Tater Mines
Tater Mines is a base weapon in tibo.dog. In-game description: “Buries spuds that burst when enemies step close.”
Overview
Tater Mines buries spuds around Tibo's feet. Every 2.5 seconds it drops 2 mines that stay armed for 15 seconds; when any pest comes within 14 units of a mine, it bursts for 30 damage to everything within 26 units, with heavy knockback. The stat tables show the raw values (amount 1, duration 12 s); every non-aura weapon gets +1 amount and +25% duration from Tibo's base stats (see Stats).[1] Levels add mines per drop (5 at level 8), raise damage to 65, enlarge the blast by 20% and shorten the cooldown to 2.1 s.
It is offered on level-up. At level 8 a chest evolves it into Landmine Harvest if you own Rotten Spud. See Evolutions.
How it works
- Placement. Each mine lands at Tibo's position, shifted randomly by up to 14 units on each axis. Multiple mines from one drop are laid 0.1 s apart.[2]
- Trigger and blast. A mine checks for enemies within its
triggerradius of 14. When one is found it explodes, hitting every enemy within the blast radius (size26 × area), and is removed. Area enlarges the blast but not the trigger radius.[3] - Expiry. A mine that is never triggered disappears quietly when its duration runs out. Further duration bonuses keep mines armed longer.
- Mines are dropped on cooldown whether or not enemies are around, and extra amount adds mines to each drop.
Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; one pest held 250 units away so no mine triggered): at level 1 it dropped 2 mines 0.1 s apart every 2.5 s, each lasting 15 s with a 26-unit blast; at level 8 it dropped 5 every 2.1 s with a 31.2-unit blast. All three seeds gave the same figures.
Tips
- Mines only work where pests walk. Kiting in a loop, so that the crowd following Tibo crosses the spots where mines were dropped, gets the most out of them.
- Because a mine blasts a wider area than its trigger, the explosion usually catches the pests bunched up behind the first one.
Stats
Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.
Level progression
Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.
| Level | Change | Damage | Cooldown (s) | Amount | Area |
|---|---|---|---|---|---|
| 1 | Acquired | 30 | 2.5 | 1 | 1 |
| 2 | +1 amount | 30 | 2.5 | 2 | 1 |
| 3 | +15 damage | 45 | 2.5 | 2 | 1 |
| 4 | +0.2 area | 45 | 2.5 | 2 | 1.2 |
| 5 | +1 amount | 45 | 2.5 | 3 | 1.2 |
| 6 | -0.4 cooldown | 45 | 2.1 | 3 | 1.2 |
| 7 | +20 damage | 65 | 2.1 | 3 | 1.2 |
| 8 | +1 amount | 65 | 2.1 | 4 | 1.2 |
Base values
| Stat | Level 1 |
|---|---|
| Damage | 30 |
| Cooldown (s) | 2.5 |
| Amount | 1 |
| Area | 1 |
| Speed | 0 |
| Duration (s) | 12 |
| Pierce | 0 |
| Knockback | 2 |
| Interval (s) | 0.1 |
Behaviour parameters
Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.
| Parameter | Value |
|---|---|
kind |
mine |
size |
26 |
trigger |
14 |
Obtaining
- Offered as a card on level-up (offer weight 80).
Evolution
| Result | Requires | Type |
|---|---|---|
| Evolution |
Names in other languages
Verified: the name the game shows when another language is selected in Settings, from its translation files.[4] See Languages.
Show names in 26 languages
| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | zh-CN |
土豆地雷 |
| 繁體中文 · Traditional Chinese (Taiwan) | zh-TW |
馬鈴薯地雷 |
| 日本語 · Japanese | ja |
ポテト地雷 |
| 한국어 · Korean | ko |
감자 지뢰 |
| Español · Spanish | es |
Minas de papa |
| हिन्दी · Hindi | hi |
आलू खदानें |
| Deutsch · German | de |
Knollenminen |
| Français · French | fr |
Mines de patates |
| Português (Brasil) · Brazilian Portuguese | pt |
Minas de batata |
| Türkçe · Turkish | tr |
Patates Mayınları |
| Bahasa Indonesia · Indonesian | id |
Ranjau Kentang |
| Русский · Russian | ru |
Картофельные мины |
| Bahasa Melayu · Malay | ms |
Periuk Api Kentang |
| Filipino | fil |
Minang Patatas |
| मराठी · Marathi | mr |
बटाटा सुरुंग |
| Tiếng Việt · Vietnamese | vi |
Mìn Khoai |
| తెలుగు · Telugu | te |
ఆలూ మందుపాతరలు |
| தமிழ் · Tamil | ta |
உருளை வெடிகள் |
| বাংলা · Bengali | bn |
আলু মাইন |
| ไทย · Thai | th |
ทุ่นระเบิดมัน |
| Hausa | ha |
Nakiyar Dankali |
| Naijá · Nigerian Pidgin | pcm |
Potato Mines |
| العربية · Arabic | ar |
ألغام البطاطس |
| فارسی · Persian | fa |
مین سیبزمینی |
| עברית · Hebrew | he |
מוקשי תפוד |
| اردو · Urdu | ur |
بارودی آلو |
Data
Show raw game data
{
"id": "tater-mines",
"tier": "base",
"base": {
"damage": 30,
"cooldown": 2.5,
"amount": 1,
"area": 1,
"speed": 0,
"duration": 12,
"pierce": 0,
"knockback": 2,
"interval": 0.1
},
"levels": [
{
"amount": 1
},
{
"damage": 15
},
{
"area": 0.2
},
{
"amount": 1
},
{
"cooldown": -0.4
},
{
"damage": 20
},
{
"amount": 1
}
],
"weight": 80,
"behavior": {
"kind": "mine",
"size": 26,
"trigger": 14
}
}
Sources
Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.
- Content registry exported by
boot-CPW8VVmR.js; boss definitions and order exported bysim-BkfBhQfw.js; lazy endgame definitions fromendgame-content-CyuS5vbP.jsandcatalog.generated-JnyrtBzy.js - English names and descriptions from
i18n-en-content--0ALgcKX.js - Names in other languages from the 26
i18n-<code>-contentfiles ofmain-CSuyb4iv.js(data/i18n-names.json)
Code references
- sim-BkfBhQfw.js
i[r.durationMult]=Math.max(.2,1+e.duration+t.player.baseDuration) - sim-BkfBhQfw.js
i.x[a]=e.player.x[e.me]+e.rng.range(-14,14) - sim-BkfBhQfw.js
function mg(e,t){let n=e.zones;G(e,n.x[t],n.y[t],n.trigger[t],e.buf.zone)!==0&&(fg(e,t),os(e,n.x[t],n.y[t],n.radius[t]),n.pool.kill(t))} - i18n-ja-content-DO6GrqHt.js
"content.weapon.tater-mines.name":["ポテト地雷"]