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Waffle Cut

Waffle Cut is an evolution in tibo.dog. In-game description: “Each dash cuts a cross through every pest along Tibo's path, then cuts it twice more, 0.5 s apart. Between dashes, it also cuts along the path he just walked.”

Overview

Waffle Cut is the evolution of Julienne Dash. Get Julienne Dash to level 8 while you own Butter Socks, then open a chest.

Like Julienne Dash, it fires on every dash and, between dashes, on its 1.3 s cooldown along the path Tibo just walked. Each cut is a cross: one line along the path and a second line of the same length across its middle. Each firing cuts 3 times (2 plus Tibo's built-in +1 amount, see Stats), 0.5 s apart, on the same spot, for 110 damage per hit.

How it works

  • With its 1.6 Area, each line is about 99 units long (40 × √1.6 + the 48-unit dash) and about 26 units wide.
  • cross adds the second line, perpendicular to the first and centred on its midpoint. A pest is hit if it touches either line, but only once per cut.[1]
  • The follow-up cuts reuse the position and direction stored when the cut was first made. They do not follow Tibo, so they hit whatever is standing on the cross 0.5 s and 1 s later.

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo walking right for 8 s past 12 pests held at fixed points on his path, no dashes): each firing hit the pests on the cross 3 times, 0.5 s apart, for 110, and a new firing followed 1.3 s after the previous one began. Dash cuts were not measured. All three seeds gave the same figures.

Tips

  • The repeat cuts stay where the dash started, so dashing through a crowd leaves a cross that keeps cutting the pests that chase Tibo into it.
  • Extra dash charges from Butter Socks mean more crosses, and the crosses can overlap.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Evolutions have no level-ups in the game data; they use these fixed raw values.

Stat Value
Damage 110
Cooldown (s) 1.3
Amount 2
Area 1.6
Speed 0
Duration (s) 0.25
Pierce 99
Knockback 0.8
Interval (s) 0.5

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind beam
size 16
length 40
cross true

Obtaining

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[2] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 格子切
繁體中文 · Traditional Chinese (Taiwan) zh-TW 格子切
日本語 · Japanese ja ワッフルカット
한국어 · Korean ko 와플 컷
Español · Spanish es Corte en rejilla
हिन्दी · Hindi hi वैफ़ल कट
Deutsch · German de Waffelschnitt
Français · French fr Coupe gaufrette
Português (Brasil) · Brazilian Portuguese pt Corte waffle
Türkçe · Turkish tr Kafes Kesim
Bahasa Indonesia · Indonesian id Potongan Wafel
Русский · Russian ru Вафельная нарезка
Bahasa Melayu · Malay ms Potongan Wafel
Filipino fil Hiwang Waffle
मराठी · Marathi mr वॅफल काप
Tiếng Việt · Vietnamese vi Lướt Cắt Lưới
తెలుగు · Telugu te వాఫుల్ కోత
தமிழ் · Tamil ta வாஃபிள் வெட்டு
বাংলা · Bengali bn ওয়াফল কাট
ไทย · Thai th ฟันลายวาฟเฟิล
Hausa ha Yankan Raga
Naijá · Nigerian Pidgin pcm Waffle Cut
العربية · Arabic ar قطع الوافل
فارسی · Persian fa برش وافلی
עברית · Hebrew he חיתוך וופל
اردو · Urdu ur جالی کٹ

Data

Show raw game data
{
  "id": "waffle-cut",
  "tier": "evolved",
  "on": "dash",
  "base": {
    "damage": 110,
    "cooldown": 1.3,
    "amount": 2,
    "area": 1.6,
    "speed": 0,
    "duration": 0.25,
    "pierce": 99,
    "knockback": 0.8,
    "interval": 0.5
  },
  "behavior": {
    "kind": "beam",
    "size": 16,
    "length": 40,
    "cross": true
  },
  "from": "julienne-dash",
  "catalyst": "butter-socks"
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js l=t.length*Math.sqrt(n.area)+e.cfg.dash.distance,u=t.size*n.area,d=l/2,f=a+s*d,p=o+c*d,m=-c*d,h=s*d,g=!0===t.cross
  2. i18n-ja-content-DO6GrqHt.js "content.weapon.waffle-cut.name":["ワッフルカット"]