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Gravy Flood

Gravy Flood is an evolution in tibo.dog. In-game description: “Gravy pools grow and drift after Tibo.”

Overview

Gravy Flood is the evolution of Gravy Boat. You get it by opening a chest with a max-level Gravy Boat and Potato Magnet at any level. It pours more and larger gravy pools, picks targets from a wider range, and its pools grow and slowly slide after Tibo instead of staying where they landed.

How it works

  • Casting. The flood fires when a pest is within 150 units (Gravy Boat: 100). It drops each pool on a random pest in that range. Its own Amount of 4 plus Tibo's built-in +1 (see Stats) gives 5 pools per cast, 0.1 s apart, every 3 s before cooldown bonuses.
  • Pools. A pool starts with a radius of 22 × Area (35 units at the base 1.6 area) and deals the weapon's damage to every pest inside it every 0.35 s. With no bonuses, it lasts 4 s × 1.25 = 5 s.
  • Grow and follow. While a pool lives, its radius grows by 5 units per second, and it moves toward Tibo at 18 units per second.[1] Area bonuses scale the starting size, but the growth rate is fixed, so a 5 s pool ends about 25 units wider than it started.

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still, facing right, with 8 pests in a line 20 to 90 units to his right): it poured 5 pools 0.1 s apart every 3 s, each starting at radius 35.3 with a 5 s lifetime and a 0.35 s tick. All three seeds gave the same figures.

Tips

  • Tibo's base move speed is 62, so the pools trail well behind him when he runs. If you circle around a spot, the pools gather under him and the pests chasing him.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Evolutions have no level-ups in the game data; they use these fixed raw values.

Stat Value
Damage 18
Cooldown (s) 3
Amount 4
Area 1.6
Speed 0
Duration (s) 4
Pierce 0
Knockback 0
Interval (s) 0.1

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind pool
shape splat
size 22
hitInterval 0.35
range 150
grow 0.5
follow 18

Obtaining

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[2] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 肉汁洪流
繁體中文 · Traditional Chinese (Taiwan) zh-TW 肉汁洪流
日本語 · Japanese ja グレービー洪水
한국어 · Korean ko 그레이비 홍수
Español · Spanish es Inundación de salsa
हिन्दी · Hindi hi ग्रेवी बाढ़
Deutsch · German de Soßenflut
Français · French fr Crue de sauce
Português (Brasil) · Brazilian Portuguese pt Mar de molho
Türkçe · Turkish tr Sos Seli
Bahasa Indonesia · Indonesian id Banjir Saus
Русский · Russian ru Потоп подливы
Bahasa Melayu · Malay ms Banjir Kuah
Filipino fil Baha ng Gravy
मराठी · Marathi mr रस्सा-पूर
Tiếng Việt · Vietnamese vi Lũ Nước Sốt
తెలుగు · Telugu te గ్రేవీ వరద
தமிழ் · Tamil ta குழம்பு வெள்ளம்
বাংলা · Bengali bn ঝোলের বন্যা
ไทย · Thai th เกรวี่ทะลัก
Hausa ha Ambaliyar Miya
Naijá · Nigerian Pidgin pcm Stew Flood
العربية · Arabic ar طوفان المرق
فارسی · Persian fa سیل گریوی
עברית · Hebrew he מבול רוטב
اردو · Urdu ur شوربے کا سیلاب

Data

Show raw game data
{
  "id": "gravy-flood",
  "tier": "evolved",
  "base": {
    "damage": 18,
    "cooldown": 3,
    "amount": 4,
    "area": 1.6,
    "speed": 0,
    "duration": 4,
    "pierce": 0,
    "knockback": 0,
    "interval": 0.1
  },
  "behavior": {
    "kind": "pool",
    "shape": "splat",
    "size": 22,
    "hitInterval": 0.35,
    "range": 150,
    "grow": 0.5,
    "follow": 18
  },
  "from": "gravy-boat",
  "catalyst": "potato-magnet"
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js r.x[t]=r.x[t]+a/s*i*n,r.y[t]=r.y[t]+o/s*i*n}let a=r.grow[t];a>0&&(r.radius[t]=r.radius[t]+a*n*10)
  2. i18n-ja-content-DO6GrqHt.js "content.weapon.gravy-flood.name":["グレービー洪水"]