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Hot Potato

Hot Potato is a base weapon in tibo.dog. In-game description: “Hops from pest to pest and blows up on the last one when its count runs out.”

Overview

Hot Potato throws homing potatoes that bounce from pest to pest and explode on the last one. Every 2.6 s it throws a volley; with Tibo's built-in +1 amount bonus (see Stats) that is 2 potatoes at level 1, 0.3 s apart, and 4 at level 8. Each potato hits up to pierce + 1 pests (4 at level 1, 8 at level 8), then blows up for 2.5× its damage in a 30-unit radius (scaled by Area).

It is offered as a level-up card. At level 8, with Hot Sauce at any level, the next chest evolves it into Spicy Hot Potato, whose blast throws two fresh potatoes.

How it works

  • Launch. Potatoes leave Tibo roughly in the direction he faces (up to ±1.2 rad off) and steer toward a target at up to 7 rad/s. With no target they look for the nearest pest within 200 units that they have not hit yet.
  • Hops. On each hit the potato deals its normal damage, uses up one point of pierce and turns toward the nearest pest within 90 units (hopRange) that it has not hit before. Each hop also tops its remaining flight time up to at least 1.2 s.[1]
  • Blast. When a potato hits with no pierce left, it explodes: every pest within fuse.radius × Area takes fuse.blast × damage (2.5×). The last pest takes both the hit and the blast.
  • Fizzling out. A potato that runs out of flight time (3 s × Duration) also explodes where it is, so the blast is never lost.[2]
  • Pierce bonuses from items and passives add hops, because the hop count is the potato's pierce. The hop range is not scaled by Area.

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; pests held 40 to 110 units to Tibo's right): at level 1 it threw 2 potatoes 0.3 s apart every 2.6 s, each spawned with a 3.75 s lifetime and pierce 3; at level 8 it threw 4 every 2.3 s with pierce 7. All three seeds gave the same figures.

Tips

  • Level 3 and level 7 each add a potato, and four levels add pierce, so most upgrades raise the number of pests each volley touches.
  • Hops need pests within 90 units of each other, so Hot Potato does its best work in packed crowds. Against a lone target, the potato hits once and then flies on until it finds another pest or its timer runs out.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Level progression

Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.

Level Change Damage Cooldown (s) Amount Area Pierce
1 Acquired 7 2.6 1 1 3
2 +3 damage, +1 pierce 10 2.6 1 1 4
3 +1 amount 10 2.6 2 1 4
4 +3 damage, +1 pierce 13 2.6 2 1 5
5 +0.2 area 13 2.6 2 1.2 5
6 -0.3 cooldown, +1 pierce 13 2.3 2 1.2 6
7 +1 amount 13 2.3 3 1.2 6
8 +5 damage, +1 pierce 18 2.3 3 1.2 7

Base values

Stat Level 1
Damage 7
Cooldown (s) 2.6
Amount 1
Area 1
Speed 150
Duration (s) 3
Pierce 3
Knockback 1
Interval (s) 0.3

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind homing
size 5
turn 7
fuse.blast 2.5
fuse.radius 30
fuse.hopRange 90

Obtaining

  • Offered as a card on level-up (offer weight 75).

Evolution

Result Requires Type
Spicy Hot Potato Hot Potato (max level) + Hot Sauce Evolution

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[3] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 烫手山芋
繁體中文 · Traditional Chinese (Taiwan) zh-TW 燙手山芋
日本語 · Japanese ja ホットポテト
한국어 · Korean ko 뜨거운 감자
Español · Spanish es Papa caliente
हिन्दी · Hindi hi गरम आलू
Deutsch · German de Heiße Kartoffel
Français · French fr Patate chaude
Português (Brasil) · Brazilian Portuguese pt Batata quente
Türkçe · Turkish tr Sıcak Patates
Bahasa Indonesia · Indonesian id Kentang Panas
Русский · Russian ru Горячая картошка
Bahasa Melayu · Malay ms Kentang Panas
Filipino fil Mainit na Patatas
मराठी · Marathi mr गरम बटाटा
Tiếng Việt · Vietnamese vi Khoai Nóng
తెలుగు · Telugu te వేడి ఆలూ
தமிழ் · Tamil ta சுடு உருளை
বাংলা · Bengali bn গরম আলু
ไทย · Thai th มันฝรั่งร้อน
Hausa ha Dankali Mai Zafi
Naijá · Nigerian Pidgin pcm Hot Potato
العربية · Arabic ar بطاطس ساخنة
فارسی · Persian fa سیب‌زمینی داغ
עברית · Hebrew he תפוד לוהט
اردو · Urdu ur گرم آلو

Data

Show raw game data
{
  "id": "hot-potato",
  "tier": "base",
  "base": {
    "damage": 7,
    "cooldown": 2.6,
    "amount": 1,
    "area": 1,
    "speed": 150,
    "duration": 3,
    "pierce": 3,
    "knockback": 1,
    "interval": 0.3
  },
  "levels": [
    {
      "damage": 3,
      "pierce": 1
    },
    {
      "amount": 1
    },
    {
      "damage": 3,
      "pierce": 1
    },
    {
      "area": 0.2
    },
    {
      "cooldown": -0.3,
      "pierce": 1
    },
    {
      "amount": 1
    },
    {
      "damage": 5,
      "pierce": 1
    }
  ],
  "weight": 75,
  "behavior": {
    "kind": "homing",
    "size": 5,
    "turn": 7,
    "fuse": {
      "blast": 2.5,
      "radius": 30,
      "hopRange": 90
    }
  }
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js if(i<=0)return sm(e,t),void r.pool.kill(t);r.pierce[t]=i-1,cm(r,t),r.life[t]=Math.max(r.life[t],1.2)
  2. sim-BkfBhQfw.js n.fuseBlast[r]>0&&sm(e,r)
  3. i18n-ja-content-DO6GrqHt.js "content.weapon.hot-potato.name":["ホットポテト"]