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Locked Gatling

Locked Gatling is a base weapon in tibo.dog. In-game description: “Each 2 second burst locks onto the nearest pest's angle and keeps firing tots that way while Tibo moves. More amount fires more lanes side by side.”

Overview

Locked Gatling fires tots in bursts. At the start of each 2 s burst it takes the angle to the nearest pest and then fires every tot of the burst at that same angle, even if Tibo moves or the pest dies. Between bursts there is a 0.35 s pause.

At level 1 it fires every 0.14 s during a burst; the measured bursts had 16 shots. Each shot is two tots side by side: the weapon's amount of 1 plus Tibo's base +1 amount (see Stats). Each tot deals 6 damage, flies at 220 units/s for 1.2 s (about 264 units) and has pierce 1, so it can hit two pests. Levelling raises damage to 12, shortens the fire interval to 0.10 s and raises pierce to 2. It is a base weapon offered on level-up. At max level, with Masher Grip owned, a chest evolves it into Tater Minigun (see Evolutions).

How it works

  • Locking on. A burst starts only if a pest is within 220 units. If none is, the gatling checks again every 0.1 s. When it locks, it stores the angle from Tibo to that pest and starts a 2 s burst. The first tot fires immediately.[1]
  • During the burst. Tots fire at the weapon's cooldown from Tibo's current position, along the locked angle with up to ±0.03 rad of random spread. Moving Tibo moves the line of fire sideways but does not change its angle.
  • Lanes. Each point of amount fires one more tot per shot, so two lanes with no amount bonuses. The tots fly side by side in parallel lanes 7 units apart instead of fanning out.[2]
  • The tots look like Tot Toss shots. Their damage, speed and pierce come from this weapon.

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still, facing right, with 8 pests in a line 20 to 90 units to his right): at level 1 a burst was 16 shots (each a pair of tots) about 0.13 s apart over 2 s, and a new burst began every 2.35 s; only the 2 nearest pests were hit (pierce 1). At level 8 bursts had 21 shots 0.1 s apart, every 2.35 s, and the 3 nearest pests were hit. All three seeds gave the same figures.

Tips

  • The lock is taken once per burst. If Tibo walks past the target or the crowd shifts, the rest of the burst keeps going the original way. Strafing sideways across the locked angle sweeps the stream over a wide line of pests.
  • Cooldown bonuses shorten the time between tots within a burst. They do not change the 2 s burst length or the 0.35 s pause.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Level progression

Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.

Level Change Damage Cooldown (s) Pierce
1 Acquired 6 0.14 1
2 +1 damage 7 0.14 1
3 -0.02 cooldown 7 0.12 1
4 +1 damage 8 0.12 1
5 +1 pierce 8 0.12 2
6 +2 damage 10 0.12 2
7 -0.02 cooldown 10 0.1 2
8 +2 damage 12 0.1 2

Base values

Stat Level 1
Damage 6
Cooldown (s) 0.14
Amount 1
Area 1
Speed 220
Duration (s) 1.2
Pierce 1
Knockback 0.4
Interval (s) 0

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind bigUpdate
variant.kind gatling
variant.burstSec 2
variant.gapSec 0.35
variant.retrySec 0.1
variant.reach 220
variant.lane 7
variant.spread 0.03
variant.size 4
variant.shot tot-toss

Obtaining

  • Offered as a card on level-up (offer weight 75).

Evolution

Result Requires Type
Tater Minigun Locked Gatling (max level) + Masher Grip Evolution

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[3] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 锁定加特林
繁體中文 · Traditional Chinese (Taiwan) zh-TW 鎖定機槍
日本語 · Japanese ja ロックガトリング
한국어 · Korean ko 락온 개틀링
Español · Spanish es Gatling fija
हिन्दी · Hindi hi अटल गैटलिंग
Deutsch · German de Fixierte Gatling
Français · French fr Gatling verrouillée
Português (Brasil) · Brazilian Portuguese pt Gatling travada
Türkçe · Turkish tr Kilitli Gatling
Bahasa Indonesia · Indonesian id Gatling Terkunci
Русский · Russian ru Прицельный гатлинг
Bahasa Melayu · Malay ms Gatling Terkunci
Filipino fil Tutok na Gatling
मराठी · Marathi mr स्थिर गॅटलिंग
Tiếng Việt · Vietnamese vi Gatling Khóa
తెలుగు · Telugu te గురి గాట్లింగ్
தமிழ் · Tamil ta குறி கேட்லிங்
বাংলা · Bengali bn অটল গ্যাটলিং
ไทย · Thai th แกตลิงล็อกเป้า
Hausa ha Bindiga Mai Kafe Ido
Naijá · Nigerian Pidgin pcm Locked Gatling
العربية · Arabic ar رشاش مثبّت
فارسی · Persian fa مسلسل قفل‌شده
עברית · Hebrew he מקלע נעול
اردو · Urdu ur لاک مشین گن

Data

Show raw game data
{
  "id": "locked-gatling",
  "tier": "base",
  "base": {
    "damage": 6,
    "cooldown": 0.14,
    "amount": 1,
    "area": 1,
    "speed": 220,
    "duration": 1.2,
    "pierce": 1,
    "knockback": 0.4,
    "interval": 0
  },
  "levels": [
    {
      "damage": 1
    },
    {
      "cooldown": -0.02
    },
    {
      "damage": 1
    },
    {
      "pierce": 1
    },
    {
      "damage": 2
    },
    {
      "cooldown": -0.02
    },
    {
      "damage": 2
    }
  ],
  "weight": 75,
  "behavior": {
    "kind": "bigUpdate",
    "variant": {
      "kind": "gatling",
      "burstSec": 2,
      "gapSec": 0.35,
      "retrySec": 0.1,
      "reach": 220,
      "lane": 7,
      "spread": 0.03,
      "size": 4,
      "shot": "tot-toss"
    }
  }
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js a.angle=k(a.lockY-r,a.lockX-n),a.lockAt=e.tick,a.left=b(t.burstSec)
  2. sim-BkfBhQfw.js c=(i-.5*(r.amount-1))*n.lane
  3. i18n-ja-content-DO6GrqHt.js "content.weapon.locked-gatling.name":["ロックガトリング"]