Tot Gatling
Tot Gatling is an evolution in tibo.dog. In-game description: “A nonstop stream of tater tots.”
Overview
Tot Gatling is the evolution of Tot Toss: instead of a few tots every second, it fires a nonstop stream at the nearest pest. Each tot deals 24 damage, flies faster than Tot Toss's (speed 230) and passes through 2 enemies before stopping. Its raw amount is 1, but like every non-aura weapon it gets +1 from Tibo's base amount bonus (see Stats), so each 0.13 s cycle throws 2 tots. That works out to about 15 tots per second, or roughly 360 damage per second on one target before other bonuses. A maxed Tot Toss throws 5 tots of 30 per second, 150 damage.
You get it by opening a chest while Tot Toss is level 8 and you own Chives at any level. See Evolutions and Chests. It is a different weapon from Locked Gatling, which fires tots in fixed-angle bursts.
How it works
Targeting and spread follow Tot Toss: every tot is aimed at the nearest enemy when it leaves, and the second tot of each pair gets a small random spread.
Frame timing. The game simulates 60 frames per second and rounds every cooldown to whole frames, so 0.13 s becomes 8 frames (0.133 s).[1][2]
Volleys limit the fire rate. A new volley only starts after the previous one has finished, and tots within a volley leave 0.1 s apart.[3] On most weapons that gap is far shorter than the cooldown, but Tot Gatling's cooldown is already close to it. As a result, cooldown reduction past a point stops helping, and extra amount makes the stream slower. Working through the timing rules gives these fire rates (tots per second, without fire-rate effects such as Frenzy Fryer):
| Tots per volley | Base cooldown (8 frames) | Chives level 5, −35% (5 frames) | 60% cooldown cap (3 frames) |
|---|---|---|---|
| 2 (default) | 15 | 17.1 | 17.1 |
| 3 | 13.8 | 13.8 | 13.8 |
| 4 | 12.6 | 12.6 | 12.6 |
| 5 | 12 | 12 | 12 |
With more tots per volley the rate keeps falling toward 10 per second. With 2 tots per volley, cooldown reduction stops adding anything once the cooldown rounds to 7 frames or less (below 0.125 s, about 4% reduction). These figures are this wiki's calculation from the code above, not numbers the game shows.
Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; one pest held 60 units to Tibo's right; amount raised with 1–3 Extra Eye items and cooldown cut with Chives level 5, plus 9 Chive Charm items for the 60% cap, all granted directly): tots per second, counted over 10 s, were 15.0 / 17.1 / 17.1 with 2 tots per volley (base cooldown / Chives 5 / cap), 13.9 with 3, 12.6 with 4 and 12.0 with 5 in every cooldown column. That matches the table: 3 tots per volley is 3 tots every 13 frames, 13.85 per second. Each tot spawned with a 2.5 s lifetime and pierce 2, and in a line of 8 pests only the nearest 3 were ever hit. All three seeds gave the same figures.
Tips
- Extra amount from Sprouting Eyes, GPU or Extra Eye lowers Tot Gatling's damage. If it is your main weapon, think twice before taking amount for another weapon.
- A little cooldown reduction helps (Chives level 1 already reaches the 17.1 tots per second ceiling); beyond that, damage and pierce are better investments.
- Pierce 2 lets the stream cut through pests that step in front of the target, which makes it a good boss and elite weapon.
Stats
Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.
Evolutions have no level-ups in the game data; they use these fixed raw values.
| Stat | Value |
|---|---|
| Damage | 24 |
| Cooldown (s) | 0.13 |
| Amount | 1 |
| Area | 1 |
| Speed | 230 |
| Duration (s) | 2 |
| Pierce | 2 |
| Knockback | 1 |
| Interval (s) | 0.1 |
Behaviour parameters
Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.
| Parameter | Value |
|---|---|
kind |
targetShot |
size |
4 |
Obtaining
- Get
Tot Toss to level 8 while owning
Chives (any level), then open a chest. See Evolutions.
Names in other languages
Verified: the name the game shows when another language is selected in Settings, from its translation files.[4] See Languages.
Show names in 26 languages
| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | zh-CN |
薯球加特林 |
| 繁體中文 · Traditional Chinese (Taiwan) | zh-TW |
薯球機槍 |
| 日本語 · Japanese | ja |
ミニポテトガトリング |
| 한국어 · Korean | ko |
알감자 개틀링 |
| Español · Spanish | es |
Gatling de papitas |
| हिन्दी · Hindi | hi |
आलू गैटलिंग |
| Deutsch · German | de |
Kroketten-Gatling |
| Français · French | fr |
Gatling de p’tites patates |
| Português (Brasil) · Brazilian Portuguese | pt |
Gatling-batata |
| Türkçe · Turkish | tr |
Kroket Gatling |
| Bahasa Indonesia · Indonesian | id |
Gatling Kroket |
| Русский · Russian | ru |
Крокетный гатлинг |
| Bahasa Melayu · Malay | ms |
Gatling Bebola |
| Filipino | fil |
Gatling ng Tot |
| मराठी · Marathi | mr |
बटाटा गॅटलिंग |
| Tiếng Việt · Vietnamese | vi |
Gatling Khoai |
| తెలుగు · Telugu | te |
బోండా గాట్లింగ్ |
| தமிழ் · Tamil | ta |
டாட் கேட்லிங் |
| বাংলা · Bengali | bn |
আলুবড়া গ্যাটলিং |
| ไทย · Thai | th |
แกตลิงทอท |
| Hausa | ha |
Bindigar ’Yan Dankali |
| Naijá · Nigerian Pidgin | pcm |
Tot Gatling |
| العربية · Arabic | ar |
رشاش الكرات |
| فارسی · Persian | fa |
مسلسل ناگت |
| עברית · Hebrew | he |
מקלע תפודונים |
| اردو · Urdu | ur |
ٹکی مشین گن |
Data
Show raw game data
{
"id": "tot-gatling",
"tier": "evolved",
"base": {
"damage": 24,
"cooldown": 0.13,
"amount": 1,
"area": 1,
"speed": 230,
"duration": 2,
"pierce": 2,
"knockback": 1,
"interval": 0.1
},
"behavior": {
"kind": "targetShot",
"size": 4
},
"from": "tot-toss",
"catalyst": "chives"
}
Sources
Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.
- Content registry exported by
boot-CPW8VVmR.js; boss definitions and order exported bysim-BkfBhQfw.js; lazy endgame definitions fromendgame-content-CyuS5vbP.jsandcatalog.generated-JnyrtBzy.js - English names and descriptions from
i18n-en-content--0ALgcKX.js - Names in other languages from the 26
i18n-<code>-contentfiles ofmain-CSuyb4iv.js(data/i18n-names.json)
Code references
- sim-BkfBhQfw.js
e.tick++,e.time=e.tick/60 - boot-CPW8VVmR.js
function Yt(e){return qt(Math.max(1,Math.round(60*e)))} - sim-BkfBhQfw.js
t.cd<=0&&t.volleyLeft<=0 - i18n-ja-content-DO6GrqHt.js
"content.weapon.tot-gatling.name":["ミニポテトガトリング"]