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Spud Dice

Spud Dice is a base weapon in tibo.dog. In-game description: “Throws a potato die. 1 is a dud, 2 freezes, 3 burns, 4 splits, 5 pays gold, 6 blows up big.”

Overview

Spud Dice throws 2 potato dice (its raw amount of 1 plus Tibo's base +1 amount, see Stats), 0.2 s apart, at the nearest pest every 2 s. The die explodes like a Spud Cannon shell: it hits the first pest it touches, or bursts at the end of its flight (2 s, 2.5 s with Tibo's base +25% duration), for 14 raw damage in a 20-unit radius. Before each throw it rolls a six-sided die, and the face changes the shot, as the in-game text says: “1 is a dud, 2 freezes, 3 burns, 4 splits, 5 pays gold, 6 blows up big.”

It is only offered on level-up cards and is not in the starting-weapon pool. At level 8 it throws 4 dice (raw amount 3 plus 1) every 1.6 s for 25 raw damage, with area 1.2 (24-unit blast). With Four-Eyed Spud owned, a chest evolves it into Loaded Dice.

How it works

Each die rolls a uniform 1–6 when thrown. Luck is not used in the roll.

Face Effect
1 (dud) Damage × 0.25 and blast radius × 0.4.[1]
2 (freeze) Pests it hits are frozen for 1.5 s.
3 (burn) Pests it hits burn for 10 damage per second for 3 s.[2]
4 (split) Two extra dice are fired 0.4 radians (about 23°) to either side, with the same blast radius and the weapon's normal damage. They have no face effect of their own.[3]
5 (gold) Pests hit by the blast get +0.6 added to their chance of dropping gold if they die from it.[4]
6 (blast) Damage × 3 and blast radius × 1.6.[5]

Freeze and burn durations are multiplied by Tibo's duration stat. The gold bonus is stored on the pest by the last hit it took, so it only pays out if no other hit lands before the pest dies.

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; pests held 40 to 110 units to Tibo's right): at level 1 it threw 2 dice every 2 s, each spawned with a 2.5 s lifetime, and volleys that rolled a split had 2 extra dice; at level 8 it threw 4 dice every 1.6 s. All three seeds gave the same figures.

Tips

  • Averaged over the six faces, a die's damage multiplier is about 1.2 (0.25, four faces at 1, and 3). A split die adds two full-damage dice on top. Expect variety from this weapon rather than a steady single-target damage dealer.
  • The gold face works best on pests the blast can kill outright, such as crowds of weak pests.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Level progression

Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.

Level Change Damage Cooldown (s) Amount Area
1 Acquired 14 2 1 1
2 +5 damage 19 2 1 1
3 -0.2 cooldown 19 1.8 1 1
4 +1 amount 19 1.8 2 1
5 +0.2 area 19 1.8 2 1.2
6 +6 damage 25 1.8 2 1.2
7 -0.2 cooldown 25 1.6 2 1.2
8 +1 amount 25 1.6 3 1.2

Base values

Stat Level 1
Damage 14
Cooldown (s) 2
Amount 1
Area 1
Speed 150
Duration (s) 2
Pierce 0
Knockback 1.5
Interval (s) 0.2

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind explosive
size 5
explodeRadius 20
dice.rolls 1

Obtaining

  • Offered as a card on level-up (offer weight 75).

Evolution

Result Requires Type
Loaded Dice Spud Dice (max level) + Four-Eyed Spud Evolution

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[6] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 土豆骰子
繁體中文 · Traditional Chinese (Taiwan) zh-TW 馬鈴薯骰子
日本語 · Japanese ja ポテトダイス
한국어 · Korean ko 감자 주사위
Español · Spanish es Dado de papa
हिन्दी · Hindi hi आलू पासा
Deutsch · German de Knollenwürfel
Français · French fr Dé patate
Português (Brasil) · Brazilian Portuguese pt Dado de batata
Türkçe · Turkish tr Patates Zarı
Bahasa Indonesia · Indonesian id Dadu Kentang
Русский · Russian ru Картофельные кости
Bahasa Melayu · Malay ms Dadu Ubi
Filipino fil Dais na Patatas
मराठी · Marathi mr बटाटा फासा
Tiếng Việt · Vietnamese vi Xúc Xắc Khoai
తెలుగు · Telugu te ఆలూ పాచికలు
தமிழ் · Tamil ta உருளைப் பகடை
বাংলা · Bengali bn আলুর পাশা
ไทย · Thai th ลูกเต๋ามันฝรั่ง
Hausa ha Ɗan Lidon Dankali
Naijá · Nigerian Pidgin pcm Potato Dice
العربية · Arabic ar نرد البطاطس
فارسی · Persian fa تاس سیب‌زمینی
עברית · Hebrew he קוביית תפוד
اردو · Urdu ur آلو پانسہ

Data

Show raw game data
{
  "id": "spud-dice",
  "tier": "base",
  "base": {
    "damage": 14,
    "cooldown": 2,
    "amount": 1,
    "area": 1,
    "speed": 150,
    "duration": 2,
    "pierce": 0,
    "knockback": 1.5,
    "interval": 0.2
  },
  "levels": [
    {
      "damage": 5
    },
    {
      "cooldown": -0.2
    },
    {
      "amount": 1
    },
    {
      "area": 0.2
    },
    {
      "damage": 6
    },
    {
      "cooldown": -0.2
    },
    {
      "amount": 1
    }
  ],
  "weight": 75,
  "behavior": {
    "kind": "explosive",
    "size": 5,
    "explodeRadius": 20,
    "dice": {
      "rolls": 1
    }
  }
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js r.damage[t]=.25*r.damage[t],r.explodeRadius[t]=.4*r.explodeRadius[t]
  2. sim-BkfBhQfw.js var Fm={kind:`freeze`,seconds:1.5},Im={kind:`burn`,dps:10,seconds:3}
  3. sim-BkfBhQfw.js Vh(e,t,n,o+s*Xh,x.straight,i)
  4. sim-BkfBhQfw.js r.next()<n.goldChance[t]+n.killGold[t]
  5. sim-BkfBhQfw.js r.damage[t]=3*r.damage[t],r.explodeRadius[t]=1.6*r.explodeRadius[t]
  6. i18n-ja-content-DO6GrqHt.js "content.weapon.spud-dice.name":["ポテトダイス"]