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Cast Iron

Cast Iron is an evolution in tibo.dog. In-game description: “Swings both ways. Swatted bullets hit harder, pierce, and home in on pests. Each elite kill charges the next swing.”

Overview

Cast Iron is the evolution of Frying Pan. You get it by opening a chest with a max-level Frying Pan and Starch Plating at any level. It keeps the pan's two tricks, swatting enemy bullets back and charging on elite kills, and improves both. Its base stats are also higher: 34 damage, a 1.1 s cooldown and 1.3 area.

How it works

  • Swings. Cast Iron's own Amount is 2, and Tibo's built-in +1 amount (see Stats) adds one more, for 3 swings per volley. They go front, back, then front again 10 units lower, 0.12 s apart. The swing box is 50 × Area wide and 34 × Area tall (Frying Pan: 46 × 30).
  • Swatted bullets. A returned bullet deals 2.5 × Cast Iron's damage (Frying Pan: 1.5×). It passes through 4 pests instead of 2, flies at speed 240 for its Duration, and homes in on pests instead of flying straight back.[1]
  • Elite charge. It works as on the Frying Pan: each elite death adds a charge (cap 3), and the next volley spends it. Each charge gives +35% size and +75% damage (the pan gives +60%), so a full charge means 2.05× size and 3.25× damage on every swing of that volley.

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; pests held 28 units to each side of Tibo): it swung right, left and right again, 0.12 s apart, every 1.1 s, for 34. Bullet swatting and elite charge were not measured. All three seeds gave the same figures.

Tips

  • Homing swats are the main change from the pan: you don't need to be lined up with the shooter for a swatted bullet to hit something.
  • Cast Iron and Hash Bulwark share the Starch Plating catalyst, so one passive slot can serve both evolutions.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Evolutions have no level-ups in the game data; they use these fixed raw values.

Stat Value
Damage 34
Cooldown (s) 1.1
Amount 2
Area 1.3
Speed 240
Duration (s) 2
Pierce 0
Knockback 2.5
Interval (s) 0.12

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind slash
size 50
height 34
reflect.mult 2.5
reflect.pierce 4
reflect.homing true
charge.cap 3
charge.area 0.35
charge.damage 0.75

Obtaining

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[2] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 铸铁锅
繁體中文 · Traditional Chinese (Taiwan) zh-TW 鑄鐵鍋
日本語 · Japanese ja 鋳鉄スキレット
한국어 · Korean ko 무쇠 팬
Español · Spanish es Hierro fundido
हिन्दी · Hindi hi कास्ट आयरन
Deutsch · German de Gusseisen
Français · French fr Poêle en fonte
Português (Brasil) · Brazilian Portuguese pt Ferro fundido
Türkçe · Turkish tr Döküm Tava
Bahasa Indonesia · Indonesian id Wajan Besi
Русский · Russian ru Чугунок
Bahasa Melayu · Malay ms Kuali Besi
Filipino fil Kawaling Bakal
मराठी · Marathi mr बिडाचा तवा
Tiếng Việt · Vietnamese vi Chảo Gang
తెలుగు · Telugu te ఇనుప పెనం
தமிழ் · Tamil ta தோசைக்கல்
বাংলা · Bengali bn লোহার কড়াই
ไทย · Thai th กระทะเหล็ก
Hausa ha Kaskon Ƙarfe
Naijá · Nigerian Pidgin pcm Iron Pot
العربية · Arabic ar مقلاة الزهر
فارسی · Persian fa تابه‌ی چدنی
עברית · Hebrew he ברזל יצוק
اردو · Urdu ur لوہے کا توا

Data

Show raw game data
{
  "id": "cast-iron",
  "tier": "evolved",
  "base": {
    "damage": 34,
    "cooldown": 1.1,
    "amount": 2,
    "area": 1.3,
    "speed": 240,
    "duration": 2,
    "pierce": 0,
    "knockback": 2.5,
    "interval": 0.12
  },
  "behavior": {
    "kind": "slash",
    "size": 50,
    "height": 34,
    "reflect": {
      "mult": 2.5,
      "pierce": 4,
      "homing": true
    },
    "charge": {
      "cap": 3,
      "area": 0.35,
      "damage": 0.75
    }
  },
  "from": "frying-pan",
  "catalyst": "starch-plating"
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js p=!0===o.homing?x.homing:x.straight
  2. i18n-ja-content-DO6GrqHt.js "content.weapon.cast-iron.name":["鋳鉄スキレット"]