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Four-Eyed Spud

Four-Eyed Spud is a passive upgrade in tibo.dog. In-game description: “+10% luck per level.”

Overview

Four-Eyed Spud raises luck by 0.1 per level, up to 0.5 at level 5. The in-game tooltip for luck sums up its main uses: “Better odds of a fourth level-up card, bigger chests and rarer items.”

It is the catalyst for Factory Reset (from Reset Button) and Loaded Dice (from Spud Dice). At level 5 it also evolves Wandering Eyes into All-Seeing Spud.

How it works

Luck changes these rolls, and nothing else in the simulation code. Values assume Four-Eyed Spud is the only luck source:

Effect Formula Level 1 Level 5
4th level-up card chance min(1, luck) 10% 50%
5-reward chest 0.02 × (1 + luck) 2.2% 3%
3- or 5-reward chest 0.20 × (1 + luck) 22% 30%
Item rarity weight of rarity n × (1 + luck)^n Legendary 2.7% Legendary 7.1%
Seed Potato golden harvest 0.5 × luck, fully grown plants only 5% 25%
Reset Button drops kept min(0.95, 0.15 + 0.5 × luck) 20% 40%

The rarity numbers are the Legendary share of item rolls, computed from the weights on Chests. The golden harvest roll is in the Seed Potato code.[1] A golden harvest also drops gold coins. Reset Button normally erases most pickups on screen when it fires, and each one survives with the chance above.[2] Factory Reset keeps all drops (“Clears the screen, keeps the drops, heals Tibo.”), so luck no longer matters for it.

Luck does not change the dice. Spud Dice and Loaded Dice roll a plain 1–6 with the run's random generator.[3]

Other luck sources are Lucky Peel (+0.05), Cursed Crown (+0.2), the auras of the dogs Scout, Zelda and Zelda & Link, and Spud Shrine blessings. Luck has no cap, but the 4th-card chance stops improving at 1.0 luck.

Tips

  • Take Four-Eyed Spud for Loaded Dice or All-Seeing Spud, not to improve the dice themselves.
  • The 4th card is the most visible gain. Each extra card gives you more choice on every level-up for the rest of the run.

Levels

Level Luck (luck) total
1 0.1
2 0.2
3 0.3
4 0.4
5 0.5

Totals are added to Tibo's stat sum. How each stat turns into a multiplier (caps and diminishing returns) is on Stats.

Catalyst for

Result Also needs
Factory Reset Reset Button at max level
Loaded Dice Spud Dice at max level
All-Seeing Spud Wandering Eyes

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[4] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 四眼土豆
繁體中文 · Traditional Chinese (Taiwan) zh-TW 四眼馬鈴薯
日本語 · Japanese ja 四つ目ポテト
한국어 · Korean ko 네눈 감자
Español · Spanish es Papa de cuatro ojos
हिन्दी · Hindi hi चार आंखों वाला आलू
Deutsch · German de Brillenknolle
Français · French fr Patate à quatre yeux
Português (Brasil) · Brazilian Portuguese pt Batata quatro-olhos
Türkçe · Turkish tr Dört Gözlü Patates
Bahasa Indonesia · Indonesian id Kentang Empat Mata
Русский · Russian ru Картоха-очкарик
Bahasa Melayu · Malay ms Ubi Empat Mata
Filipino fil Patatas na Apat ang Mata
मराठी · Marathi mr चार डोळ्यांचा बटाटा
Tiếng Việt · Vietnamese vi Khoai Bốn Mắt
తెలుగు · Telugu te నాలుగు కళ్ళ ఆలూ
தமிழ் · Tamil ta நாலுகண் உருளை
বাংলা · Bengali bn চারচোখো আলু
ไทย · Thai th มันฝรั่งสี่ตา
Hausa ha Dankali Mai Ido Huɗu
Naijá · Nigerian Pidgin pcm Four-Eye Potato
العربية · Arabic ar بطاطس بأربع عيون
فارسی · Persian fa سیب‌زمینی چهارچشم
עברית · Hebrew he תפוד ארבע עיניים
اردو · Urdu ur عینکو آلو

Data

Show raw game data
{
  "id": "four-eyed-spud",
  "stat": "luck",
  "perLevel": 0.1,
  "maxLevel": 5,
  "weight": 80
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js s=n.luckK*e.loadout.stats.luck,c=o===3&&s>0&&e.rng.next()<s
  2. sim-BkfBhQfw.js Math.min(.95,e.cfg.reset.dropSaveChance+.5*e.loadout.stats.luck)
  3. sim-BkfBhQfw.js let r=e.projectiles,i=e.rng.int(1,6),a=!1
  4. i18n-ja-content-DO6GrqHt.js "content.passive.four-eyed-spud.name":["四つ目ポテト"]