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Tater Tot Pup

Tater Tot Pup is a base weapon in tibo.dog. In-game description: “A loyal tot that follows Tibo and shoots.”

Overview

Tater Tot Pup gives Tibo tot companions that circle him and shoot at nearby pests. Each pup fires a tot at the nearest enemy within 150 units of itself every second, for 9 damage. You start with 2 pups: the raw amount of 1 plus the +1 base amount bonus every non-aura weapon gets (see Stats). Levels add a third and fourth pup, cut the shot cooldown to 0.8 s, raise damage to 28 and let each shot pierce one extra enemy.

It is one of the 17 weapons a standard run can start with, and it is offered on level-up. It has no evolution. Instead, once both it and Fry Cook Sentry are maxed, a chest can unite them into Fry Brigade, which frees a weapon slot. See Evolutions.

How it works

  • One pup per amount. The weapon keeps exactly as many pups alive as its amount, spawning new ones at Tibo's position or removing extras whenever the amount changes. Extra amount from passives such as Sprouting Eyes therefore adds pups.[1]
  • Movement. Pups circle Tibo on a small oval, 18 units out to the sides and 14 above and below, spaced evenly and slowly rotating. They follow him closely, so in practice they shoot from where Tibo stands.
  • Shooting. Each pup has its own timer. When it is ready, it targets the nearest enemy within 150 units of the pup; with no target in range it checks again every 0.1 s. Newly spawned pups start 0.15 s apart so their shots are staggered.[2]
  • Shots. Tots travel at speed 200 for 1.875 s (1.5 s raw, plus Tibo's base +25% duration) and stop at the first enemy unless the weapon has pierce. Projectile speed, duration, area and pierce bonuses apply to them as usual.

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; one pest held 60 units to Tibo's right): 2 pups existed at level 1 and 4 at level 8. All three seeds gave the same figures.

Tips

  • Pups never need aiming and never run out, which makes Tater Tot Pup a steady single-target weapon. Its short 150-unit range means it does little against enemies that keep their distance.
  • Amount is especially valuable here: every extra projectile is a whole extra pup with its own fire timer.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Level progression

Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.

Level Change Damage Cooldown (s) Amount Pierce
1 Acquired 9 1 1 0
2 +3 damage 12 1 1 0
3 +1 amount 12 1 2 0
4 -0.2 cooldown 12 0.8 2 0
5 +6 damage 18 0.8 2 0
6 +1 pierce, +3 damage 21 0.8 2 1
7 +1 amount 21 0.8 3 1
8 +7 damage 28 0.8 3 1

Base values

Stat Level 1
Damage 9
Cooldown (s) 1
Amount 1
Area 1
Speed 200
Duration (s) 1.5
Pierce 0
Knockback 1
Interval (s) 0.1

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind familiar
size 3
range 150

Obtaining

  • Offered as a card on level-up (offer weight 70).
  • Listed in the game's player.startWeapons pool (see Level-up).

Evolution

Result Requires Type
Fry Brigade Fry Cook Sentry + Tater Tot Pup Union

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[3] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 薯球小狗
繁體中文 · Traditional Chinese (Taiwan) zh-TW 薯球小狗
日本語 · Japanese ja ミニポテト犬
한국어 · Korean ko 알감자 강아지
Español · Spanish es Perrito papa
हिन्दी · Hindi hi आलू पिल्ला
Deutsch · German de Krokettenwelpe
Français · French fr Chiot-patate
Português (Brasil) · Brazilian Portuguese pt Cãozinho-batata
Türkçe · Turkish tr Kroket Yavrusu
Bahasa Indonesia · Indonesian id Anak Anjing Kroket
Русский · Russian ru Щенок-крокета
Bahasa Melayu · Malay ms Anak Anjing Kentang
Filipino fil Tutang Patatas
मराठी · Marathi mr बटाटा पिल्लू
Tiếng Việt · Vietnamese vi Cún Khoai Viên
తెలుగు · Telugu te బోండా కుక్కపిల్ల
தமிழ் · Tamil ta டாட் நாய்க்குட்டி
বাংলা · Bengali bn আলুবড়া ছানা
ไทย · Thai th ลูกหมาทอท
Hausa ha Kwikwiyon Dankali
Naijá · Nigerian Pidgin pcm Potato Puppy
العربية · Arabic ar جرو البطاطس
فارسی · Persian fa توله‌ناگت
עברית · Hebrew he גור תפודון
اردو · Urdu ur آلو ٹکی پلا

Data

Show raw game data
{
  "id": "tater-pup",
  "tier": "base",
  "base": {
    "damage": 9,
    "cooldown": 1,
    "amount": 1,
    "area": 1,
    "speed": 200,
    "duration": 1.5,
    "pierce": 0,
    "knockback": 1,
    "interval": 0.1
  },
  "levels": [
    {
      "damage": 3
    },
    {
      "amount": 1
    },
    {
      "cooldown": -0.2
    },
    {
      "damage": 6
    },
    {
      "pierce": 1,
      "damage": 3
    },
    {
      "amount": 1
    },
    {
      "damage": 7
    }
  ],
  "weight": 70,
  "behavior": {
    "kind": "familiar",
    "size": 3,
    "range": 150
  }
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js i.pool.isAlive(n)&&i.slot[n]===t.slot&&i.kind[n]===fe.familiar&&(a>=r.amount?i.pool.kill(n)
  2. sim-BkfBhQfw.js let l=n.x[i],u=n.y[i],d=Jo(e,l,u,o.range);if(d===void 0){n.t[i]=Qh;continue}
  3. i18n-ja-content-DO6GrqHt.js "content.weapon.tater-pup.name":["ミニポテト犬"]