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Hash Boomerang

Hash Boomerang is a base weapon in tibo.dog. In-game description: “A crispy hash brown that flies out and comes back.”

Overview

Hash Boomerang throws a crispy hash brown toward the nearest pest. It slows down, turns around and flies back along the same line. It passes through every pest in its path both ways, so one throw can hit a whole line of pests twice.

It is offered as a level-up card. At max level, with Sour Cream owned, a chest evolves it into Hashnado, which throws more and harder-hitting hash browns.

How it works

  • Aim. The first hash brown in a volley flies at the nearest pest within 0.7 × the larger side of the play field. With no pest that close, it flies the way Tibo faces, so the weapon never holds its fire. Extra hash browns in the same volley follow 0.15 s apart, each turned up to about 0.5 radians (roughly 29°) to either side at random. Tibo's built-in +1 amount (see Stats) gives 2 per volley at level 1 and 4 at level 8.
  • Return. The hash brown is pushed back along its throw direction at a constant rate (360 units/s²), so it stops and comes back instead of homing on Tibo.[1] At level 1 (speed 190) it turns around about 0.53 s after the throw, roughly 50 units out, and is back at the throw point after about 1.06 s. It keeps flying past that point until its lifetime (Duration × Tibo's duration stat, 3.25 s with no bonuses) runs out. The return is tied to where it was thrown, not to where Tibo is now.
  • Speed. Projectile speed bonuses scale the return push by the same factor, so the turnaround time stays the same and the reach grows with the speed bonus. The level-6 +40 speed raises reach to about 73 units.
  • Pierce. Pierce 99 means unlimited. A hash brown can hit the same pest again after a short re-hit delay, which is how it hits pests once on the way out and again on the way back.

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still, facing right, with 8 pests in a line 20 to 90 units to his right): at level 1 it threw 2 hash browns 0.15 s apart every 2 s, each spawned with a 3.25 s lifetime; no pest was hit twice by them within 0.5 s, and pests out to 60 units were hit. At level 8 it threw 4 every 1.8 s, and pests out to 80 units were hit. All three seeds gave the same figures.

Tips

  • Its reach is short, so it hits hardest close to Tibo. Pests that crowd him get hit on both passes.
  • Sour Cream raises crit damage, which only pays off with crit chance. Hot Sauce is the passive that adds crit chance.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Level progression

Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.

Level Change Damage Cooldown (s) Amount Speed
1 Acquired 12 2 1 190
2 +8 damage 20 2 1 190
3 -0.2 cooldown 20 1.8 1 190
4 +1 amount 20 1.8 2 190
5 +8 damage 28 1.8 2 190
6 +40 speed 28 1.8 2 230
7 +1 amount 28 1.8 3 230
8 +8 damage 36 1.8 3 230

Base values

Stat Level 1
Damage 12
Cooldown (s) 2
Amount 1
Area 1
Speed 190
Duration (s) 2.6
Pierce 99
Knockback 1
Interval (s) 0.15

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind boomerang
size 7
returnAccel 360

Obtaining

  • Offered as a card on level-up (offer weight 90).
  • Can be given by poteto's visit (listed in poteto.newWeapons).

Evolution

Result Requires Type
Hashnado Hash Boomerang (max level) + Sour Cream Evolution

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[2] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 薯饼回旋镖
繁體中文 · Traditional Chinese (Taiwan) zh-TW 薯餅迴力鏢
日本語 · Japanese ja ハッシュブーメラン
한국어 · Korean ko 해시 부메랑
Español · Spanish es Búmeran de croqueta
हिन्दी · Hindi hi टिक्की बूमरैंग
Deutsch · German de Pufferang
Français · French fr Boomerang de hash
Português (Brasil) · Brazilian Portuguese pt Bumerangue crocante
Türkçe · Turkish tr Mücver Bumerang
Bahasa Indonesia · Indonesian id Bumerang Perkedel
Русский · Russian ru Драник-бумеранг
Bahasa Melayu · Malay ms Bumerang Hash Brown
Filipino fil Boomerang na Hash
मराठी · Marathi mr पॅटिस बूमरँग
Tiếng Việt · Vietnamese vi Boomerang Khoai Bào
తెలుగు · Telugu te హ్యాష్ బూమరాంగ్
தமிழ் · Tamil ta ஹாஷ் பூமராங்
বাংলা · Bengali bn চপ বুমেরাং
ไทย · Thai th แฮชบูมเมอแรง
Hausa ha Kosan Dankali Mai Dawowa
Naijá · Nigerian Pidgin pcm Hash Boomerang
العربية · Arabic ar بومرنغ البطاطس
فارسی · Persian fa بومرنگ هش‌براون
עברית · Hebrew he בומרנג לביבה
اردو · Urdu ur ہیش بومرینگ

Data

Show raw game data
{
  "id": "hash-boomerang",
  "tier": "base",
  "base": {
    "damage": 12,
    "cooldown": 2,
    "amount": 1,
    "area": 1,
    "speed": 190,
    "duration": 2.6,
    "pierce": 99,
    "knockback": 1,
    "interval": 0.15
  },
  "levels": [
    {
      "damage": 8
    },
    {
      "cooldown": -0.2
    },
    {
      "amount": 1
    },
    {
      "damage": 8
    },
    {
      "speed": 40
    },
    {
      "amount": 1
    },
    {
      "damage": 8
    }
  ],
  "weight": 90,
  "behavior": {
    "kind": "boomerang",
    "size": 7,
    "returnAccel": 360
  }
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js r.vx[t]=r.vx[t]-D(i)*a,r.vy[t]=r.vy[t]-j(i)*a
  2. i18n-ja-content-DO6GrqHt.js "content.weapon.hash-boomerang.name":["ハッシュブーメラン"]