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Tot Toss

Tot Toss is a base weapon in tibo.dog. In-game description: “Throws tater tots at the nearest enemy.”

Overview

Tot Toss throws tater tots at the nearest pest. Every 1.1 seconds it throws 2 tots for 10 damage each; a tot flies at speed 170 for up to 2.5 seconds and stops at the first enemy it hits. The stat tables show the raw values (amount 1, duration 2 s); every non-aura weapon gets +1 amount and +25% duration from Tibo's base stats (see Stats). Levels add more tots per throw (5 at level 8), shave the cooldown to 1 s, raise damage to 30 and add one pierce, so each tot can pass through a second enemy.

Tot Toss is one of the 17 weapons a standard run can start with, it is offered on level-up (its offer weight of 100 is the highest of any weapon, shared with Peeler and Fry Knives), and poteto's gift chest can hand it out. In Story mode it is in the starting chest at level 3. At level 8 a chest evolves it into Tot Gatling if you own Chives. See Evolutions.

How it works

  • Targeting. Each tot is aimed at the nearest enemy at the moment it is thrown. The weapon only fires when some enemy is within 70% of the larger screen dimension, so in practice it never wastes a throw on an empty screen.[1]
  • Volleys. Tots in one throw leave 0.1 s apart. The first flies straight at the target; each later tot gets a random spread that grows with its position in the volley (±0.08 radians for the second, up to ±0.32 for the fifth).[2]
  • Pierce. A tot is removed after hitting one more enemy than its pierce value, and it cannot hit the same enemy twice.

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still, facing right, with 8 pests in a line 20 to 90 units to his right): at level 1 it threw 2 tots 0.1 s apart every 1.1 s, each spawned with a 2.5 s lifetime, and only the nearest pest was ever hit (pierce 0, one pest per tot). At level 8 it threw 5 tots every 1 s and they hit the two nearest pests and no others (pierce 1). All three seeds gave the same figures.

Tips

  • With several tots per throw, the spread helps hit pests that are lined up behind or beside the nearest one, so extra amount still pays off in a crowd.
  • Chives shortens Tot Toss's cooldown now and is the catalyst for Tot Gatling later, so it is a natural pick alongside this weapon.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Level progression

Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.

Level Change Damage Cooldown (s) Amount Pierce
1 Acquired 10 1.1 1 0
2 +1 amount 10 1.1 2 0
3 -0.1 cooldown 10 1 2 0
4 +1 amount 10 1 3 0
5 +10 damage 20 1 3 0
6 +1 amount 20 1 4 0
7 +1 pierce 20 1 4 1
8 +10 damage 30 1 4 1

Base values

Stat Level 1
Damage 10
Cooldown (s) 1.1
Amount 1
Area 1
Speed 170
Duration (s) 2
Pierce 0
Knockback 1
Interval (s) 0.1

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind targetShot
size 4

Obtaining

  • Offered as a card on level-up (offer weight 100).
  • Listed in the game's player.startWeapons pool (see Level-up).
  • Can be given by poteto's visit (listed in poteto.newWeapons).

Evolution

Result Requires Type
Tot Gatling Tot Toss (max level) + Chives Evolution

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[3] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 扔薯球
繁體中文 · Traditional Chinese (Taiwan) zh-TW 丟薯球
日本語 · Japanese ja ミニポテト投げ
한국어 · Korean ko 알감자 던지기
Español · Spanish es Tiro de papitas
हिन्दी · Hindi hi आलू टॉस
Deutsch · German de Krokettenwurf
Français · French fr Jet de p’tites patates
Português (Brasil) · Brazilian Portuguese pt Lança-batatinha
Türkçe · Turkish tr Kroket Atışı
Bahasa Indonesia · Indonesian id Lempar Kroket
Русский · Russian ru Бросок крокет
Bahasa Melayu · Malay ms Balingan Bebola
Filipino fil Hagis-Tot
मराठी · Marathi mr बटाटा-गोळी फेक
Tiếng Việt · Vietnamese vi Ném Khoai Viên
తెలుగు · Telugu te బోండా విసురు
தமிழ் · Tamil ta டாட் வீச்சு
বাংলা · Bengali bn বড়া ছোড়া
ไทย · Thai th โยนทอท
Hausa ha Jifan ’Yan Dankali
Naijá · Nigerian Pidgin pcm Tot Toss
العربية · Arabic ar رمية كرات
فارسی · Persian fa ناگت‌پرانی
עברית · Hebrew he זריקת תפודון
اردو · Urdu ur ٹکی اچھال

Data

Show raw game data
{
  "id": "tot-toss",
  "tier": "base",
  "base": {
    "damage": 10,
    "cooldown": 1.1,
    "amount": 1,
    "area": 1,
    "speed": 170,
    "duration": 2,
    "pierce": 0,
    "knockback": 1,
    "interval": 0.1
  },
  "levels": [
    {
      "amount": 1
    },
    {
      "cooldown": -0.1
    },
    {
      "amount": 1
    },
    {
      "damage": 10
    },
    {
      "amount": 1
    },
    {
      "pierce": 1
    },
    {
      "damage": 10
    }
  ],
  "weight": 100,
  "behavior": {
    "kind": "targetShot",
    "size": 4
  }
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js function Ih(e){return .7*Math.max(e.field.width,e.field.height)}
  2. sim-BkfBhQfw.js Rh(e,Ih(e))+e.rng.range(-.08,.08)*i
  3. i18n-ja-content-DO6GrqHt.js "content.weapon.tot-toss.name":["ミニポテト投げ"]