Starch Chain
Starch Chain is a base weapon in tibo.dog. In-game description: “A spark that jumps from enemy to enemy.”
Overview
Starch Chain fires a spark at the nearest pest within 150 units of Tibo, which then jumps from enemy to enemy. Each arc hits the first target and then makes 3 more jumps, so it damages up to 4 enemies for 14 each. Every 1.8 seconds it fires 2 arcs: a raw amount of 1 plus the +1 base amount bonus every non-aura weapon gets (see Stats). Levels add jumps (7 jumps, or 8 enemies per arc, at level 8), raise damage to 38 and add a third arc.
It is offered on level-up and can be given by poteto's gift chest. At level 8 a chest evolves it into Gratin Arc if you own Hot Sauce. Paired with a maxed Starch Bolt it can instead unite into Starch Supercell. See Evolutions.
How it works
- Pierce is the jump count. After the first hit, the spark jumps once per point of pierce, capped at 60, so pierce bonuses from passives and items lengthen the chain.[1]
- Each jump goes to the nearest enemy not yet hit by this arc, as long as it is within 70 units of the previous target. If nothing is close enough, the chain stops early. The jump distance grows with the square root of area: double area gives about 1.4 times the jump distance.
- Every link deals full damage. There is no falloff along the chain.
- Arcs are separate. The arcs of one cast fire 0.2 s apart and each starts again from the nearest enemy, so later arcs can hit the same pests as the first.
- Like Starch Bolt, the weapon only fires when an enemy is within its 150-unit range.
Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; 14 pests held in a line, 30 units apart, from 30 units to Tibo's right): at level 1 two arcs 0.2 s apart every 1.8 s each hit the 4 nearest pests; at level 8 three arcs each hit the 8 nearest pests. All three seeds gave the same figures.
Tips
- Starch Chain does most of its work when pests are packed within 70 units of each other. Against spread-out enemies the chain ends early.
- Pierce bonuses are worth more here than on most weapons, because each point is a whole extra target per arc.
Stats
Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.
Level progression
Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.
| Level | Change | Damage | Amount | Pierce |
|---|---|---|---|---|
| 1 | Acquired | 14 | 1 | 3 |
| 2 | +1 pierce | 14 | 1 | 4 |
| 3 | +6 damage | 20 | 1 | 4 |
| 4 | +1 amount | 20 | 2 | 4 |
| 5 | +1 pierce | 20 | 2 | 5 |
| 6 | +8 damage | 28 | 2 | 5 |
| 7 | +2 pierce | 28 | 2 | 7 |
| 8 | +10 damage | 38 | 2 | 7 |
Base values
| Stat | Level 1 |
|---|---|
| Damage | 14 |
| Cooldown (s) | 1.8 |
| Amount | 1 |
| Area | 1 |
| Speed | 0 |
| Duration (s) | 0 |
| Pierce | 3 |
| Knockback | 0.3 |
| Interval (s) | 0.2 |
Behaviour parameters
Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.
| Parameter | Value |
|---|---|
kind |
chain |
range |
150 |
jump |
70 |
Obtaining
- Offered as a card on level-up (offer weight 80).
- Can be given by poteto's visit (listed in
poteto.newWeapons).
Evolution
| Result | Requires | Type |
|---|---|---|
| Evolution | ||
| Union |
Names in other languages
Verified: the name the game shows when another language is selected in Settings, from its translation files.[2] See Languages.
Show names in 26 languages
| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | zh-CN |
淀粉连锁 |
| 繁體中文 · Traditional Chinese (Taiwan) | zh-TW |
澱粉連鎖 |
| 日本語 · Japanese | ja |
でんぷんチェーン |
| 한국어 · Korean | ko |
전분 연쇄 |
| Español · Spanish | es |
Cadena de almidón |
| हिन्दी · Hindi | hi |
स्टार्च चेन |
| Deutsch · German | de |
Stärkekette |
| Français · French | fr |
Chaîne d’amidon |
| Português (Brasil) · Brazilian Portuguese | pt |
Corrente de amido |
| Türkçe · Turkish | tr |
Nişasta Zinciri |
| Bahasa Indonesia · Indonesian | id |
Rantai Pati |
| Русский · Russian | ru |
Крахмальная цепь |
| Bahasa Melayu · Malay | ms |
Rantai Kanji |
| Filipino | fil |
Kadena ng Almirol |
| मराठी · Marathi | mr |
स्टार्च साखळी |
| Tiếng Việt · Vietnamese | vi |
Xích Tinh Bột |
| తెలుగు · Telugu | te |
గంజి గొలుసు |
| தமிழ் · Tamil | ta |
மாவுச் சங்கிலி |
| বাংলা · Bengali | bn |
স্টার্চ চেইন |
| ไทย · Thai | th |
แป้งมันลูกโซ่ |
| Hausa | ha |
Sarƙar Sitaci |
| Naijá · Nigerian Pidgin | pcm |
Starch Chain |
| العربية · Arabic | ar |
سلسلة النشا |
| فارسی · Persian | fa |
زنجیر نشاسته |
| עברית · Hebrew | he |
שרשרת עמילן |
| اردو · Urdu | ur |
نشاستہ زنجیر |
Data
Show raw game data
{
"id": "starch-chain",
"tier": "base",
"base": {
"damage": 14,
"cooldown": 1.8,
"amount": 1,
"area": 1,
"speed": 0,
"duration": 0,
"pierce": 3,
"knockback": 0.3,
"interval": 0.2
},
"levels": [
{
"pierce": 1
},
{
"damage": 6
},
{
"amount": 1
},
{
"pierce": 1
},
{
"damage": 8
},
{
"pierce": 2
},
{
"damage": 10
}
],
"weight": 80,
"behavior": {
"kind": "chain",
"range": 150,
"jump": 70
}
}
Sources
Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.
- Content registry exported by
boot-CPW8VVmR.js; boss definitions and order exported bysim-BkfBhQfw.js; lazy endgame definitions fromendgame-content-CyuS5vbP.jsandcatalog.generated-JnyrtBzy.js - English names and descriptions from
i18n-en-content--0ALgcKX.js - Names in other languages from the 26
i18n-<code>-contentfiles ofmain-CSuyb4iv.js(data/i18n-names.json)
Code references
- sim-BkfBhQfw.js
Uh(e,c,l,r.pierce===-1?60:Math.min(60,r.pierce),n.jump*Math.sqrt(r.area),s) - i18n-ja-content-DO6GrqHt.js
"content.weapon.starch-chain.name":["でんぷんチェーン"]