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Hash Brown Shield

Hash Brown Shield is a base weapon in tibo.dog. In-game description: “Hash browns circle Tibo. Each takes up to 20 damage of one hit or bullet, then bursts into shards that hurt nearby enemies. Thorns add to shard damage. Broken ones re-crisp one at a time.”

Overview

Hash Brown Shield is a defensive weapon. Hash browns circle close around Tibo, and each one takes up to 20 damage off a single hit or bullet. The hash brown then bursts into shards that hit every pest nearby. Broken hash browns grow back one at a time.

It is offered as a level-up card. At max level, with Starch Plating owned, a chest evolves it into Hash Bulwark: more hash browns that soak 30 damage, regrow faster, and freeze pests with their shards.

How it works

  • Soak. When a hit would hurt Tibo, one hash brown is used up and 20 is subtracted from the damage before armor. If the hit was 20 or less, it is cancelled entirely; a bigger hit goes through for the rest.[1] Invulnerability and a successful dodge are checked first, so they don't use up a hash brown. Damage from biome terrain and hazard pools skips the shield. See Armor for how the rest of the hit is reduced.
  • Shards. The used hash brown bursts where it was on its orbit, dealing the weapon's damage plus Tibo's thorns (times his damage multiplier) to every pest within 60 × Area units. The burst happens even when the soak blocked the whole hit. The Thorny Jacket item adds thorns.
  • Count and regrowth. The shield holds Amount hash browns. Tibo's built-in +1 amount (see Stats) gives 2 at level 1 and 4 at level 8. While one or more are missing, one grows back every cooldown (3 s at level 1, 2 s at level 8). Once the shield is full, the timer waits.
  • Orbit. The hash browns circle at 15 × √Area units from Tibo. Speed (2.4) is how fast they spin, and projectile speed bonuses raise it. They have no other attack: the shield only deals damage when Tibo is hit.

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; clock warped 60 s, normal spawning, Tibo standing still for 60 s; the seeded starting weapon removed and the shield given with give; level-up cards answered with the first offer that is not an amount or cooldown bonus. Level 1 used seeds s4–s6, because in s1 the shield itself was levelled to 4): at level 1 (and level 2, which has the same cooldown and amount) the shield held 2 hash browns and a used one grew back every 180 ticks (3 s); at level 8 it held 4 and regrew every 120 ticks (2 s).

Tips

  • The shield is strongest against many small hits. Early pests and bullets often deal 20 or less, so each hash brown cancels a whole hit. Late hits get through for most of their damage.
  • Starch Plating (armor) is the catalyst and also stacks well with it: the soak comes off first, then armor reduces what is left. Starch Plating is also the catalyst for Cast Iron.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Level progression

Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.

Level Change Damage Cooldown (s) Amount Area
1 Acquired 56 3 1 1
2 +10 damage 66 3 1 1
3 -0.5 cooldown 66 2.5 1 1
4 +1 amount 66 2.5 2 1
5 +18 damage, +0.15 area 84 2.5 2 1.15
6 -0.5 cooldown 84 2 2 1.15
7 +1 amount 84 2 3 1.15
8 +22 damage 106 2 3 1.15

Base values

Stat Level 1
Damage 56
Cooldown (s) 3
Amount 1
Area 1
Speed 2.4
Duration (s) 0
Pierce 99
Knockback 2
Interval (s) 0

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind guard
size 5
orbitRadius 15
burst 60
soak 20

Obtaining

  • Offered as a card on level-up (offer weight 80).

Evolution

Result Requires Type
Hash Bulwark Hash Brown Shield (max level) + Starch Plating Evolution

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[2] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 薯饼盾
繁體中文 · Traditional Chinese (Taiwan) zh-TW 薯餅盾
日本語 · Japanese ja ハッシュシールド
한국어 · Korean ko 해시 방패
Español · Spanish es Escudo de croquetas
हिन्दी · Hindi hi टिक्की ढाल
Deutsch · German de Pufferschild
Français · French fr Bouclier de hash
Português (Brasil) · Brazilian Portuguese pt Escudo crocante
Türkçe · Turkish tr Mücver Kalkanı
Bahasa Indonesia · Indonesian id Perisai Perkedel
Русский · Russian ru Щит из драников
Bahasa Melayu · Malay ms Perisai Hash Brown
Filipino fil Kalasag na Hash Brown
मराठी · Marathi mr पॅटिस ढाल
Tiếng Việt · Vietnamese vi Khiên Khoai Bào
తెలుగు · Telugu te హ్యాష్ బ్రౌన్ డాలు
தமிழ் · Tamil ta ஹாஷ் கேடயம்
বাংলা · Bengali bn চপের ঢাল
ไทย · Thai th โล่แฮชบราวน์
Hausa ha Garkuwar Kosan Dankali
Naijá · Nigerian Pidgin pcm Hash Brown Shield
العربية · Arabic ar ترس أقراص البطاطس
فارسی · Persian fa سپر هش‌براون
עברית · Hebrew he מגן לביבות
اردو · Urdu ur ہیش براؤن ڈھال

Data

Show raw game data
{
  "id": "hash-brown-shield",
  "tier": "base",
  "base": {
    "damage": 56,
    "cooldown": 3,
    "amount": 1,
    "area": 1,
    "speed": 2.4,
    "duration": 0,
    "pierce": 99,
    "knockback": 2,
    "interval": 0
  },
  "levels": [
    {
      "damage": 10
    },
    {
      "cooldown": -0.5
    },
    {
      "amount": 1
    },
    {
      "damage": 18,
      "area": 0.15
    },
    {
      "cooldown": -0.5
    },
    {
      "amount": 1
    },
    {
      "damage": 22
    }
  ],
  "weight": 80,
  "behavior": {
    "kind": "guard",
    "size": 5,
    "orbitRadius": 15,
    "burst": 60,
    "soak": 20
  }
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js if(!(i.kind!==`guard`||r.active<1))return r.active--,r.counter++,er(e),i.soak
  2. i18n-ja-content-DO6GrqHt.js "content.weapon.hash-brown-shield.name":["ハッシュシールド"]