Spud Artillery
Spud Artillery is a union in tibo.dog. In-game description: “A barrage of lobbed potatoes that explode. Frees a weapon slot.”
Overview
Spud Artillery is the union of Spud Lob and Spud Cannon. Opening a chest when both qualify replaces them with this one weapon and frees a weapon slot (see Evolutions). It throws potatoes in the high arc of Spud Lob, and like Spud Cannon's shells they explode.
Every 1.8 s it lobs 6 potatoes (raw Amount 5 plus Tibo's base +1 projectile, see Stats), 0.1 s apart. A potato bursts on the first pest it touches, dealing 84 damage to every pest within about 51 units (explosion radius 32 × Area 1.6) with knockback 2.
How it works
- Throw. Each potato is thrown straight up the screen at 85–110% of its Speed (230), with a random sideways drift of up to 140 × (0.6 + 0.4 × Area) units per second, about 174 at its base Area. Gravity (420) then pulls it back down past Tibo, so potatoes rise roughly 45–75 units above him and fall back through the height they were thrown from about 1.1 s later.[1]
- Hitting. A potato hits anything it passes over on the way up or down. On its first hit it explodes and is removed, so its Pierce never comes into play. The pest it touched takes the direct hit and is also inside the blast.[2]
- Misses. A potato that touches nothing explodes wherever it is when its Duration runs out.
- No target needed. The weapon fires on its cooldown even when no pest is around.
Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still, facing right, with 8 pests in a line 20 to 90 units to his right): it lobbed 6 potatoes 0.1 s apart every 1.8 s, each spawned with a 3.75 s lifetime. All three seeds gave the same figures.
Tips
- Area raises both the sideways spread and the blast radius; projectile speed raises the arc.
Stats
Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.
Unions have no level-ups in the game data; they use these fixed raw values.
| Stat | Value |
|---|---|
| Damage | 84 |
| Cooldown (s) | 1.8 |
| Amount | 5 |
| Area | 1.6 |
| Speed | 230 |
| Duration (s) | 3 |
| Pierce | 2 |
| Knockback | 2 |
| Interval (s) | 0.1 |
Behaviour parameters
Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.
| Parameter | Value |
|---|---|
kind |
lob |
size |
7 |
gravity |
420 |
spreadX |
140 |
explodeRadius |
32 |
Obtaining
- Own
Spud Lob and
Spud Cannon (each max-level or evolved, at least one a level-8 base weapon), then open a chest. The union replaces both weapons and frees a slot. See Evolutions.
Names in other languages
Verified: the name the game shows when another language is selected in Settings, from its translation files.[3] See Languages.
Show names in 26 languages
| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | zh-CN |
土豆炮兵 |
| 繁體中文 · Traditional Chinese (Taiwan) | zh-TW |
馬鈴薯砲兵 |
| 日本語 · Japanese | ja |
ポテト砲兵 |
| 한국어 · Korean | ko |
감자 포병 |
| Español · Spanish | es |
Artillería de papas |
| हिन्दी · Hindi | hi |
आलू तोपखाना |
| Deutsch · German | de |
Knollenartillerie |
| Français · French | fr |
Artillerie à patates |
| Português (Brasil) · Brazilian Portuguese | pt |
Artilharia de batata |
| Türkçe · Turkish | tr |
Patates Topçusu |
| Bahasa Indonesia · Indonesian | id |
Artileri Kentang |
| Русский · Russian | ru |
Картофельная артиллерия |
| Bahasa Melayu · Malay | ms |
Artileri Ubi |
| Filipino | fil |
Artilerya ng Patatas |
| मराठी · Marathi | mr |
बटाटा तोफखाना |
| Tiếng Việt · Vietnamese | vi |
Pháo Binh Khoai |
| తెలుగు · Telugu | te |
ఆలూ ఆర్టిలరీ |
| தமிழ் · Tamil | ta |
உருளை குண்டு |
| বাংলা · Bengali | bn |
আলু গোলন্দাজ |
| ไทย · Thai | th |
กองปืนใหญ่มัน |
| Hausa | ha |
Igwan Dankali |
| Naijá · Nigerian Pidgin | pcm |
Potato Artillery |
| العربية · Arabic | ar |
مدفعية البطاطس |
| فارسی · Persian | fa |
توپخانهی سیبزمینی |
| עברית · Hebrew | he |
ארטילריית תפודים |
| اردو · Urdu | ur |
آلو توپ خانہ |
Data
Show raw game data
{
"id": "spud-artillery",
"tier": "union",
"base": {
"damage": 84,
"cooldown": 1.8,
"amount": 5,
"area": 1.6,
"speed": 230,
"duration": 3,
"pierce": 2,
"knockback": 2,
"interval": 0.1
},
"behavior": {
"kind": "lob",
"size": 7,
"gravity": 420,
"spreadX": 140,
"explodeRadius": 32
},
"from": [
"spud-lob",
"spud-cannon"
]
}
Sources
Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.
- Content registry exported by
boot-CPW8VVmR.js; boss definitions and order exported bysim-BkfBhQfw.js; lazy endgame definitions fromendgame-content-CyuS5vbP.jsandcatalog.generated-JnyrtBzy.js - English names and descriptions from
i18n-en-content--0ALgcKX.js - Names in other languages from the 26
i18n-<code>-contentfiles ofmain-CSuyb4iv.js(data/i18n-names.json)
Code references
- sim-BkfBhQfw.js
o.vx[i]=e.rng.range(-n.spreadX,n.spreadX)*(.6+.4*r.area),o.vy[i]=-r.speed*e.rng.range(.85,1.1) - sim-BkfBhQfw.js
if(n.split[t]>0&&vm(e,t,a),n.explodeRadius[t]>0)_m(e,t),n.pool.kill(t); - i18n-ja-content-DO6GrqHt.js
"content.weapon.spud-artillery.name":["ポテト砲兵"]