2
    },
    {
      "amount": 1
    }
  ],
  "weight": 75,
  "behavior": {
    "kind": "targetShot",
    "size": 4,
    "mimic": {
      "count": 1
    }
  }
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js J(e,r.damage,t.src,t.slot,r.knockback),e.attack.look=L(e,s.id,o.paints[n]),a(e,t,s.behavior,r,i)
  2. sim-BkfBhQfw.js function Um(e){let t=e.behavior;return Hm.has(t.kind)&&(t.kind!==`targetShot`||t.mimic===void 0)}
  3. i18n-ja-content-DO6GrqHt.js "content.weapon.grab-bag.name":["福袋"]