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Gratin Arc

Gratin Arc is an evolution in tibo.dog. In-game description: “A cheesy arc that chains far and crits often.”

Overview

Gratin Arc is the evolution of Starch Chain. Every second it sends 3 cheesy arcs (a raw amount of 2 plus the +1 base amount bonus every non-aura weapon gets, see Stats), each starting at the nearest pest within 170 units and jumping up to 10 times, so a single arc can hit 11 enemies for 30 damage each. Jumps reach 85 units instead of Starch Chain's 70, and every hit gets +25% crit chance on top of Tibo's own.

You get it by opening a chest while Starch Chain is level 8 and you own Hot Sauce at any level. Gratin Arc can still take part in the Starch Supercell union with a maxed Starch Bolt. See Evolutions and Chests.

How it works

The chaining follows the same rules as Starch Chain: pierce is the number of jumps (capped at 60), each jump goes to the nearest enemy not yet hit by that arc, and jump distance scales with the square root of area.

The crit bonus is added straight to the hit's crit chance, after Tibo's crit points have been converted into a chance (see Stats). It is not subject to the diminishing returns that apply to crit points.[1] For example, with no other crit sources, Hot Sauce at level 5 gives 0.3 crit points, about a 23% crit chance, so Gratin Arc hits crit about 48% of the time. A crit multiplies damage by 2 plus Tibo's crit damage.

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; 14 pests held in a line, 30 units apart, from 30 units to Tibo's right): three arcs 0.1 s apart every 1 s each hit the 11 nearest pests; some hits dealt 60, the crits. All three seeds gave the same figures.

Tips

  • Keep levelling Hot Sauce after the evolution: its crit chance stacks with the arc's flat +25%.
  • Extra pierce turns into extra jumps here too, and extra amount adds whole arcs.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Evolutions have no level-ups in the game data; they use these fixed raw values.

Stat Value
Damage 30
Cooldown (s) 1
Amount 2
Area 1
Speed 0
Duration (s) 0
Pierce 10
Knockback 0.4
Interval (s) 0.1

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind chain
range 170
jump 85
critBonus 0.25

Obtaining

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[2] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 焗薯电弧
繁體中文 · Traditional Chinese (Taiwan) zh-TW 焗烤電弧
日本語 · Japanese ja グラタンアーク
한국어 · Korean ko 그라탱 아크
Español · Spanish es Arco gratinado
हिन्दी · Hindi hi ग्रैटिन आर्क
Deutsch · German de Gratinbogen
Français · French fr Arc gratiné
Português (Brasil) · Brazilian Portuguese pt Arco gratinado
Türkçe · Turkish tr Graten Yayı
Bahasa Indonesia · Indonesian id Sambaran Gratin
Русский · Russian ru Дуга гратена
Bahasa Melayu · Malay ms Lengkung Gratin
Filipino fil Arkong Gratin
मराठी · Marathi mr ग्रॅटिन कमान
Tiếng Việt · Vietnamese vi Hồ Quang Gratin
తెలుగు · Telugu te చీజ్ మెరుపు
தமிழ் · Tamil ta சீஸ் மின்னல்
বাংলা · Bengali bn গ্র্যাটিন আর্ক
ไทย · Thai th สายฟ้ากราแตง
Hausa ha Bakan Cuku
Naijá · Nigerian Pidgin pcm Gratin Arc
العربية · Arabic ar قوس الغراتان
فارسی · Persian fa قوس گراتن
עברית · Hebrew he קשת גרטן
اردو · Urdu ur پنیری قوس

Data

Show raw game data
{
  "id": "gratin-arc",
  "tier": "evolved",
  "base": {
    "damage": 30,
    "cooldown": 1,
    "amount": 2,
    "area": 1,
    "speed": 0,
    "duration": 0,
    "pierce": 10,
    "knockback": 0.4,
    "interval": 0.1
  },
  "behavior": {
    "kind": "chain",
    "range": 170,
    "jump": 85,
    "critBonus": 0.25
  },
  "from": "starch-chain",
  "catalyst": "hot-sauce"
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js let u=s.critChance+o.critBonus[r];u>0&&e.rng.next()<u&&(d*=s.critMult,f=!0)
  2. i18n-ja-content-DO6GrqHt.js "content.weapon.gratin-arc.name":["グラタンアーク"]