Spud Dice
Spud Dice is a base weapon in tibo.dog. In-game description: “Throws a potato die. 1 is a dud, 2 freezes, 3 burns, 4 splits, 5 pays gold, 6 blows up big.”
Overview
Spud Dice throws 2 potato dice (its raw amount of 1 plus Tibo's base +1 amount, see Stats), 0.2 s apart, at the nearest pest every 2 s. The die explodes like a Spud Cannon shell: it hits the first pest it touches, or bursts at the end of its flight (2 s, 2.5 s with Tibo's base +25% duration), for 14 raw damage in a 20-unit radius. Before each throw it rolls a six-sided die, and the face changes the shot, as the in-game text says: “1 is a dud, 2 freezes, 3 burns, 4 splits, 5 pays gold, 6 blows up big.”
It is only offered on level-up cards and is not in the starting-weapon pool. At level 8 it throws 4 dice (raw amount 3 plus 1) every 1.6 s for 25 raw damage, with area 1.2 (24-unit blast). With Four-Eyed Spud owned, a chest evolves it into Loaded Dice.
How it works
Each die rolls a uniform 1–6 when thrown. Luck is not used in the roll.
| Face | Effect |
|---|---|
| 1 (dud) | Damage × 0.25 and blast radius × 0.4.[1] |
| 2 (freeze) | Pests it hits are frozen for 1.5 s. |
| 3 (burn) | Pests it hits burn for 10 damage per second for 3 s.[2] |
| 4 (split) | Two extra dice are fired 0.4 radians (about 23°) to either side, with the same blast radius and the weapon's normal damage. They have no face effect of their own.[3] |
| 5 (gold) | Pests hit by the blast get +0.6 added to their chance of dropping gold if they die from it.[4] |
| 6 (blast) | Damage × 3 and blast radius × 1.6.[5] |
Freeze and burn durations are multiplied by Tibo's duration stat. The gold bonus is stored on the pest by the last hit it took, so it only pays out if no other hit lands before the pest dies.
Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; pests held 40 to 110 units to Tibo's right): at level 1 it threw 2 dice every 2 s, each spawned with a 2.5 s lifetime, and volleys that rolled a split had 2 extra dice; at level 8 it threw 4 dice every 1.6 s. All three seeds gave the same figures.
Tips
- Averaged over the six faces, a die's damage multiplier is about 1.2 (0.25, four faces at 1, and 3). A split die adds two full-damage dice on top. Expect variety from this weapon rather than a steady single-target damage dealer.
- The gold face works best on pests the blast can kill outright, such as crowds of weak pests.
Stats
Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.
Level progression
Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.
| Level | Change | Damage | Cooldown (s) | Amount | Area |
|---|---|---|---|---|---|
| 1 | Acquired | 14 | 2 | 1 | 1 |
| 2 | +5 damage | 19 | 2 | 1 | 1 |
| 3 | -0.2 cooldown | 19 | 1.8 | 1 | 1 |
| 4 | +1 amount | 19 | 1.8 | 2 | 1 |
| 5 | +0.2 area | 19 | 1.8 | 2 | 1.2 |
| 6 | +6 damage | 25 | 1.8 | 2 | 1.2 |
| 7 | -0.2 cooldown | 25 | 1.6 | 2 | 1.2 |
| 8 | +1 amount | 25 | 1.6 | 3 | 1.2 |
Base values
| Stat | Level 1 |
|---|---|
| Damage | 14 |
| Cooldown (s) | 2 |
| Amount | 1 |
| Area | 1 |
| Speed | 150 |
| Duration (s) | 2 |
| Pierce | 0 |
| Knockback | 1.5 |
| Interval (s) | 0.2 |
Behaviour parameters
Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.
| Parameter | Value |
|---|---|
kind |
explosive |
size |
5 |
explodeRadius |
20 |
dice.rolls |
1 |
Obtaining
- Offered as a card on level-up (offer weight 75).
Evolution
| Result | Requires | Type |
|---|---|---|
| Evolution |
Names in other languages
Verified: the name the game shows when another language is selected in Settings, from its translation files.[6] See Languages.
Show names in 26 languages
| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | zh-CN |
土豆骰子 |
| 繁體中文 · Traditional Chinese (Taiwan) | zh-TW |
馬鈴薯骰子 |
| 日本語 · Japanese | ja |
ポテトダイス |
| 한국어 · Korean | ko |
감자 주사위 |
| Español · Spanish | es |
Dado de papa |
| हिन्दी · Hindi | hi |
आलू पासा |
| Deutsch · German | de |
Knollenwürfel |
| Français · French | fr |
Dé patate |
| Português (Brasil) · Brazilian Portuguese | pt |
Dado de batata |
| Türkçe · Turkish | tr |
Patates Zarı |
| Bahasa Indonesia · Indonesian | id |
Dadu Kentang |
| Русский · Russian | ru |
Картофельные кости |
| Bahasa Melayu · Malay | ms |
Dadu Ubi |
| Filipino | fil |
Dais na Patatas |
| मराठी · Marathi | mr |
बटाटा फासा |
| Tiếng Việt · Vietnamese | vi |
Xúc Xắc Khoai |
| తెలుగు · Telugu | te |
ఆలూ పాచికలు |
| தமிழ் · Tamil | ta |
உருளைப் பகடை |
| বাংলা · Bengali | bn |
আলুর পাশা |
| ไทย · Thai | th |
ลูกเต๋ามันฝรั่ง |
| Hausa | ha |
Ɗan Lidon Dankali |
| Naijá · Nigerian Pidgin | pcm |
Potato Dice |
| العربية · Arabic | ar |
نرد البطاطس |
| فارسی · Persian | fa |
تاس سیبزمینی |
| עברית · Hebrew | he |
קוביית תפוד |
| اردو · Urdu | ur |
آلو پانسہ |
Data
Show raw game data
{
"id": "spud-dice",
"tier": "base",
"base": {
"damage": 14,
"cooldown": 2,
"amount": 1,
"area": 1,
"speed": 150,
"duration": 2,
"pierce": 0,
"knockback": 1.5,
"interval": 0.2
},
"levels": [
{
"damage": 5
},
{
"cooldown": -0.2
},
{
"amount": 1
},
{
"area": 0.2
},
{
"damage": 6
},
{
"cooldown": -0.2
},
{
"amount": 1
}
],
"weight": 75,
"behavior": {
"kind": "explosive",
"size": 5,
"explodeRadius": 20,
"dice": {
"rolls": 1
}
}
}
Sources
Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.
- Content registry exported by
boot-CPW8VVmR.js; boss definitions and order exported bysim-BkfBhQfw.js; lazy endgame definitions fromendgame-content-CyuS5vbP.jsandcatalog.generated-JnyrtBzy.js - English names and descriptions from
i18n-en-content--0ALgcKX.js - Names in other languages from the 26
i18n-<code>-contentfiles ofmain-CSuyb4iv.js(data/i18n-names.json)
Code references
- sim-BkfBhQfw.js
r.damage[t]=.25*r.damage[t],r.explodeRadius[t]=.4*r.explodeRadius[t] - sim-BkfBhQfw.js
var Fm={kind:`freeze`,seconds:1.5},Im={kind:`burn`,dps:10,seconds:3} - sim-BkfBhQfw.js
Vh(e,t,n,o+s*Xh,x.straight,i) - sim-BkfBhQfw.js
r.next()<n.goldChance[t]+n.killGold[t] - sim-BkfBhQfw.js
r.damage[t]=3*r.damage[t],r.explodeRadius[t]=1.6*r.explodeRadius[t] - i18n-ja-content-DO6GrqHt.js
"content.weapon.spud-dice.name":["ポテトダイス"]