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Wildfire Roast

Wildfire Roast is an evolution in tibo.dog. In-game description: “Hot Streak's slash burns white-hot. Each flame Tibo keeps lit makes the sweep reach much farther, up to five. A hit puts out two flames, and a stop puts them all out.”

Overview

Wildfire Roast is the evolution of Hot Streak. A chest evolves Hot Streak into it once Hot Streak is at max level and Tibo owns Thick Skin (see Evolutions). It keeps the same streak: moving without being hit lights up to five flames, a hit puts out two and stopping puts out all of them.

The change is reach. Each flame adds 48% to the slash radius instead of 24%. With five flames the circle is 3.4 times its base size: 34 × 1.2 area × 3.4 ≈ 139 units before area bonuses, against about 90 for a max-level Hot Streak. The slash rate per flame is unchanged (every 1 s with no flames, every 0.45 s with five). Damage is 122 per slash, one less than a max-level Hot Streak's 123.

How it works

Flames, hits and slashes work as described on Hot Streak. The radius is 34 × area × (1 + 0.48 × flames).[1] Dodged hits and hits that a shield soaks fully do not cost flames.

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo walking right the whole time, with pests held at fixed distances to his right): with no flames it reached the pest at 45 units and fired once per second; with five flames it fired every 0.45 s and reached the pest at 140 units but not the one at 145. All three seeds gave the same figures.

Tips

  • Almost all of the gain over Hot Streak depends on keeping flames lit. Without flames it is slightly weaker than the max-level base weapon.
  • Thick Skin stays useful after the evolution because dodged hits do not put out flames.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Evolutions have no level-ups in the game data; they use these fixed raw values.

Stat Value
Damage 122
Cooldown (s) 0
Amount 1
Area 1.2
Speed 0
Duration (s) 0
Pierce 99
Knockback 1
Interval (s) 0

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind bigUpdate
variant.kind hotStreak
variant.size 34
variant.hitInterval 1
variant.streak.steps 5
variant.streak.stepSec 1
variant.streak.hitLoss 2
variant.streak.stopSec 0
variant.streak.area 0.48
variant.streak.rate 0.24
variant.streak.firstStep 0

Obtaining

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[2] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 热油燎原
繁體中文 · Traditional Chinese (Taiwan) zh-TW 熱油燎原
日本語 · Japanese ja 大炎上連撃
한국어 · Korean ko 불바다 베기
Español · Spanish es Asado infernal
हिन्दी · Hindi hi धधकती धार
Deutsch · German de Lauffeuer
Français · French fr Rôti infernal
Português (Brasil) · Brazilian Portuguese pt Pé na brasa
Türkçe · Turkish tr Akkor Kavurma
Bahasa Indonesia · Indonesian id Panas Membara
Русский · Russian ru Адское жаркое
Bahasa Melayu · Malay ms Rentak Membara
Filipino fil Ratsadang Apoy
मराठी · Marathi mr धगधगती धार
Tiếng Việt · Vietnamese vi Nướng Lửa Rừng
తెలుగు · Telugu te కార్చిచ్చు వేపుడు
தமிழ் · Tamil ta அனல் வறுவல்
বাংলা · Bengali bn দাবানল ভাজা
ไทย · Thai th มันเผาไฟป่า
Hausa ha Gobara a Jere
Naijá · Nigerian Pidgin pcm Bush Fire Waka
العربية · Arabic ar شواء الجحيم
فارسی · Persian fa روغن آتشین
עברית · Hebrew he צלי התופת
اردو · Urdu ur آگ بگولا

Data

Show raw game data
{
  "id": "wildfire-roast",
  "tier": "evolved",
  "base": {
    "damage": 122,
    "cooldown": 0,
    "amount": 1,
    "area": 1.2,
    "speed": 0,
    "duration": 0,
    "pierce": 99,
    "knockback": 1,
    "interval": 0
  },
  "behavior": {
    "kind": "bigUpdate",
    "variant": {
      "kind": "hotStreak",
      "size": 34,
      "hitInterval": 1,
      "streak": {
        "steps": 5,
        "stepSec": 1,
        "hitLoss": 2,
        "stopSec": 0,
        "area": 0.48,
        "rate": 0.24,
        "firstStep": 0
      }
    }
  },
  "from": "hot-streak",
  "catalyst": "thick-skin"
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js return t.size*n.area*(1+t.streak.area*r)
  2. i18n-ja-content-DO6GrqHt.js "content.weapon.wildfire-roast.name":["大炎上連撃"]