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Spud Lob

Spud Lob is a base weapon in tibo.dog. In-game description: “Lobs heavy potatoes high. They crash down through crowds.”

Overview

Spud Lob throws heavy potatoes up into the air every 2.7 s: 2 at level 1 (its raw amount of 1 plus Tibo's base +1 amount, see Stats), 0.1 s apart. They arc back down past Tibo, hitting pests along the way. A potato deals 25 raw damage to each pest it touches, going up or coming down. At level 1 it can hit 4 pests (pierce 3) before it is used up. It is not aimed and fires whether or not pests are nearby.

It is offered on level-up cards, is in the starting-weapon pool, and is one of the weapons poteto can hand out. At level 8 it throws 4 potatoes (raw amount 3 plus 1, 0.1 s apart) for 70 raw damage, each able to hit 8 pests. With Butter Pat owned, a chest evolves it into Sack of Russets. It also unites with Spud Cannon into Spud Artillery, whose lobbed potatoes explode. See Evolutions.

How it works

  • Launch. Every potato goes straight up the screen (toward the top of the play area) at the weapon's speed times a random 0.85–1.1. It also gets a random sideways speed of up to spreadX (90) × (0.6 + 0.4 × area) units per second, either way.[1]
  • Arc. gravity (420 units/s²) pulls the potato back down every tick.[2] At the base speed of 210 it peaks about 52 units above Tibo after 0.5 s, comes back level with him after about 1 s, and keeps falling below him for the rest of its life, 3 s or 3.75 s with Tibo's base +25% duration.
  • Hits. A potato damages every pest it overlaps, rising and falling. Each potato hits a given pest only once and is used up after pierce + 1 pests.
  • Stat effects. Projectile speed raises the arc, area widens the sideways scatter, and pierce bonuses add hits per potato.

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still, facing right, with 8 pests in a line 20 to 90 units to his right): at level 1 it threw 2 potatoes 0.1 s apart every 2.7 s, each spawned with a 3.75 s lifetime and pierce 3; at level 8 it threw 4 every 2.7 s with pierce 7. All three seeds gave the same figures.

Tips

  • The potatoes always cover a column above and below Tibo, not the direction he faces. Lining up so pests are directly north or south of him gets the most out of each throw.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Level progression

Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.

Level Change Damage Amount Pierce
1 Acquired 25 1 3
2 +1 amount 25 2 3
3 +15 damage 40 2 3
4 +2 pierce 40 2 5
5 +1 amount 40 3 5
6 +15 damage 55 3 5
7 +2 pierce 55 3 7
8 +15 damage 70 3 7

Base values

Stat Level 1
Damage 25
Cooldown (s) 2.7
Amount 1
Area 1
Speed 210
Duration (s) 3
Pierce 3
Knockback 1.5
Interval (s) 0.1

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind lob
size 7
gravity 420
spreadX 90

Obtaining

  • Offered as a card on level-up (offer weight 90).
  • Listed in the game's player.startWeapons pool (see Level-up).
  • Can be given by poteto's visit (listed in poteto.newWeapons).

Evolution

Result Requires Type
Sack of Russets Spud Lob (max level) + Butter Pat Evolution
Spud Artillery Spud Lob + Spud Cannon Union

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[3] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 抛土豆
繁體中文 · Traditional Chinese (Taiwan) zh-TW 拋馬鈴薯
日本語 · Japanese ja ポテト投げ
한국어 · Korean ko 감자 투척
Español · Spanish es Lanzapapas
हिन्दी · Hindi hi आलू फेंक
Deutsch · German de Knollenwurf
Français · French fr Lob de patates
Português (Brasil) · Brazilian Portuguese pt Batata voadora
Türkçe · Turkish tr Patates Fırlatıcı
Bahasa Indonesia · Indonesian id Lontar Kentang
Русский · Russian ru Бросок картохи
Bahasa Melayu · Malay ms Lambung Ubi
Filipino fil Hagis-Patatas
मराठी · Marathi mr बटाटा भिरकाव
Tiếng Việt · Vietnamese vi Cú Ném Khoai
తెలుగు · Telugu te ఆలూ విసురు
தமிழ் · Tamil ta உருளை வீச்சு
বাংলা · Bengali bn আলু ছোড়া
ไทย · Thai th มันโยนโด่ง
Hausa ha Jifan Dankali
Naijá · Nigerian Pidgin pcm Potato Throw
العربية · Arabic ar قذفة بطاطس
فارسی · Persian fa پرتاب سیب‌زمینی
עברית · Hebrew he תפוד בקשת
اردو · Urdu ur آلو اچھال

Data

Show raw game data
{
  "id": "spud-lob",
  "tier": "base",
  "base": {
    "damage": 25,
    "cooldown": 2.7,
    "amount": 1,
    "area": 1,
    "speed": 210,
    "duration": 3,
    "pierce": 3,
    "knockback": 1.5,
    "interval": 0.1
  },
  "levels": [
    {
      "amount": 1
    },
    {
      "damage": 15
    },
    {
      "pierce": 2
    },
    {
      "amount": 1
    },
    {
      "damage": 15
    },
    {
      "pierce": 2
    },
    {
      "damage": 15
    }
  ],
  "weight": 90,
  "behavior": {
    "kind": "lob",
    "size": 7,
    "gravity": 420,
    "spreadX": 90
  }
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js o.vx[i]=e.rng.range(-n.spreadX,n.spreadX)*(.6+.4*r.area),o.vy[i]=-r.speed*e.rng.range(.85,1.1),o.gravity[i]=n.gravity
  2. sim-BkfBhQfw.js i===x.lob?r.vy[t]=r.vy[t]+r.gravity[t]*n
  3. i18n-ja-content-DO6GrqHt.js "content.weapon.spud-lob.name":["ポテト投げ"]