Golden Harvest
Golden Harvest is an evolution in tibo.dog. In-game description: “A downpour of golden potatoes. Kills can drop gold.”
Overview
Golden Harvest is the evolution of Potato Rain. A chest can evolve it once Potato Rain is at max level and Tibo owns Golden Fry (see Evolutions and Chests). Every 3 seconds it calls 20 golden potatoes (21 with Tibo's base +1 amount). Each deals 110 damage in a blast of about 25 units (18 × 1.4 area), knocking pests back. It also adds a chance for each pest it kills to drop gold.
Compared with a max-level Potato Rain (14 potatoes, 54 damage, every 4.1 s), it drops more potatoes, hits about twice as hard and fires more often. Its landing area is also wider: a radius of about 146 units instead of 110.
How it works
- Potatoes land the same way as Potato Rain's: random points around Tibo, each after 0.4 s plus a random time of up to the weapon's duration (2 s, or 2.5 s with Tibo's base +25% duration).
- Gold on kill. Each potato hit tags the pest with
goldOnKill0.1. When the pest dies, that value is added to its normal gold-drop chance, so a golden potato kill has a 10-percentage-point higher chance to drop a gold coin.[1] - The tag is overwritten by each later hit, so only the last hit before the pest dies decides whether the bonus applies. A pest that a golden potato damages but another weapon finishes off does not get it.
Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still, facing right, with 8 pests in a line 20 to 90 units to his right): it called 21 potatoes on the same tick every 3 s, each with a blast radius of 25.2 and 110 damage. All three seeds gave the same figures.
Tips
- Golden Fry raises gold gain, and it stays in your build after the evolution, so each extra coin from Golden Harvest is worth more.
Stats
Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.
Evolutions have no level-ups in the game data; they use these fixed raw values.
| Stat | Value |
|---|---|
| Damage | 110 |
| Cooldown (s) | 3 |
| Amount | 20 |
| Area | 1.4 |
| Speed | 0 |
| Duration (s) | 2 |
| Pierce | 0 |
| Knockback | 1 |
| Interval (s) | 0.1 |
Behaviour parameters
Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.
| Parameter | Value |
|---|---|
kind |
rain |
size |
18 |
spread |
130 |
delay |
0.4 |
goldOnKill |
0.1 |
Obtaining
- Get
Potato Rain to level 8 while owning
Golden Fry (any level), then open a chest. See Evolutions.
Names in other languages
Verified: the name the game shows when another language is selected in Settings, from its translation files.[2] See Languages.
Show names in 26 languages
| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | zh-CN |
黄金丰收 |
| 繁體中文 · Traditional Chinese (Taiwan) | zh-TW |
黃金豐收 |
| 日本語 · Japanese | ja |
黄金収穫 |
| 한국어 · Korean | ko |
황금 수확 |
| Español · Spanish | es |
Cosecha dorada |
| हिन्दी · Hindi | hi |
गोल्डन फसल |
| Deutsch · German | de |
Goldene Ernte |
| Français · French | fr |
Récolte dorée |
| Português (Brasil) · Brazilian Portuguese | pt |
Colheita dourada |
| Türkçe · Turkish | tr |
Altın Hasat |
| Bahasa Indonesia · Indonesian | id |
Panen Emas |
| Русский · Russian | ru |
Золотой урожай |
| Bahasa Melayu · Malay | ms |
Tuaian Emas |
| Filipino | fil |
Gintong Ani |
| मराठी · Marathi | mr |
सोनेरी सुगी |
| Tiếng Việt · Vietnamese | vi |
Mùa Khoai Vàng |
| తెలుగు · Telugu | te |
బంగారు పంట |
| தமிழ் · Tamil | ta |
தங்க அறுவடை |
| বাংলা · Bengali | bn |
সোনালি ফসল |
| ไทย · Thai | th |
เก็บเกี่ยวทองคำ |
| Hausa | ha |
Girbin Zinariya |
| Naijá · Nigerian Pidgin | pcm |
Golden Harvest |
| العربية · Arabic | ar |
الحصاد الذهبي |
| فارسی · Persian | fa |
خرمن طلایی |
| עברית · Hebrew | he |
קציר הזהב |
| اردو · Urdu | ur |
سنہری فصل |
Data
Show raw game data
{
"id": "golden-harvest",
"tier": "evolved",
"base": {
"damage": 110,
"cooldown": 3,
"amount": 20,
"area": 1.4,
"speed": 0,
"duration": 2,
"pierce": 0,
"knockback": 1,
"interval": 0.1
},
"behavior": {
"kind": "rain",
"size": 18,
"spread": 130,
"delay": 0.4,
"goldOnKill": 0.1
},
"from": "potato-rain",
"catalyst": "golden-fry"
}
Sources
Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.
- Content registry exported by
boot-CPW8VVmR.js; boss definitions and order exported bysim-BkfBhQfw.js; lazy endgame definitions fromendgame-content-CyuS5vbP.jsandcatalog.generated-JnyrtBzy.js - English names and descriptions from
i18n-en-content--0ALgcKX.js - Names in other languages from the 26
i18n-<code>-contentfiles ofmain-CSuyb4iv.js(data/i18n-names.json)
Code references
- sim-BkfBhQfw.js
r.next()<n.goldChance[t]+n.killGold[t] - i18n-ja-content-DO6GrqHt.js
"content.weapon.golden-harvest.name":["黄金収穫"]