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Factory Reset

Factory Reset is an evolution in tibo.dog. In-game description: “A full reset. Clears the screen, keeps the drops, heals Tibo.”

Overview

Factory Reset is the evolution of Reset Button. A chest can evolve it once Reset Button is at max level and Tibo owns Four-Eyed Spud (see Evolutions). It still kills every pest in the play area and clears enemy bullets. Unlike Reset Button, it lets pests drop their loot, leaves pickups on the ground and heals Tibo by 30 HP. Bosses take 8% of their max HP instead of 5%.

Its base cooldown is 45 s, compared with 59.9 s for a max-level Reset Button. The 15 s floor for this kind of weapon still applies.

How it works

  • Kills with drops. keepDrops turns off both drawbacks of Reset Button. Pests it kills drop their XP, gold and other loot normally, and the pickup-erasing step is skipped.
  • Boss hit. bossHitMult 1.6 multiplies the 5% boss hit (reset.bossHitFraction) to 8% of each boss's max HP. As with Reset Button, this hit cannot bring a boss below 1 HP.
  • Heal. Each activation restores 30 HP, capped at Tibo's max HP.[1]
  • Like Reset Button, it only affects things overlapping the 320 × 320 play area centred on Tibo. It fires whenever it is off cooldown and any pest or boss is alive.

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; 17 pests held at offsets from Tibo between 140 and 180 units along each axis and on the diagonal): the same pests died as with Reset Button: those overlapping the 320 × 320 square centred on Tibo, including the corner at (160, 160). All three seeds gave the same figures.

Tips

  • Each activation kills a screen of pests and their drops land on the ground. Moving through the area afterwards with a large pickup range (Potato Magnet) collects that XP quickly.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Evolutions have no level-ups in the game data; they use these fixed raw values.

Stat Value
Damage 0
Cooldown (s) 45
Amount 1
Area 1
Speed 0
Duration (s) 0
Pierce 0
Knockback 1
Interval (s) 0.1

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind nuke
keepDrops true
bossHitMult 1.6
heal 30

Obtaining

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[2] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 出厂Reset
繁體中文 · Traditional Chinese (Taiwan) zh-TW 原廠Reset
日本語 · Japanese ja Factory Reset
한국어 · Korean ko Factory Reset
Español · Spanish es Factory Reset
हिन्दी · Hindi hi Factory Reset
Deutsch · German de Werks-Reset
Français · French fr Factory Reset
Português (Brasil) · Brazilian Portuguese pt Reset de fábrica
Türkçe · Turkish tr Factory Reset
Bahasa Indonesia · Indonesian id Reset Pabrik
Русский · Russian ru Заводской Reset
Bahasa Melayu · Malay ms Reset Kilang
Filipino fil Factory Reset
मराठी · Marathi mr Factory Reset
Tiếng Việt · Vietnamese vi Reset Gốc
తెలుగు · Telugu te ఫ్యాక్టరీ Reset
தமிழ் · Tamil ta ஃபேக்டரி Reset
বাংলা · Bengali bn Factory Reset
ไทย · Thai th Reset ค่าโรงงาน
Hausa ha Factory Reset
Naijá · Nigerian Pidgin pcm Factory Reset
العربية · Arabic ar Reset المصنع
فارسی · Persian fa Reset کارخانه
עברית · Hebrew he Reset יצרן
اردو · Urdu ur فیکٹری Reset

Data

Show raw game data
{
  "id": "factory-reset",
  "tier": "evolved",
  "base": {
    "damage": 0,
    "cooldown": 45,
    "amount": 1,
    "area": 1,
    "speed": 0,
    "duration": 0,
    "pierce": 0,
    "knockback": 1,
    "interval": 0.1
  },
  "behavior": {
    "kind": "nuke",
    "keepDrops": true,
    "bossHitMult": 1.6,
    "heal": 30
  },
  "from": "reset-button",
  "catalyst": "four-eyed-spud"
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js n.heal!==void 0&&us(e,n.heal)
  2. i18n-ja-content-DO6GrqHt.js "content.weapon.factory-reset.name":["Factory Reset"]