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Golden Harvest

Golden Harvest is an evolution in tibo.dog. In-game description: “A downpour of golden potatoes. Kills can drop gold.”

Overview

Golden Harvest is the evolution of Potato Rain. A chest can evolve it once Potato Rain is at max level and Tibo owns Golden Fry (see Evolutions and Chests). Every 3 seconds it calls 20 golden potatoes (21 with Tibo's base +1 amount). Each deals 110 damage in a blast of about 25 units (18 × 1.4 area), knocking pests back. It also adds a chance for each pest it kills to drop gold.

Compared with a max-level Potato Rain (14 potatoes, 54 damage, every 4.1 s), it drops more potatoes, hits about twice as hard and fires more often. Its landing area is also wider: a radius of about 146 units instead of 110.

How it works

  • Potatoes land the same way as Potato Rain's: random points around Tibo, each after 0.4 s plus a random time of up to the weapon's duration (2 s, or 2.5 s with Tibo's base +25% duration).
  • Gold on kill. Each potato hit tags the pest with goldOnKill 0.1. When the pest dies, that value is added to its normal gold-drop chance, so a golden potato kill has a 10-percentage-point higher chance to drop a gold coin.[1]
  • The tag is overwritten by each later hit, so only the last hit before the pest dies decides whether the bonus applies. A pest that a golden potato damages but another weapon finishes off does not get it.

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still, facing right, with 8 pests in a line 20 to 90 units to his right): it called 21 potatoes on the same tick every 3 s, each with a blast radius of 25.2 and 110 damage. All three seeds gave the same figures.

Tips

  • Golden Fry raises gold gain, and it stays in your build after the evolution, so each extra coin from Golden Harvest is worth more.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Evolutions have no level-ups in the game data; they use these fixed raw values.

Stat Value
Damage 110
Cooldown (s) 3
Amount 20
Area 1.4
Speed 0
Duration (s) 2
Pierce 0
Knockback 1
Interval (s) 0.1

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind rain
size 18
spread 130
delay 0.4
goldOnKill 0.1

Obtaining

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[2] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 黄金丰收
繁體中文 · Traditional Chinese (Taiwan) zh-TW 黃金豐收
日本語 · Japanese ja 黄金収穫
한국어 · Korean ko 황금 수확
Español · Spanish es Cosecha dorada
हिन्दी · Hindi hi गोल्डन फसल
Deutsch · German de Goldene Ernte
Français · French fr Récolte dorée
Português (Brasil) · Brazilian Portuguese pt Colheita dourada
Türkçe · Turkish tr Altın Hasat
Bahasa Indonesia · Indonesian id Panen Emas
Русский · Russian ru Золотой урожай
Bahasa Melayu · Malay ms Tuaian Emas
Filipino fil Gintong Ani
मराठी · Marathi mr सोनेरी सुगी
Tiếng Việt · Vietnamese vi Mùa Khoai Vàng
తెలుగు · Telugu te బంగారు పంట
தமிழ் · Tamil ta தங்க அறுவடை
বাংলা · Bengali bn সোনালি ফসল
ไทย · Thai th เก็บเกี่ยวทองคำ
Hausa ha Girbin Zinariya
Naijá · Nigerian Pidgin pcm Golden Harvest
العربية · Arabic ar الحصاد الذهبي
فارسی · Persian fa خرمن طلایی
עברית · Hebrew he קציר הזהב
اردو · Urdu ur سنہری فصل

Data

Show raw game data
{
  "id": "golden-harvest",
  "tier": "evolved",
  "base": {
    "damage": 110,
    "cooldown": 3,
    "amount": 20,
    "area": 1.4,
    "speed": 0,
    "duration": 2,
    "pierce": 0,
    "knockback": 1,
    "interval": 0.1
  },
  "behavior": {
    "kind": "rain",
    "size": 18,
    "spread": 130,
    "delay": 0.4,
    "goldOnKill": 0.1
  },
  "from": "potato-rain",
  "catalyst": "golden-fry"
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js r.next()<n.goldChance[t]+n.killGold[t]
  2. i18n-ja-content-DO6GrqHt.js "content.weapon.golden-harvest.name":["黄金収穫"]