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Tot Gatling

Tot Gatling is an evolution in tibo.dog. In-game description: “A nonstop stream of tater tots.”

Overview

Tot Gatling is the evolution of Tot Toss: instead of a few tots every second, it fires a nonstop stream at the nearest pest. Each tot deals 24 damage, flies faster than Tot Toss's (speed 230) and passes through 2 enemies before stopping. Its raw amount is 1, but like every non-aura weapon it gets +1 from Tibo's base amount bonus (see Stats), so each 0.13 s cycle throws 2 tots. That works out to about 15 tots per second, or roughly 360 damage per second on one target before other bonuses. A maxed Tot Toss throws 5 tots of 30 per second, 150 damage.

You get it by opening a chest while Tot Toss is level 8 and you own Chives at any level. See Evolutions and Chests. It is a different weapon from Locked Gatling, which fires tots in fixed-angle bursts.

How it works

Targeting and spread follow Tot Toss: every tot is aimed at the nearest enemy when it leaves, and the second tot of each pair gets a small random spread.

Frame timing. The game simulates 60 frames per second and rounds every cooldown to whole frames, so 0.13 s becomes 8 frames (0.133 s).[1][2]

Volleys limit the fire rate. A new volley only starts after the previous one has finished, and tots within a volley leave 0.1 s apart.[3] On most weapons that gap is far shorter than the cooldown, but Tot Gatling's cooldown is already close to it. As a result, cooldown reduction past a point stops helping, and extra amount makes the stream slower. Working through the timing rules gives these fire rates (tots per second, without fire-rate effects such as Frenzy Fryer):

Tots per volley Base cooldown (8 frames) Chives level 5, −35% (5 frames) 60% cooldown cap (3 frames)
2 (default) 15 17.1 17.1
3 13.8 13.8 13.8
4 12.6 12.6 12.6
5 12 12 12

With more tots per volley the rate keeps falling toward 10 per second. With 2 tots per volley, cooldown reduction stops adding anything once the cooldown rounds to 7 frames or less (below 0.125 s, about 4% reduction). These figures are this wiki's calculation from the code above, not numbers the game shows.

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; one pest held 60 units to Tibo's right; amount raised with 1–3 Extra Eye items and cooldown cut with Chives level 5, plus 9 Chive Charm items for the 60% cap, all granted directly): tots per second, counted over 10 s, were 15.0 / 17.1 / 17.1 with 2 tots per volley (base cooldown / Chives 5 / cap), 13.9 with 3, 12.6 with 4 and 12.0 with 5 in every cooldown column. That matches the table: 3 tots per volley is 3 tots every 13 frames, 13.85 per second. Each tot spawned with a 2.5 s lifetime and pierce 2, and in a line of 8 pests only the nearest 3 were ever hit. All three seeds gave the same figures.

Tips

  • Extra amount from Sprouting Eyes, GPU or Extra Eye lowers Tot Gatling's damage. If it is your main weapon, think twice before taking amount for another weapon.
  • A little cooldown reduction helps (Chives level 1 already reaches the 17.1 tots per second ceiling); beyond that, damage and pierce are better investments.
  • Pierce 2 lets the stream cut through pests that step in front of the target, which makes it a good boss and elite weapon.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Evolutions have no level-ups in the game data; they use these fixed raw values.

Stat Value
Damage 24
Cooldown (s) 0.13
Amount 1
Area 1
Speed 230
Duration (s) 2
Pierce 2
Knockback 1
Interval (s) 0.1

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind targetShot
size 4

Obtaining

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[4] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 薯球加特林
繁體中文 · Traditional Chinese (Taiwan) zh-TW 薯球機槍
日本語 · Japanese ja ミニポテトガトリング
한국어 · Korean ko 알감자 개틀링
Español · Spanish es Gatling de papitas
हिन्दी · Hindi hi आलू गैटलिंग
Deutsch · German de Kroketten-Gatling
Français · French fr Gatling de p’tites patates
Português (Brasil) · Brazilian Portuguese pt Gatling-batata
Türkçe · Turkish tr Kroket Gatling
Bahasa Indonesia · Indonesian id Gatling Kroket
Русский · Russian ru Крокетный гатлинг
Bahasa Melayu · Malay ms Gatling Bebola
Filipino fil Gatling ng Tot
मराठी · Marathi mr बटाटा गॅटलिंग
Tiếng Việt · Vietnamese vi Gatling Khoai
తెలుగు · Telugu te బోండా గాట్లింగ్
தமிழ் · Tamil ta டாட் கேட்லிங்
বাংলা · Bengali bn আলুবড়া গ্যাটলিং
ไทย · Thai th แกตลิงทอท
Hausa ha Bindigar ’Yan Dankali
Naijá · Nigerian Pidgin pcm Tot Gatling
العربية · Arabic ar رشاش الكرات
فارسی · Persian fa مسلسل ناگت
עברית · Hebrew he מקלע תפודונים
اردو · Urdu ur ٹکی مشین گن

Data

Show raw game data
{
  "id": "tot-gatling",
  "tier": "evolved",
  "base": {
    "damage": 24,
    "cooldown": 0.13,
    "amount": 1,
    "area": 1,
    "speed": 230,
    "duration": 2,
    "pierce": 2,
    "knockback": 1,
    "interval": 0.1
  },
  "behavior": {
    "kind": "targetShot",
    "size": 4
  },
  "from": "tot-toss",
  "catalyst": "chives"
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js e.tick++,e.time=e.tick/60
  2. boot-CPW8VVmR.js function Yt(e){return qt(Math.max(1,Math.round(60*e)))}
  3. sim-BkfBhQfw.js t.cd<=0&&t.volleyLeft<=0
  4. i18n-ja-content-DO6GrqHt.js "content.weapon.tot-gatling.name":["ミニポテトガトリング"]