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Tot Cavalry

Tot Cavalry is an evolution in tibo.dog. In-game description: “Every 40 units Tibo walks, a squad of buttered tater tots charges out behind him and rams through two pests each. A still Tibo makes no tots.”

Overview

Tot Cavalry is the evolution of Tot Stampede, made by opening a chest with Tot Stampede at level 8 and Butter Socks owned. It keeps the walking trigger: every 40 units Tibo moves, a batch of homing tots charges out behind him. Each tot now hits for 68 instead of 40 and has Pierce 1, so it rams through one pest and bursts on the second.

A batch is 5 tots (raw Amount 4 plus Tibo's base +1 projectile), released 0.08 s apart. They fly at 140 units per second for 5 s (Duration 4 plus Tibo's base +25%, see Stats). A still Tibo makes no tots.

How it works

All the rules of Tot Stampede apply unchanged, including the limit of 12 tots on the field at once.[1] At base move speed a full batch of 5 comes every 0.65 s or so, which fills the limit within two seconds if the tots do not find targets; after that a new batch only gets as many tots as there is room for.

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo walking right for 8 s past 12 pests held at fixed points on his path): batches of 5 tots about 0.07 s apart appeared about every 0.65 s, each with a 5 s lifetime. All three seeds gave the same figures.

Tips

  • The catalyst fits the weapon: Butter Socks gives extra dash charges and a shorter dash cooldown, and each 48-unit dash counts towards the 40-unit walk trigger like normal movement.
  • Each point of Pierce bonus lets every tot hit one more pest before it bursts.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Evolutions have no level-ups in the game data; they use these fixed raw values.

Stat Value
Damage 68
Cooldown (s) 0
Amount 4
Area 1
Speed 140
Duration (s) 4
Pierce 1
Knockback 1
Interval (s) 0.08

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind homing
size 4
turn 7

Obtaining

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[2] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 薯球铁骑
繁體中文 · Traditional Chinese (Taiwan) zh-TW 薯球鐵騎
日本語 · Japanese ja ミニポテト騎兵隊
한국어 · Korean ko 알감자 기병대
Español · Spanish es Caballería papa
हिन्दी · Hindi hi आलू घुड़सेना
Deutsch · German de Krokettenreiter
Français · French fr Cavalerie patate
Português (Brasil) · Brazilian Portuguese pt Cavalaria-batata
Türkçe · Turkish tr Kroket Süvarisi
Bahasa Indonesia · Indonesian id Laskar Kroket
Русский · Russian ru Конница крокет
Bahasa Melayu · Malay ms Pasukan Bebola
Filipino fil Hukbong Tot
मराठी · Marathi mr बटाटा घोडदळ
Tiếng Việt · Vietnamese vi Kỵ Binh Khoai
తెలుగు · Telugu te బోండా అశ్వదళం
தமிழ் · Tamil ta டாட் குதிரைகள்
বাংলা · Bengali bn ঘোড়সওয়ার বড়া
ไทย · Thai th ทหารม้าทอท
Hausa ha Dakarun Dankali
Naijá · Nigerian Pidgin pcm Tot Cavalry
العربية · Arabic ar فرسان الكرات
فارسی · Persian fa سواره‌نظام ناگت
עברית · Hebrew he פרשי תפודון
اردو · Urdu ur ٹکی گھڑسوار

Data

Show raw game data
{
  "id": "tot-cavalry",
  "tier": "evolved",
  "base": {
    "damage": 68,
    "cooldown": 0,
    "amount": 4,
    "area": 1,
    "speed": 140,
    "duration": 4,
    "pierce": 1,
    "knockback": 1,
    "interval": 0.08
  },
  "behavior": {
    "kind": "homing",
    "size": 4,
    "turn": 7
  },
  "from": "tot-stampede",
  "catalyst": "butter-socks"
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js var Oh={every:40,live:12}
  2. i18n-ja-content-DO6GrqHt.js "content.weapon.tot-cavalry.name":["ミニポテト騎兵隊"]