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Landmine Harvest

Landmine Harvest is an evolution in tibo.dog. In-game description: “Rotten mines. Enemies they kill drop extra gold.”

Overview

Landmine Harvest is the evolution of Tater Mines: rotten mines that hit harder and make the pests they kill more likely to drop gold. Every 1.5 seconds it lays 4 mines that stay armed for 17.5 seconds (raw amount 3 and duration 14 s, plus the base +1 amount and +25% duration every non-aura weapon gets, see Stats). Each one triggers when a pest comes within 16 units and bursts for 75 damage in a radius of about 42 units (size 26 × area 1.6), with even stronger knockback than Tater Mines.

You get it by opening a chest while Tater Mines is level 8 and you own Rotten Spud at any level. See Evolutions and Chests.

How it works

Placement, triggering and expiry follow the same rules as Tater Mines.

The goldOnKill value of 0.25 is added to a pest's gold drop chance when a mine blast is the hit that kills it.[1] Most pests have a gold chance between 2% and 8%, so a mine kill raises it to roughly 27–33%. The bonus changes only the chance of a drop, not its value (an elite's drop is worth 10 times a normal pest's, with or without the mine).

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; one pest held 250 units away so no mine triggered): it dropped 4 mines 0.1 s apart every 1.5 s, each lasting 17.5 s with a 41.6-unit blast. All three seeds gave the same figures.

Tips

  • The gold bonus only counts when the mine lands the killing blow, so Landmine Harvest earns the most gold when it is clearing weak pests rather than finishing off enemies your other weapons already hurt.
  • Its catalyst, Rotten Spud, raises curse: tougher, faster and more numerous enemies, but more XP and gold. More pests walking into mines suits this weapon.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Evolutions have no level-ups in the game data; they use these fixed raw values.

Stat Value
Damage 75
Cooldown (s) 1.5
Amount 3
Area 1.6
Speed 0
Duration (s) 14
Pierce 0
Knockback 2.5
Interval (s) 0.1

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind mine
size 26
trigger 16
goldOnKill 0.25

Obtaining

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[2] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 地雷丰收
繁體中文 · Traditional Chinese (Taiwan) zh-TW 地雷豐收
日本語 · Japanese ja 地雷収穫
한국어 · Korean ko 지뢰 수확
Español · Spanish es Cosecha minada
हिन्दी · Hindi hi खदान फसल
Deutsch · German de Minenernte
Français · French fr Récolte minée
Português (Brasil) · Brazilian Portuguese pt Colheita minada
Türkçe · Turkish tr Mayın Hasadı
Bahasa Indonesia · Indonesian id Panen Ranjau
Русский · Russian ru Минный урожай
Bahasa Melayu · Malay ms Tuaian Periuk Api
Filipino fil Anihan ng Mina
मराठी · Marathi mr भूसुरुंगांची सुगी
Tiếng Việt · Vietnamese vi Mùa Gặt Mìn
తెలుగు · Telugu te మందుపాతర పంట
தமிழ் · Tamil ta வெடி அறுவடை
বাংলা · Bengali bn মাইনের ফসল
ไทย · Thai th เก็บเกี่ยวทุ่นระเบิด
Hausa ha Girbin Nakiya
Naijá · Nigerian Pidgin pcm Landmine Harvest
العربية · Arabic ar حصاد الألغام
فارسی · Persian fa خرمن مین
עברית · Hebrew he קציר ממוקש
اردو · Urdu ur بارودی فصل

Data

Show raw game data
{
  "id": "landmine-harvest",
  "tier": "evolved",
  "base": {
    "damage": 75,
    "cooldown": 1.5,
    "amount": 3,
    "area": 1.6,
    "speed": 0,
    "duration": 14,
    "pierce": 0,
    "knockback": 2.5,
    "interval": 0.1
  },
  "behavior": {
    "kind": "mine",
    "size": 26,
    "trigger": 16,
    "goldOnKill": 0.25
  },
  "from": "tater-mines",
  "catalyst": "rotten-spud"
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js r.next()<n.goldChance[t]+n.killGold[t]
  2. i18n-ja-content-DO6GrqHt.js "content.weapon.landmine-harvest.name":["地雷収穫"]