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Fry Brigade

Fry Brigade is a union in tibo.dog. In-game description: “Tot pups in fry-cook hats follow Tibo, shoot, and plant fry turrets as they go. Frees a weapon slot.”

Overview

Fry Brigade is the union of Tater Tot Pup and Fry Cook Sentry. Opening a chest when both qualify replaces them with this one weapon and frees a weapon slot (see Evolutions). It combines both ideas: tot pups circle Tibo and shoot, and every few seconds each pup leaves a fry turret on the ground.

There are 5 pups (raw Amount 4 plus Tibo's base +1 projectile, see Stats). Each pup shoots the nearest pest within 170 units every 0.3 s; the shots deal 22 damage, fly at 240 units per second and pass through two pests. Each pup also plants a turret every 5 s that lasts about 6 s and fires every 0.4 s.

How it works

  • Pups. The pups are spaced evenly on an ellipse around Tibo, 18 units out to the sides and 14 above and below, which turns slowly (0.8 rad/s). They follow him as he moves. Each pup has its own shot timer based on the weapon's Cooldown, which cooldown reduction shortens. When no pest is within range, a pup checks again every 0.1 s.
  • Turrets. Each pup plants a turret at its own position every 5 s (plant.everySec). The first plants are staggered: with 5 pups, one turret goes down about every second.[1]
  • Turret lifetime. 5 s (plant.lifeSec) times Tibo's Duration multiplier, so 6.25 s with the base +25%. With 5 pups that means about 6 turrets standing at a time.[2]
  • Turret fire. Turrets shoot the nearest pest within 170 units every 0.4 s (the weapon's Interval), which cooldown reduction does not change. Turret shots use the same damage, speed and pierce as the pups' but disappear after 1.2 s.[3]

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still, facing right, with 8 pests in a line 20 to 90 units to his right): 5 pups existed; after the first pup's turret, a turret was planted about every 1 s, each lasting 375 ticks (6.25 s); in the line of 8 pests only the 3 nearest were hit (pierce 2). All three seeds gave the same figures.

Tips

  • Turrets stay where they were planted, so moving around a lot spreads them over a wide area, while staying near one spot stacks them.
  • The union frees a slot, but you need both partner weapons at level 8 (or one evolved) first; see Evolutions for the exact rule.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Unions have no level-ups in the game data; they use these fixed raw values.

Stat Value
Damage 22
Cooldown (s) 0.3
Amount 4
Area 1
Speed 240
Duration (s) 1.5
Pierce 2
Knockback 1
Interval (s) 0.4

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind familiar
size 3
range 170
plant.everySec 5
plant.lifeSec 5

Obtaining

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[4] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 薯条军团
繁體中文 · Traditional Chinese (Taiwan) zh-TW 薯條軍團
日本語 · Japanese ja フライ部隊
한국어 · Korean ko 감자튀김 여단
Español · Spanish es Brigada de fritas
हिन्दी · Hindi hi फ्राई ब्रिगेड
Deutsch · German de Pommesbrigade
Français · French fr Brigade de frites
Português (Brasil) · Brazilian Portuguese pt Brigada frita
Türkçe · Turkish tr Kızartma Tugayı
Bahasa Indonesia · Indonesian id Brigade Kentang Goreng
Русский · Russian ru Фри-бригада
Bahasa Melayu · Malay ms Briged Goreng
Filipino fil Brigada ng Fries
मराठी · Marathi mr फ्राईज पलटण
Tiếng Việt · Vietnamese vi Lữ Đoàn Chiên
తెలుగు · Telugu te ఫ్రై దళం
தமிழ் · Tamil ta ஃப்ரை படை
বাংলা · Bengali bn ফ্রাই বাহিনী
ไทย · Thai th กองพลมันทอด
Hausa ha Rundunar Soya
Naijá · Nigerian Pidgin pcm Fries Brigade
العربية · Arabic ar كتيبة المقلية
فارسی · Persian fa گردان سرخ‌کرده
עברית · Hebrew he חטיבת הצ׳יפס
اردو · Urdu ur فرائز دستہ

Data

Show raw game data
{
  "id": "fry-brigade",
  "tier": "union",
  "base": {
    "damage": 22,
    "cooldown": 0.3,
    "amount": 4,
    "area": 1,
    "speed": 240,
    "duration": 1.5,
    "pierce": 2,
    "knockback": 1,
    "interval": 0.4
  },
  "behavior": {
    "kind": "familiar",
    "size": 3,
    "range": 170,
    "plant": {
      "everySec": 5,
      "lifeSec": 5
    }
  },
  "from": [
    "fry-sentry",
    "tater-pup"
  ]
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js i.plantIn[o]=n.plant===void 0?0:n.plant.everySec*(a+1)/r.amount
  2. sim-BkfBhQfw.js i.life[o]=n.lifeSec*e.loadout.stats.durationMult
  3. sim-BkfBhQfw.js let f=s?Math.max(.1*Nf(e),Zh.interval):Zh.cooldown;
  4. i18n-ja-content-DO6GrqHt.js "content.weapon.fry-brigade.name":["フライ部隊"]