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Spud Artillery

Spud Artillery is a union in tibo.dog. In-game description: “A barrage of lobbed potatoes that explode. Frees a weapon slot.”

Overview

Spud Artillery is the union of Spud Lob and Spud Cannon. Opening a chest when both qualify replaces them with this one weapon and frees a weapon slot (see Evolutions). It throws potatoes in the high arc of Spud Lob, and like Spud Cannon's shells they explode.

Every 1.8 s it lobs 6 potatoes (raw Amount 5 plus Tibo's base +1 projectile, see Stats), 0.1 s apart. A potato bursts on the first pest it touches, dealing 84 damage to every pest within about 51 units (explosion radius 32 × Area 1.6) with knockback 2.

How it works

  • Throw. Each potato is thrown straight up the screen at 85–110% of its Speed (230), with a random sideways drift of up to 140 × (0.6 + 0.4 × Area) units per second, about 174 at its base Area. Gravity (420) then pulls it back down past Tibo, so potatoes rise roughly 45–75 units above him and fall back through the height they were thrown from about 1.1 s later.[1]
  • Hitting. A potato hits anything it passes over on the way up or down. On its first hit it explodes and is removed, so its Pierce never comes into play. The pest it touched takes the direct hit and is also inside the blast.[2]
  • Misses. A potato that touches nothing explodes wherever it is when its Duration runs out.
  • No target needed. The weapon fires on its cooldown even when no pest is around.

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still, facing right, with 8 pests in a line 20 to 90 units to his right): it lobbed 6 potatoes 0.1 s apart every 1.8 s, each spawned with a 3.75 s lifetime. All three seeds gave the same figures.

Tips

  • Area raises both the sideways spread and the blast radius; projectile speed raises the arc.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Unions have no level-ups in the game data; they use these fixed raw values.

Stat Value
Damage 84
Cooldown (s) 1.8
Amount 5
Area 1.6
Speed 230
Duration (s) 3
Pierce 2
Knockback 2
Interval (s) 0.1

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind lob
size 7
gravity 420
spreadX 140
explodeRadius 32

Obtaining

  • Own Spud Lob and Spud Cannon (each max-level or evolved, at least one a level-8 base weapon), then open a chest. The union replaces both weapons and frees a slot. See Evolutions.

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[3] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 土豆炮兵
繁體中文 · Traditional Chinese (Taiwan) zh-TW 馬鈴薯砲兵
日本語 · Japanese ja ポテト砲兵
한국어 · Korean ko 감자 포병
Español · Spanish es Artillería de papas
हिन्दी · Hindi hi आलू तोपखाना
Deutsch · German de Knollenartillerie
Français · French fr Artillerie à patates
Português (Brasil) · Brazilian Portuguese pt Artilharia de batata
Türkçe · Turkish tr Patates Topçusu
Bahasa Indonesia · Indonesian id Artileri Kentang
Русский · Russian ru Картофельная артиллерия
Bahasa Melayu · Malay ms Artileri Ubi
Filipino fil Artilerya ng Patatas
मराठी · Marathi mr बटाटा तोफखाना
Tiếng Việt · Vietnamese vi Pháo Binh Khoai
తెలుగు · Telugu te ఆలూ ఆర్టిలరీ
தமிழ் · Tamil ta உருளை குண்டு
বাংলা · Bengali bn আলু গোলন্দাজ
ไทย · Thai th กองปืนใหญ่มัน
Hausa ha Igwan Dankali
Naijá · Nigerian Pidgin pcm Potato Artillery
العربية · Arabic ar مدفعية البطاطس
فارسی · Persian fa توپخانه‌ی سیب‌زمینی
עברית · Hebrew he ארטילריית תפודים
اردو · Urdu ur آلو توپ خانہ

Data

Show raw game data
{
  "id": "spud-artillery",
  "tier": "union",
  "base": {
    "damage": 84,
    "cooldown": 1.8,
    "amount": 5,
    "area": 1.6,
    "speed": 230,
    "duration": 3,
    "pierce": 2,
    "knockback": 2,
    "interval": 0.1
  },
  "behavior": {
    "kind": "lob",
    "size": 7,
    "gravity": 420,
    "spreadX": 140,
    "explodeRadius": 32
  },
  "from": [
    "spud-lob",
    "spud-cannon"
  ]
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js o.vx[i]=e.rng.range(-n.spreadX,n.spreadX)*(.6+.4*r.area),o.vy[i]=-r.speed*e.rng.range(.85,1.1)
  2. sim-BkfBhQfw.js if(n.split[t]>0&&vm(e,t,a),n.explodeRadius[t]>0)_m(e,t),n.pool.kill(t);
  3. i18n-ja-content-DO6GrqHt.js "content.weapon.spud-artillery.name":["ポテト砲兵"]