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Julienne Dash

Julienne Dash is a base weapon in tibo.dog. In-game description: “Each dash slices every pest along Tibo's path. Between dashes, it also slices along the path he just walked.”

Overview

Julienne Dash is a dash weapon: it cuts a straight line through every pest along Tibo's dash. Every dash fires it, whatever the cooldown. Between dashes it also fires on its 1.2 s cooldown, cutting along the path Tibo just walked. Each firing is 2 cuts (1 plus Tibo's built-in +1 amount, see Stats). With an interval of 0, both land on the same tick, so each pest on the line takes the hit twice.

It is offered as a level-up card. At level 8, with Butter Socks at any level, the next chest evolves it into Waffle Cut.

How it works

  • On a dash the cut starts where the dash began and runs in the dash direction. It is length × √Area + 48 units long, which covers the 48-unit dash plus 40 more at level 1, and size × Area wide (20 units at level 1). It pierces everything in the line.[1]
  • Between dashes, once the cooldown is ready and a pest is within 224 units (0.7 × the 320-unit play field), it cuts from Tibo's current position straight backwards, opposite to the way he faces.[2]
  • A dash always fires the weapon and restarts the cooldown.

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo walking right for 8 s past 12 pests held at fixed points on his path, no dashes): between dashes it fired every 1.2 s and pests on the cut took both cuts on the same tick (44 at level 1, 140 at level 8). Dash cuts were not measured. All three seeds gave the same figures.

Tips

  • Dash through pests rather than away from them: the cut only covers the dash path and 40 units past it.
  • Butter Socks adds dash charges and shortens the dash cooldown (see Controls for dash basics), so it means more cuts as well as unlocking the evolution.
  • When you are not dashing, walking away from a crowd points the backward cut at the pests chasing Tibo.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Level progression

Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.

Level Change Damage Area
1 Acquired 22 1
2 +6 damage 28 1
3 +0.15 area 28 1.15
4 +8 damage 36 1.15
5 +0.15 area 36 1.3
6 +14 damage 50 1.3
7 +0.2 area 50 1.5
8 +20 damage 70 1.5

Base values

Stat Level 1
Damage 22
Cooldown (s) 1.2
Amount 1
Area 1
Speed 0
Duration (s) 0.18
Pierce 99
Knockback 0.6
Interval (s) 0

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind beam
size 20
length 40

Obtaining

  • Offered as a card on level-up (offer weight 75).

Evolution

Result Requires Type
Waffle Cut Julienne Dash (max level) + Butter Socks Evolution

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[3] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 切丝冲刺
繁體中文 · Traditional Chinese (Taiwan) zh-TW 切絲衝刺
日本語 · Japanese ja 千切りダッシュ
한국어 · Korean ko 채썰기 대시
Español · Spanish es Impulso en juliana
हिन्दी · Hindi hi जूलिएन डैश
Deutsch · German de Julienne-Spurt
Français · French fr Ruée en julienne
Português (Brasil) · Brazilian Portuguese pt Impulso à juliana
Türkçe · Turkish tr Jülyen Atılma
Bahasa Indonesia · Indonesian id Lesat Julienne
Русский · Russian ru Рывок соломкой
Bahasa Melayu · Malay ms Pecut Hiris
Filipino fil Julienne Dash
मराठी · Marathi mr काचऱ्या डॅश
Tiếng Việt · Vietnamese vi Lướt Thái Sợi
తెలుగు · Telugu te సన్నతరుగు డాష్
தமிழ் · Tamil ta நறுக்கு டேஷ்
বাংলা · Bengali bn ঝিরিঝিরি ড্যাশ
ไทย · Thai th แดชหั่นฝอย
Hausa ha Zaburar Yanka
Naijá · Nigerian Pidgin pcm Slice Rush
العربية · Arabic ar اندفاعة جوليان
فارسی · Persian fa خیز خلالی
עברית · Hebrew he זינוק ז׳וליין
اردو · Urdu ur لچھا ڈیش

Data

Show raw game data
{
  "id": "julienne-dash",
  "tier": "base",
  "on": "dash",
  "base": {
    "damage": 22,
    "cooldown": 1.2,
    "amount": 1,
    "area": 1,
    "speed": 0,
    "duration": 0.18,
    "pierce": 99,
    "knockback": 0.6,
    "interval": 0
  },
  "levels": [
    {
      "damage": 6
    },
    {
      "area": 0.15
    },
    {
      "damage": 8
    },
    {
      "area": 0.15
    },
    {
      "damage": 14
    },
    {
      "area": 0.2
    },
    {
      "damage": 20
    }
  ],
  "weight": 75,
  "behavior": {
    "kind": "beam",
    "size": 20,
    "length": 40
  }
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js l=t.length*Math.sqrt(n.area)+e.cfg.dash.distance,u=t.size*n.area
  2. sim-BkfBhQfw.js a.dx[r]=-i.fx[e.me],a.dy[r]=-i.fy[e.me]
  3. i18n-ja-content-DO6GrqHt.js "content.weapon.julienne-dash.name":["千切りダッシュ"]