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Tater Minigun

Tater Minigun is an evolution in tibo.dog. In-game description: “The same locked 2 second bursts, one lane per amount, with each tot hitting far harder.”

Overview

Tater Minigun is the evolution of Locked Gatling. A chest evolves Locked Gatling into it once Locked Gatling is at max level and Tibo owns Masher Grip (see Evolutions). It fires the same locked 2 s bursts with a 0.35 s pause between them.

The only change from a max-level Locked Gatling is damage. Each tot deals 20.4 instead of 12, 1.7 times as much. The fire interval stays at 0.10 s (about 20 shots per burst), pierce at 2 (up to three pests per tot), and speed and flight time at 220 units/s for 1.2 s.

How it works

Bursts lock onto the nearest pest within 220 units as described on Locked Gatling. Every tot in a burst flies along the angle taken at the start, from wherever Tibo is when it fires. Each point of amount is one lane, 7 units from the next. With Tibo's base +1 amount that is two lanes before any amount bonuses.[1]

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still, facing right, with 8 pests in a line 20 to 90 units to his right): a burst was 21 shots 0.1 s apart over 2 s, a new burst began every 2.35 s, each shot was 2 tots of 20.4, and only the 3 nearest pests were hit (pierce 2). All three seeds gave the same figures.

Tips

  • Each lane is a full stream of tots, so amount bonuses scale this weapon directly.
  • As with the base weapon, you can sweep the locked stream across a crowd by moving sideways to the firing angle.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Evolutions have no level-ups in the game data; they use these fixed raw values.

Stat Value
Damage 20.4
Cooldown (s) 0.1
Amount 1
Area 1
Speed 220
Duration (s) 1.2
Pierce 2
Knockback 0.4
Interval (s) 0

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind bigUpdate
variant.kind gatling
variant.burstSec 2
variant.gapSec 0.35
variant.retrySec 0.1
variant.reach 220
variant.lane 7
variant.spread 0.03
variant.size 4
variant.shot tot-toss

Obtaining

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[2] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 土豆转管炮
繁體中文 · Traditional Chinese (Taiwan) zh-TW 馬鈴薯轉管砲
日本語 · Japanese ja ポテトミニガン
한국어 · Korean ko 감자 미니건
Español · Spanish es Minigun de papas
हिन्दी · Hindi hi आलू मिनीगन
Deutsch · German de Knollen-Minigun
Français · French fr Minigun patate
Português (Brasil) · Brazilian Portuguese pt Minigun-batata
Türkçe · Turkish tr Patates Minigun
Bahasa Indonesia · Indonesian id Minigun Kentang
Русский · Russian ru Картоха-миниган
Bahasa Melayu · Malay ms Minigun Kentang
Filipino fil Minigun na Patatas
मराठी · Marathi mr बटाटा मिनीगन
Tiếng Việt · Vietnamese vi Minigun Khoai
తెలుగు · Telugu te ఆలూ మినీగన్
தமிழ் · Tamil ta டாட் மினிகன்
বাংলা · Bengali bn আলু মিনিগান
ไทย · Thai th มินิกันมันฝรั่ง
Hausa ha Minigun Dankali
Naijá · Nigerian Pidgin pcm Potato Minigun
العربية · Arabic ar رشاش بطاطس دوّار
فارسی · Persian fa مینی‌گان سیب‌زمینی
עברית · Hebrew he מיניגאן תפודים
اردو · Urdu ur آلو منی گن

Data

Show raw game data
{
  "id": "tater-minigun",
  "tier": "evolved",
  "base": {
    "damage": 20.4,
    "cooldown": 0.1,
    "amount": 1,
    "area": 1,
    "speed": 220,
    "duration": 1.2,
    "pierce": 2,
    "knockback": 0.4,
    "interval": 0
  },
  "behavior": {
    "kind": "bigUpdate",
    "variant": {
      "kind": "gatling",
      "burstSec": 2,
      "gapSec": 0.35,
      "retrySec": 0.1,
      "reach": 220,
      "lane": 7,
      "spread": 0.03,
      "size": 4,
      "shot": "tot-toss"
    }
  },
  "from": "locked-gatling",
  "catalyst": "masher-grip"
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js c=(i-.5*(r.amount-1))*n.lane
  2. i18n-ja-content-DO6GrqHt.js "content.weapon.tater-minigun.name":["ポテトミニガン"]