Potato Rain
Potato Rain is a base weapon in tibo.dog. In-game description: “Calls down a shower of potatoes around Tibo.”
Overview
Potato Rain drops potatoes at random spots around Tibo. Every 5 seconds it calls a shower of 6 potatoes, 7 with Tibo's base +1 amount bonus (see Stats). Each potato lands after a short delay and deals 24 damage to every pest within its 18-unit blast, knocking them away from the impact. It does not aim, so it fires even when no pests are nearby.
You get it from a level-up card. At level 8 it drops 14 potatoes for 54 damage every 4.1 seconds. With a max-level Potato Rain and Golden Fry, a chest can evolve it into Golden Harvest.
How it works
- Where potatoes land. Each potato picks a random point in a disc of radius
spread(110 units) around Tibo, spread evenly over the disc's area. Area bonuses enlarge each blast (size× area) but only widen the disc once area goes above 1.25, because the spread is multiplied bymax(1, 0.8 × area).[1] - When they land. The whole shower is placed at once. Each potato waits
delay(0.45 s) plus a random extra time of up to the weapon's duration, so the shower lands over a window instead of all at once. Duration bonuses make that window longer but do not add damage. With Tibo's base +25% duration, the 2 s duration becomes a 2.5 s window.[2] - The landing spots are fixed when the shower is called and do not follow Tibo, so the potatoes stay where he was standing.
- Amount bonuses from GPU and Sprouting Eyes each add another potato.
Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still, facing right, with 8 pests in a line 20 to 90 units to his right): at level 1 it called 7 potatoes on the same tick every 5 s, each landing in a blast of radius 18; at level 8 it called 14 every 4.1 s with radius 20.7. All three seeds gave the same figures.
Tips
- Potatoes fall around where Tibo was standing when the shower was called. It works best when pests are closing in on you, and you should not expect it to hit pests that are chasing you from far behind.
- The spread does not grow with Big Bowl until area is above 1.25, so early area bonuses mostly make each potato's blast bigger rather than covering more ground.
Stats
Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.
Level progression
Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.
| Level | Change | Damage | Cooldown (s) | Amount | Area |
|---|---|---|---|---|---|
| 1 | Acquired | 24 | 5 | 6 | 1 |
| 2 | +2 amount | 24 | 5 | 8 | 1 |
| 3 | +10 damage | 34 | 5 | 8 | 1 |
| 4 | +0.15 area | 34 | 5 | 8 | 1.15 |
| 5 | +2 amount | 34 | 5 | 10 | 1.15 |
| 6 | -0.9 cooldown | 34 | 4.1 | 10 | 1.15 |
| 7 | +20 damage | 54 | 4.1 | 10 | 1.15 |
| 8 | +3 amount | 54 | 4.1 | 13 | 1.15 |
Base values
| Stat | Level 1 |
|---|---|
| Damage | 24 |
| Cooldown (s) | 5 |
| Amount | 6 |
| Area | 1 |
| Speed | 0 |
| Duration (s) | 2 |
| Pierce | 0 |
| Knockback | 1 |
| Interval (s) | 0.1 |
Behaviour parameters
Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.
| Parameter | Value |
|---|---|
kind |
rain |
size |
18 |
spread |
110 |
delay |
0.45 |
Obtaining
- Offered as a card on level-up (offer weight 75).
Evolution
| Result | Requires | Type |
|---|---|---|
| Evolution |
Names in other languages
Verified: the name the game shows when another language is selected in Settings, from its translation files.[3] See Languages.
Show names in 26 languages
| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | zh-CN |
土豆雨 |
| 繁體中文 · Traditional Chinese (Taiwan) | zh-TW |
馬鈴薯雨 |
| 日本語 · Japanese | ja |
ポテトの雨 |
| 한국어 · Korean | ko |
감자 비 |
| Español · Spanish | es |
Lluvia de papas |
| हिन्दी · Hindi | hi |
आलू की बारिश |
| Deutsch · German | de |
Kartoffelregen |
| Français · French | fr |
Pluie de patates |
| Português (Brasil) · Brazilian Portuguese | pt |
Chuva de batatas |
| Türkçe · Turkish | tr |
Patates Yağmuru |
| Bahasa Indonesia · Indonesian | id |
Hujan Kentang |
| Русский · Russian | ru |
Картофельный дождь |
| Bahasa Melayu · Malay | ms |
Hujan Kentang |
| Filipino | fil |
Ulan ng Patatas |
| मराठी · Marathi | mr |
बटाट्यांचा पाऊस |
| Tiếng Việt · Vietnamese | vi |
Mưa Khoai |
| తెలుగు · Telugu | te |
ఆలూ వాన |
| தமிழ் · Tamil | ta |
உருளை மழை |
| বাংলা · Bengali | bn |
আলুবৃষ্টি |
| ไทย · Thai | th |
ฝนมันฝรั่ง |
| Hausa | ha |
Ruwan Dankali |
| Naijá · Nigerian Pidgin | pcm |
Potato Rain |
| العربية · Arabic | ar |
مطر البطاطس |
| فارسی · Persian | fa |
باران سیبزمینی |
| עברית · Hebrew | he |
גשם תפודים |
| اردو · Urdu | ur |
آلوؤں کی بارش |
Data
Show raw game data
{
"id": "potato-rain",
"tier": "base",
"base": {
"damage": 24,
"cooldown": 5,
"amount": 6,
"area": 1,
"speed": 0,
"duration": 2,
"pierce": 0,
"knockback": 1,
"interval": 0.1
},
"levels": [
{
"amount": 2
},
{
"damage": 10
},
{
"area": 0.15
},
{
"amount": 2
},
{
"cooldown": -0.9
},
{
"damage": 20
},
{
"amount": 3
}
],
"weight": 75,
"behavior": {
"kind": "rain",
"size": 18,
"spread": 110,
"delay": 0.45
}
}
Sources
Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.
- Content registry exported by
boot-CPW8VVmR.js; boss definitions and order exported bysim-BkfBhQfw.js; lazy endgame definitions fromendgame-content-CyuS5vbP.jsandcatalog.generated-JnyrtBzy.js - English names and descriptions from
i18n-en-content--0ALgcKX.js - Names in other languages from the 26
i18n-<code>-contentfiles ofmain-CSuyb4iv.js(data/i18n-names.json)
Code references
- sim-BkfBhQfw.js
c=Math.sqrt(e.rng.next())*n.spread*Math.max(1,.8*r.area) - sim-BkfBhQfw.js
let u=n.delay+e.rng.next()*r.duration - i18n-ja-content-DO6GrqHt.js
"content.weapon.potato-rain.name":["ポテトの雨"]