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Whisk Vortex

Whisk Vortex is a base weapon in tibo.dog. In-game description: “Spins a whisk whirlpool under the biggest crowd and drags pests into it.”

Overview

Whisk Vortex drops a clover-shaped whirlpool on a crowd of pests near Tibo. The whirlpool damages everything inside it several times a second and keeps tugging nearby pests towards its centre, so it gathers a crowd and grinds it down in place.

At level 1 it casts two whirlpools every 3.2 s, but only when a pest is within 130 units of Tibo. The weapon's own amount is 1, and every weapon of this kind gets Tibo's base +1 amount on top (see Stats). Each whirlpool has a radius of 30, lasts 2.5 s (2 s plus Tibo's base +25% duration) and hits for 3 damage every 0.25 s, about ten hits per cast. Levelling raises damage to 5, the lifetime to 3.25 s (2.6 s raw) and the area to 1.3, and level 7 raises the amount to 2, for three whirlpools per cast. It is a base weapon offered on level-up. At max level, with Big Bowl owned, a chest evolves it into Stand Mixer (see Evolutions).

How it works

  • Placement. The game picks a random pest within 130 units, then samples five more random pests in that range. The whirlpool goes to whichever one has the most pests within 40 units around it. "The biggest crowd" is therefore the best of six samples, not a full search of the screen.[1]
  • Damage ticks. Every 0.25 s the whirlpool hits every pest inside the clover shape. Area scales the shape's size.
  • Pull. On each damage tick, pests within 60 × area units of the centre (or inside the whirlpool, if that is larger) are pushed towards the centre with a strength of 100. The push weakens inside the last 20 units, and a pest's mass reduces it by up to 95%. Bosses are never pulled.[2]
  • Amount. Each point of amount adds another whirlpool to the cast, 0.1 s apart. Each one runs its own placement, so the whirlpools can land on different crowds.

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still, facing right, with 8 pests in a line 20 to 90 units to his right): at level 1 it cast 2 whirlpools 0.1 s apart every 3.2 s, each with radius 30 and a 2.5 s lifetime, and a pest inside was hit every 0.25 s (15 ticks); at level 8 it cast 3, with radius 39 and a 3.25 s lifetime. All three seeds gave the same figures.

Tips

  • Whisk Vortex is idle when no pest is within 130 units, and its damage per hit is low. It is most useful for holding a crowd in place for weapons that hit an area.
  • Area raises both the whirlpool's size and its pull radius. That makes Big Bowl, the catalyst, a good fit even before the evolution.
  • The pull does not move bosses, so do not count on it to keep a boss in place.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Level progression

Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.

Level Change Damage Amount Area Duration (s)
1 Acquired 3 1 1 2
2 +1 damage 4 1 1 2
3 +0.3 duration 4 1 1 2.3
4 +0.15 area 4 1 1.15 2.3
5 +1 damage 5 1 1.15 2.3
6 +0.3 duration 5 1 1.15 2.6
7 +1 amount 5 2 1.15 2.6
8 +0.15 area 5 2 1.3 2.6

Base values

Stat Level 1
Damage 3
Cooldown (s) 3.2
Amount 1
Area 1
Speed 0
Duration (s) 2
Pierce 0
Knockback 0
Interval (s) 0.1

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind pool
shape clover
size 30
hitInterval 0.25
range 130
pull.speed 100
pull.radius 60

Obtaining

  • Offered as a card on level-up (offer weight 80).

Evolution

Result Requires Type
Stand Mixer Whisk Vortex (max level) + Big Bowl Evolution

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[3] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 打蛋漩涡
繁體中文 · Traditional Chinese (Taiwan) zh-TW 打蛋漩渦
日本語 · Japanese ja 泡立て器の渦
한국어 · Korean ko 거품기 소용돌이
Español · Spanish es Remolino batidor
हिन्दी · Hindi hi व्हिस्क भंवर
Deutsch · German de Quirlstrudel
Français · French fr Tourbillon de fouet
Português (Brasil) · Brazilian Portuguese pt Redemoinho batedor
Türkçe · Turkish tr Çırpıcı Girdabı
Bahasa Indonesia · Indonesian id Pusaran Pengocok
Русский · Russian ru Вихрь венчика
Bahasa Melayu · Malay ms Pusaran Pemukul
Filipino fil Ipo-ipong Batidor
मराठी · Marathi mr रवीचा भोवरा
Tiếng Việt · Vietnamese vi Xoáy Phới
తెలుగు · Telugu te కవ్వం సుడిగుండం
தமிழ் · Tamil ta மத்துச் சுழல்
বাংলা · Bengali bn হুইস্ক ঘূর্ণি
ไทย · Thai th วังวนตีไข่
Hausa ha Guguwar Abin Kaɗa
Naijá · Nigerian Pidgin pcm Whisk Vortex
العربية · Arabic ar دوامة المخفقة
فارسی · Persian fa گرداب همزن
עברית · Hebrew he מערבולת מטרפה
اردو · Urdu ur مدھانی بھنور

Data

Show raw game data
{
  "id": "whisk-vortex",
  "tier": "base",
  "base": {
    "damage": 3,
    "cooldown": 3.2,
    "amount": 1,
    "area": 1,
    "speed": 0,
    "duration": 2,
    "pierce": 0,
    "knockback": 0,
    "interval": 0.1
  },
  "levels": [
    {
      "damage": 1
    },
    {
      "duration": 0.3
    },
    {
      "area": 0.15
    },
    {
      "damage": 1
    },
    {
      "duration": 0.3
    },
    {
      "amount": 1
    },
    {
      "area": 0.15
    }
  ],
  "weight": 80,
  "behavior": {
    "kind": "pool",
    "shape": "clover",
    "size": 30,
    "hitInterval": 0.25,
    "range": 130,
    "pull": {
      "speed": 100,
      "radius": 60
    }
  }
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js c=G(e,o,s,40,e.buf.explode);c<=i||(i=c,r.x[t]=o,r.y[t]=s)
  2. sim-BkfBhQfw.js p=(o-a*Math.min(1,f/vg))*(1-Math.min(yg,c.mass[l]))
  3. i18n-ja-content-DO6GrqHt.js "content.weapon.whisk-vortex.name":["泡立て器の渦"]