Gravy Flood
Gravy Flood is an evolution in tibo.dog. In-game description: “Gravy pools grow and drift after Tibo.”
Overview
Gravy Flood is the evolution of Gravy Boat. You get it by opening a chest with a max-level Gravy Boat and Potato Magnet at any level. It pours more and larger gravy pools, picks targets from a wider range, and its pools grow and slowly slide after Tibo instead of staying where they landed.
How it works
- Casting. The flood fires when a pest is within 150 units (Gravy Boat: 100). It drops each pool on a random pest in that range. Its own Amount of 4 plus Tibo's built-in +1 (see Stats) gives 5 pools per cast, 0.1 s apart, every 3 s before cooldown bonuses.
- Pools. A pool starts with a radius of 22 × Area (35 units at the base 1.6 area) and deals the weapon's damage to every pest inside it every 0.35 s. With no bonuses, it lasts 4 s × 1.25 = 5 s.
- Grow and follow. While a pool lives, its radius grows by 5 units per second, and it moves toward Tibo at 18 units per second.[1] Area bonuses scale the starting size, but the growth rate is fixed, so a 5 s pool ends about 25 units wider than it started.
Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still, facing right, with 8 pests in a line 20 to 90 units to his right): it poured 5 pools 0.1 s apart every 3 s, each starting at radius 35.3 with a 5 s lifetime and a 0.35 s tick. All three seeds gave the same figures.
Tips
- Tibo's base move speed is 62, so the pools trail well behind him when he runs. If you circle around a spot, the pools gather under him and the pests chasing him.
Stats
Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.
Evolutions have no level-ups in the game data; they use these fixed raw values.
| Stat | Value |
|---|---|
| Damage | 18 |
| Cooldown (s) | 3 |
| Amount | 4 |
| Area | 1.6 |
| Speed | 0 |
| Duration (s) | 4 |
| Pierce | 0 |
| Knockback | 0 |
| Interval (s) | 0.1 |
Behaviour parameters
Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.
| Parameter | Value |
|---|---|
kind |
pool |
shape |
splat |
size |
22 |
hitInterval |
0.35 |
range |
150 |
grow |
0.5 |
follow |
18 |
Obtaining
- Get
Gravy Boat to level 8 while owning
Potato Magnet (any level), then open a chest. See Evolutions.
Names in other languages
Verified: the name the game shows when another language is selected in Settings, from its translation files.[2] See Languages.
Show names in 26 languages
| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | zh-CN |
肉汁洪流 |
| 繁體中文 · Traditional Chinese (Taiwan) | zh-TW |
肉汁洪流 |
| 日本語 · Japanese | ja |
グレービー洪水 |
| 한국어 · Korean | ko |
그레이비 홍수 |
| Español · Spanish | es |
Inundación de salsa |
| हिन्दी · Hindi | hi |
ग्रेवी बाढ़ |
| Deutsch · German | de |
Soßenflut |
| Français · French | fr |
Crue de sauce |
| Português (Brasil) · Brazilian Portuguese | pt |
Mar de molho |
| Türkçe · Turkish | tr |
Sos Seli |
| Bahasa Indonesia · Indonesian | id |
Banjir Saus |
| Русский · Russian | ru |
Потоп подливы |
| Bahasa Melayu · Malay | ms |
Banjir Kuah |
| Filipino | fil |
Baha ng Gravy |
| मराठी · Marathi | mr |
रस्सा-पूर |
| Tiếng Việt · Vietnamese | vi |
Lũ Nước Sốt |
| తెలుగు · Telugu | te |
గ్రేవీ వరద |
| தமிழ் · Tamil | ta |
குழம்பு வெள்ளம் |
| বাংলা · Bengali | bn |
ঝোলের বন্যা |
| ไทย · Thai | th |
เกรวี่ทะลัก |
| Hausa | ha |
Ambaliyar Miya |
| Naijá · Nigerian Pidgin | pcm |
Stew Flood |
| العربية · Arabic | ar |
طوفان المرق |
| فارسی · Persian | fa |
سیل گریوی |
| עברית · Hebrew | he |
מבול רוטב |
| اردو · Urdu | ur |
شوربے کا سیلاب |
Data
Show raw game data
{
"id": "gravy-flood",
"tier": "evolved",
"base": {
"damage": 18,
"cooldown": 3,
"amount": 4,
"area": 1.6,
"speed": 0,
"duration": 4,
"pierce": 0,
"knockback": 0,
"interval": 0.1
},
"behavior": {
"kind": "pool",
"shape": "splat",
"size": 22,
"hitInterval": 0.35,
"range": 150,
"grow": 0.5,
"follow": 18
},
"from": "gravy-boat",
"catalyst": "potato-magnet"
}
Sources
Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.
- Content registry exported by
boot-CPW8VVmR.js; boss definitions and order exported bysim-BkfBhQfw.js; lazy endgame definitions fromendgame-content-CyuS5vbP.jsandcatalog.generated-JnyrtBzy.js - English names and descriptions from
i18n-en-content--0ALgcKX.js - Names in other languages from the 26
i18n-<code>-contentfiles ofmain-CSuyb4iv.js(data/i18n-names.json)
Code references
- sim-BkfBhQfw.js
r.x[t]=r.x[t]+a/s*i*n,r.y[t]=r.y[t]+o/s*i*n}let a=r.grow[t];a>0&&(r.radius[t]=r.radius[t]+a*n*10) - i18n-ja-content-DO6GrqHt.js
"content.weapon.gravy-flood.name":["グレービー洪水"]