Grab Bag
Grab Bag is a base weapon in tibo.dog. In-game description: “Reaches into a sack and fires a different weapon's attack every time.”
Overview
Grab Bag borrows other weapons. Each shot picks a random weapon from a fixed list and fires that weapon's attack, such as a gravy pool, a boomerang or a pan swing. The damage, area, speed, duration, pierce and knockback all come from Grab Bag's own stats; the picked weapon supplies only the shape of the attack and its look.[1] You do not need to own the weapon that gets copied.
It is offered as a level-up card. At max level, with Sprouting Eyes owned, a chest evolves it into Bottomless Sack. The Sack pulls two attacks per shot and copies the evolved forms.
How it works
- The list. The copy pool is every base weapon whose attack is a fired or placed attack: slash, targeted or facing shots, lobs, boomerangs, pools, strikes, bouncers, explosives, mines, chains, novas, homing shots, beams, rain and spirals.[2] In this build that is 28 weapons. Weapons that work differently are left out: turrets (Fry Cook Sentry), orbiters, auras, cones, familiars, guards (Hash Brown Shield), tethers, rings, nukes, and the newer special weapons. Grab Bag can't copy itself. Each pick is uniformly random.
- Firing. Grab Bag only fires when a pest is within targeting range, which is 0.7 × the larger side of the play field. Each volley fires Amount shots 0.25 s apart, and each shot is one random pick. Tibo's built-in +1 amount (see Stats) gives 2 picks per volley at level 1 and 4 at level 8.
- Because the copy uses Grab Bag's numbers, a copied attack can behave differently from the real weapon. For example, a copied pool's lifetime is based on Grab Bag's 2 s Duration, and a copied pan swing does not get the Frying Pan's elite charge.
Tips
- Grab Bag's damage per hit is the same whatever it copies, so its value comes from variety: crowd attacks such as pools and novas, and single-target shots, all hit at Grab Bag's damage.
- Amount bonuses add more random picks per volley, so Sprouting Eyes helps it now and is also its evolution catalyst.
Stats
Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.
Level progression
Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.
| Level | Change | Damage | Cooldown (s) | Amount | Area |
|---|---|---|---|---|---|
| 1 | Acquired | 14 | 2.2 | 1 | 1 |
| 2 | +4 damage | 18 | 2.2 | 1 | 1 |
| 3 | -0.2 cooldown | 18 | 2 | 1 | 1 |
| 4 | +1 amount | 18 | 2 | 2 | 1 |
| 5 | +5 damage | 23 | 2 | 2 | 1 |
| 6 | +0.2 area | 23 | 2 | 2 | 1.2 |
| 7 | -0.2 cooldown | 23 | 1.8 | 2 | 1.2 |
| 8 | +1 amount | 23 | 1.8 | 3 | 1.2 |
Base values
| Stat | Level 1 |
|---|---|
| Damage | 14 |
| Cooldown (s) | 2.2 |
| Amount | 1 |
| Area | 1 |
| Speed | 180 |
| Duration (s) | 2 |
| Pierce | 1 |
| Knockback | 1 |
| Interval (s) | 0.25 |
Behaviour parameters
Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.
| Parameter | Value |
|---|---|
kind |
targetShot |
size |
4 |
mimic.count |
1 |
Obtaining
- Offered as a card on level-up (offer weight 75).
Evolution
| Result | Requires | Type |
|---|---|---|
| Evolution |
Names in other languages
Verified: the name the game shows when another language is selected in Settings, from its translation files.[3] See Languages.
Show names in 26 languages
| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | zh-CN |
福袋 |
| 繁體中文 · Traditional Chinese (Taiwan) | zh-TW |
福袋 |
| 日本語 · Japanese | ja |
福袋 |
| 한국어 · Korean | ko |
랜덤 자루 |
| Español · Spanish | es |
Bolsa sorpresa |
| हिन्दी · Hindi | hi |
जादुई थैला |
| Deutsch · German | de |
Wundertüte |
| Français · French | fr |
Sac surprise |
| Português (Brasil) · Brazilian Portuguese | pt |
Saco surpresa |
| Türkçe · Turkish | tr |
Sürpriz Çuval |
| Bahasa Indonesia · Indonesian | id |
Karung Kejutan |
| Русский · Russian | ru |
Мешок сюрпризов |
| Bahasa Melayu · Malay | ms |
Guni Cabutan |
| Filipino | fil |
Sakong Bunutan |
| मराठी · Marathi | mr |
जादूचे पोते |
| Tiếng Việt · Vietnamese | vi |
Túi Mù |
| తెలుగు · Telugu | te |
లక్కీ డిప్ |
| தமிழ் · Tamil | ta |
குலுக்கல் பை |
| বাংলা · Bengali | bn |
জাদুর ঝুলি |
| ไทย · Thai | th |
ถุงสุ่ม |
| Hausa | ha |
Buhun Ba Zata |
| Naijá · Nigerian Pidgin | pcm |
Lucky Bag |
| العربية · Arabic | ar |
كيس الحظ |
| فارسی · Persian | fa |
کیسهی شانسی |
| עברית · Hebrew | he |
שק הפתעות |
| اردو · Urdu | ur |
زنبیل |
Data
Show raw game data
{
"id": "grab-bag",
"tier": "base",
"base": {
"damage": 14,
"cooldown": 2.2,
"amount": 1,
"area": 1,
"speed": 180,
"duration": 2,
"pierce": 1,
"knockback": 1,
"interval": 0.25
},
"levels": [
{
"damage": 4
},
{
"cooldown": -0.2
},
{
"amount": 1
},
{
"damage": 5
},
{
"area": 0.2
},
{
"cooldown": -0.2
},
{
"amount": 1
}
],
"weight": 75,
"behavior": {
"kind": "targetShot",
"size": 4,
"mimic": {
"count": 1
}
}
}
Sources
Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.
- Content registry exported by
boot-CPW8VVmR.js; boss definitions and order exported bysim-BkfBhQfw.js; lazy endgame definitions fromendgame-content-CyuS5vbP.jsandcatalog.generated-JnyrtBzy.js - English names and descriptions from
i18n-en-content--0ALgcKX.js - Names in other languages from the 26
i18n-<code>-contentfiles ofmain-CSuyb4iv.js(data/i18n-names.json)
Code references
- sim-BkfBhQfw.js
J(e,r.damage,t.src,t.slot,r.knockback),e.attack.look=L(e,s.id,o.paints[n]),a(e,t,s.behavior,r,i) - sim-BkfBhQfw.js
function Um(e){let t=e.behavior;return Hm.has(t.kind)&&(t.kind!==`targetShot`||t.mimic===void 0)} - i18n-ja-content-DO6GrqHt.js
"content.weapon.grab-bag.name":["福袋"]