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Reset Button

Reset Button is a base weapon in tibo.dog. In-game description: “We reset the limits. Clears every enemy on screen. Bosses only flinch.”

Overview

Reset Button is a screen clear on a long timer. When it fires, it kills every pest in the play area around Tibo, elites included, and deletes all enemy bullets. Bosses lose only 5% of their max HP. The price is the loot: pests it kills drop no XP or gold, and most pickups already lying in the play area are erased.

You get it from a level-up card. Every level only lowers the cooldown, from 90 s at level 1 to 59.9 s at level 8. With a max-level Reset Button and Four-Eyed Spud, a chest can evolve it into Factory Reset, which keeps the drops and also heals Tibo.

How it works

  • What counts as on screen. Pests and bosses are hit if they overlap the 320 × 320 play area centred on Tibo (view.playWidth and playHeight in the config). Pests further out are not affected.
  • Pests. Every pest in range is killed outright, whatever its HP. Killed pests drop nothing except the chest an elite carries, so you lose the XP, gold, rerolls and banishes they would have dropped.[1]
  • Bosses. Each boss in range takes 5% of its max HP (reset.bossHitFraction). This hit cannot bring a boss below 1 HP.[2]
  • Pickups. Each pickup in the play area is erased unless it passes a save roll. The save chance is 15% plus half of Tibo's luck, up to 95%. Some special pickups are exempt.[3]
  • Bullets. All enemy bullets are removed.
  • Timing. It fires as soon as it is off cooldown while any pest or boss is alive. Gaining a level resets its cooldown to zero, so it fires straight away after each level-up. Cooldown reduction cannot take it below 15 s (reset.minCooldownSec), and amount bonuses do not affect it.

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; 17 pests held at offsets from Tibo between 140 and 180 units along each axis and on the diagonal): every pest whose body reached 160 units or less from Tibo along either axis was killed, including one at (160, 160) on the diagonal, 226 units away, and every pest whose nearest edge was beyond 160 survived. For example a pest of radius 5 at 165 units died and one at 166 survived. The area is the 320 × 320 square, not a circle. All three seeds gave the same figures.

Tips

  • Every level-up of Reset Button is an immediate screen clear, which can get you out of a swarm. The kills give no XP, though, and gems on the ground are likely to be erased, so it slows your levelling.
  • Luck raises the chance that pickups survive the reset. Each level of Four-Eyed Spud, which is also the evolution catalyst, adds 5 percentage points to the save chance.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Level progression

Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.

Level Change Cooldown (s)
1 Acquired 90
2 -4.3 cooldown 85.7
3 -4.3 cooldown 81.4
4 -4.3 cooldown 77.1
5 -4.3 cooldown 72.8
6 -4.3 cooldown 68.5
7 -4.3 cooldown 64.2
8 -4.3 cooldown 59.9

Base values

Stat Level 1
Damage 0
Cooldown (s) 90
Amount 1
Area 1
Speed 0
Duration (s) 0
Pierce 0
Knockback 1
Interval (s) 0.1

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind nuke

Obtaining

  • Offered as a card on level-up (offer weight 65).

Evolution

Result Requires Type
Factory Reset Reset Button (max level) + Four-Eyed Spud Evolution

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[4] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN Reset按钮
繁體中文 · Traditional Chinese (Taiwan) zh-TW Reset按鈕
日本語 · Japanese ja Reset Button
한국어 · Korean ko Reset Button
Español · Spanish es Reset Button
हिन्दी · Hindi hi Reset Button
Deutsch · German de Reset-Knopf
Français · French fr Reset Button
Português (Brasil) · Brazilian Portuguese pt Botão Reset
Türkçe · Turkish tr Reset Düğmesi
Bahasa Indonesia · Indonesian id Tombol Reset
Русский · Russian ru Кнопка Reset
Bahasa Melayu · Malay ms Butang Reset
Filipino fil Reset Button
मराठी · Marathi mr Reset Button
Tiếng Việt · Vietnamese vi Nút Reset
తెలుగు · Telugu te Reset బటన్
தமிழ் · Tamil ta Reset பட்டன்
বাংলা · Bengali bn Reset বোতাম
ไทย · Thai th ปุ่ม Reset
Hausa ha Maɓallin Reset
Naijá · Nigerian Pidgin pcm Reset Button
العربية · Arabic ar زر Reset
فارسی · Persian fa دکمه‌ی Reset
עברית · Hebrew he כפתור Reset
اردو · Urdu ur Reset بٹن

Data

Show raw game data
{
  "id": "reset-button",
  "tier": "base",
  "base": {
    "damage": 0,
    "cooldown": 90,
    "amount": 1,
    "area": 1,
    "speed": 0,
    "duration": 0,
    "pierce": 0,
    "knockback": 1,
    "interval": 0.1
  },
  "levels": [
    {
      "cooldown": -4.3
    },
    {
      "cooldown": -4.3
    },
    {
      "cooldown": -4.3
    },
    {
      "cooldown": -4.3
    },
    {
      "cooldown": -4.3
    },
    {
      "cooldown": -4.3
    },
    {
      "cooldown": -4.3
    }
  ],
  "weight": 65,
  "behavior": {
    "kind": "nuke"
  }
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js t.has(r,a.NoDrops)?gf(e,r):(mf(e,r)
  2. sim-BkfBhQfw.js e.attack.damage=r.bossHitFraction*(n.bossHitMult??1)
  3. sim-BkfBhQfw.js Math.min(.95,e.cfg.reset.dropSaveChance+.5*e.loadout.stats.luck)
  4. i18n-ja-content-DO6GrqHt.js "content.weapon.reset-button.name":["Reset Button"]