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Hot Streak

Hot Streak is a base weapon in tibo.dog. In-game description: “A fry-oil slash sweeps the pests around Tibo. Every second that Tibo keeps moving without being hit lights a flame at his feet, up to five, and each flame makes the slash reach farther and come faster. A hit puts out two flames, and a stop puts them all out.”

Overview

Hot Streak rewards Tibo for moving without being hit. It slashes every pest within a circle around him. Each full second of uninterrupted movement lights one flame, up to five. Each flame makes the circle bigger and the slashes faster. Being hit puts out two flames, and stopping puts out all of them.

With no flames the slash covers a radius of 34 and fires once per second. With five flames the radius is 2.2 times larger (about 75) and it fires every 0.45 s. Each slash hits every pest in the circle for 45 damage at level 1 (123 at max level, where area is also 1.2). It is a base weapon offered on level-up. At max level, with Thick Skin owned, a chest evolves it into Wildfire Roast (see Evolutions).

How it works

  • Lighting flames. A flame is added after each full second in which Tibo moves and is not hurt. Stopping or being hurt restarts that second.
  • Stopping. Any tick in which Tibo is not moving puts out every flame.
  • Getting hit. Each hit removes two flames. Only hits that deal damage count. A dodged hit (from evasion) returns before the hit is counted, so it costs no flames.[1] The same is true of a hit that Hash Brown Shield soaks fully. Damage from ground hazards is applied without the hit bookkeeping, so it does not put out flames either.
  • Size and speed. The radius is 34 × area × (1 + 0.24 × flames), and the time between slashes is 1 s × cooldown multiplier ÷ (1 + 0.24 × flames).[2][3]
  • No target, no slash. If no pest is inside the circle the slash waits and the timer does not restart. The next slash fires as soon as a pest enters.
  • Amount, speed, duration and pierce have no effect on this weapon.

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo walking right the whole time, with pests held at fixed distances to his right): with no flames the slash reached the pest at 30 units but not the one at 40, and fired once per second; after 5 s of walking it fired every 27 ticks (0.45 s) and reached the pest at 78 units but not the one at 85 (pests have a radius of about 5). At level 8 (area 1.2) it reached 45 units with no flames and 95 with five. All three seeds gave the same figures.

Tips

  • Keep moving. Stopping for a single tick costs every flame, while a hit costs only two.
  • Thick Skin, the catalyst, raises dodge chance. Dodged hits do not cost flames, so it protects the streak as well as Tibo.
  • Area multiplies the whole radius, flames included, so area bonuses work well with this weapon.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Level progression

Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.

Level Change Damage Area
1 Acquired 45 1
2 +14 damage 59 1
3 +0.1 area 59 1.1
4 +14 damage 73 1.1
5 +14 damage 87 1.1
6 +0.1 area 87 1.2
7 +18 damage 105 1.2
8 +18 damage 123 1.2

Base values

Stat Level 1
Damage 45
Cooldown (s) 0
Amount 1
Area 1
Speed 0
Duration (s) 0
Pierce 99
Knockback 1
Interval (s) 0

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind bigUpdate
variant.kind hotStreak
variant.size 34
variant.hitInterval 1
variant.streak.steps 5
variant.streak.stepSec 1
variant.streak.hitLoss 2
variant.streak.stopSec 0
variant.streak.area 0.24
variant.streak.rate 0.24
variant.streak.firstStep 0

Obtaining

  • Offered as a card on level-up (offer weight 75).

Evolution

Result Requires Type
Wildfire Roast Hot Streak (max level) + Thick Skin Evolution

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[4] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 热油连斩
繁體中文 · Traditional Chinese (Taiwan) zh-TW 熱油連斬
日本語 · Japanese ja アツアツ連撃
한국어 · Korean ko 지글지글 베기
Español · Spanish es Racha ardiente
हिन्दी · Hindi hi गरम धार
Deutsch · German de Feuerlauf
Français · French fr Série brûlante
Português (Brasil) · Brazilian Portuguese pt Pé quente
Türkçe · Turkish tr Kızgın Seri
Bahasa Indonesia · Indonesian id Panas Beruntun
Русский · Russian ru Жаркая серия
Bahasa Melayu · Malay ms Rentak Panas
Filipino fil Ratsadang Init
मराठी · Marathi mr गरम धार
Tiếng Việt · Vietnamese vi Chuỗi Lửa
తెలుగు · Telugu te వేడి వేడి
தமிழ் · Tamil ta சுடச்சுட
বাংলা · Bengali bn গরম ভাজা
ไทย · Thai th ไฟติดลม
Hausa ha Zafi a Jere
Naijá · Nigerian Pidgin pcm Hot Waka
العربية · Arabic ar سلسلة نارية
فارسی · Persian fa روغن داغ
עברית · Hebrew he רצף לוהט
اردو · Urdu ur گرما گرم

Data

Show raw game data
{
  "id": "hot-streak",
  "tier": "base",
  "base": {
    "damage": 45,
    "cooldown": 0,
    "amount": 1,
    "area": 1,
    "speed": 0,
    "duration": 0,
    "pierce": 99,
    "knockback": 1,
    "interval": 0
  },
  "levels": [
    {
      "damage": 14
    },
    {
      "area": 0.1
    },
    {
      "damage": 14
    },
    {
      "damage": 14
    },
    {
      "area": 0.1
    },
    {
      "damage": 18
    },
    {
      "damage": 18
    }
  ],
  "weight": 75,
  "behavior": {
    "kind": "bigUpdate",
    "variant": {
      "kind": "hotStreak",
      "size": 34,
      "hitInterval": 1,
      "streak": {
        "steps": 5,
        "stepSec": 1,
        "hitLoss": 2,
        "stopSec": 0,
        "area": 0.24,
        "rate": 0.24,
        "firstStep": 0
      }
    }
  }
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js !r&&s.evasion>0&&e.rng.chance(s.evasion)
  2. sim-BkfBhQfw.js return t.size*n.area*(1+t.streak.area*r)
  3. sim-BkfBhQfw.js t.cd=b(n.hitInterval*e.loadout.stats.cooldownMult/d)
  4. i18n-ja-content-DO6GrqHt.js "content.weapon.hot-streak.name":["アツアツ連撃"]