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Tot Stampede

Tot Stampede is a base weapon in tibo.dog. In-game description: “Every 40 units Tibo walks, a tater tot hops out behind him and charges the nearest pest, popping on contact. A still Tibo makes no tots.”

Overview

Tot Stampede is a base weapon driven by walking instead of a cooldown. Every 40 units Tibo moves, tater tots pop out behind him and steer towards the nearest pest, bursting on the first one they hit. At base move speed (62 units per second, see Stats) that is a batch about every 0.65 s; a still Tibo makes no tots at all.

A batch has as many tots as the weapon's Amount, which includes Tibo's base +1 projectile: 2 tots at level 1, rising to 5 at level 8. At level 8, with Butter Socks owned at any level, it evolves into Tot Cavalry on the next chest.

How it works

  • Walk counter. Tibo's movement is added up each tick (at most 12 units per tick), and a batch is released every 40 units. Any change in position counts, including dashes.
  • Tot limit. At most 12 of the weapon's tots can be on the field. A batch is cut down to the free room, and if there is none, the counter waits at 40 units and releases a batch as soon as a tot is gone.[1]
  • Launch. Tots leave 0.08 s apart, aimed backwards from Tibo's facing with up to 1.2 rad (about 69°) of random spread either way.[2]
  • Homing. Every 0.1 s a tot looks for the nearest pest within 200 units of itself and turns towards it at up to 7 rad/s (turn). Until it first finds a pest it flies straight; if no pest is in range at a later check, it keeps steering towards the spot where it last saw one.[3]
  • Lifetime. A tot that hits nothing disappears after its Duration, 3.75 s at level 1 and 5 s from level 4 (both include Tibo's base +25%). Tots fly at 120 units per second, 140 from level 4.
  • Pierce 0. A tot bursts on the first pest it hits. Pierce bonuses let it carry on through more.

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo walking right for 8 s past 12 pests held at fixed points on his path): a batch appeared about every 39 ticks (0.65 s): 2 tots about 0.07 s apart at level 1, each spawned with a 3.75 s lifetime, and up to 5 at level 8 with a 5 s lifetime. All three seeds gave the same figures.

Tips

  • The tots come out behind Tibo, so pests chasing him are the closest targets. Running away from a crowd sends the tots straight into it.
  • Because the trigger is distance, move-speed bonuses mean more tots per second; cooldown reduction does nothing for this weapon.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Level progression

Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.

Level Change Damage Amount Speed Duration (s)
1 Acquired 16 1 120 3
2 +6 damage 22 1 120 3
3 +1 amount 22 2 120 3
4 +1 duration, +20 speed 22 2 140 4
5 +8 damage 30 2 140 4
6 +1 amount 30 3 140 4
7 +10 damage 40 3 140 4
8 +1 amount 40 4 140 4

Base values

Stat Level 1
Damage 16
Cooldown (s) 0
Amount 1
Area 1
Speed 120
Duration (s) 3
Pierce 0
Knockback 1
Interval (s) 0.08

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind homing
size 4
turn 7

Obtaining

  • Offered as a card on level-up (offer weight 75).

Evolution

Result Requires Type
Tot Cavalry Tot Stampede (max level) + Butter Socks Evolution

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[4] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 薯球狂奔
繁體中文 · Traditional Chinese (Taiwan) zh-TW 薯球狂奔
日本語 · Japanese ja ミニポテト突撃
한국어 · Korean ko 알감자 돌진
Español · Spanish es Estampida papa
हिन्दी · Hindi hi आलू भगदड़
Deutsch · German de Krokettensturm
Français · French fr Cavalcade patate
Português (Brasil) · Brazilian Portuguese pt Estouro-batata
Türkçe · Turkish tr Kroket Hücumu
Bahasa Indonesia · Indonesian id Serbuan Kroket
Русский · Russian ru Набег крокет
Bahasa Melayu · Malay ms Serbuan Bebola
Filipino fil Sugod-Tot
मराठी · Marathi mr बटाटा धुमाकूळ
Tiếng Việt · Vietnamese vi Bộ Binh Khoai
తెలుగు · Telugu te బోండా తొక్కిసలాట
தமிழ் · Tamil ta டாட் பாய்ச்சல்
বাংলা · Bengali bn বড়ার হুড়োহুড়ি
ไทย · Thai th ทอทแตกตื่น
Hausa ha Garken Dankali
Naijá · Nigerian Pidgin pcm Tot Stampede
العربية · Arabic ar تدافع الكرات
فارسی · Persian fa هجوم ناگت
עברית · Hebrew he דהרת תפודונים
اردو · Urdu ur ٹکی بھگدڑ

Data

Show raw game data
{
  "id": "tot-stampede",
  "tier": "base",
  "base": {
    "damage": 16,
    "cooldown": 0,
    "amount": 1,
    "area": 1,
    "speed": 120,
    "duration": 3,
    "pierce": 0,
    "knockback": 1,
    "interval": 0.08
  },
  "levels": [
    {
      "damage": 6
    },
    {
      "amount": 1
    },
    {
      "duration": 1,
      "speed": 20
    },
    {
      "damage": 8
    },
    {
      "amount": 1
    },
    {
      "damage": 10
    },
    {
      "amount": 1
    }
  ],
  "weight": 75,
  "behavior": {
    "kind": "homing",
    "size": 4,
    "turn": 7
  }
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js var Oh={every:40,live:12}
  2. sim-BkfBhQfw.js let n=e.projectiles,r=-n.vx[t],i=-n.vy[t];n.vx[t]=r,n.vy[t]=i
  3. sim-BkfBhQfw.js else if((e.tick+t)%6==0){let n=Jo(e,i,a,200);
  4. i18n-ja-content-DO6GrqHt.js "content.weapon.tot-stampede.name":["ミニポテト突撃"]