Seed Potato
Seed Potato is a base weapon in tibo.dog. In-game description: “Tibo tosses a seed potato onto the nearest crowd. It sprouts in three stages and zaps pests around it every second. Walk over it to harvest a burst that grows with the stage and catch the potato to throw again. Left alone, it bursts weakly after 8 s.”
Overview
Seed Potato is a planting weapon. Tibo tosses a seed potato next to nearby pests, where it grows through three stages and zaps pests around it once per second. Walking over the plant harvests it for a burst that gets much stronger with each stage, and the potato goes back into Tibo's hand. A plant left alone bursts weakly after 8 s.
At level 1 Tibo can have one plant out at a time and the weapon's damage is 30. Levelling raises damage to 72 and area to 1.2. Extra amount from passives or items allows more plants at once, up to 4. It is a base weapon offered on level-up. At max level, with Fertilizer owned, a chest evolves it into Potato Patch (see Evolutions).
How it works
- Throwing. Tibo throws only when a pest is within 90 units. The seed aims at the nearest pest at least 30 units away. If every pest in range is closer than that, it lands 30 units towards the nearest one. Throws are at least 0.25 s × cooldown multiplier apart, and the seed flies for 0.35 s.
- Plant limit. The number of plants out at once is 1 plus Tibo's amount bonuses from passives and items, capped at 4. Unlike most weapons, the base +1 amount every weapon gets (see Stats) is subtracted here, so with no amount bonuses only one plant is out at a time.[1]
- Growing. A planted seed is at stage 1, reaches stage 2 after 1.2 s and stage 3 after 2.4 s. The duration stat speeds this up.[2]
- Zaps. From the moment it lands, the plant zaps every pest within 30 × area units once per second, for 0.3 × damage × stage (0.3×, 0.6× or 0.9×). Zaps cause no knockback.
- Harvest. Tibo harvests a plant by coming within 24 units of it. Extra pickup range adds a quarter of the extra radius, up to 34 units. The harvest bursts for damage × (1 + 1.5 × (stage − 1)), that is 1×, 2.5× or 4×, in a radius of (30 + 8 × stage) × area. The potato is then ready to throw again.[3]
- Golden harvest. A stage 3 harvest has a 0.5 × luck chance to also drop 4 gold coins. Each coin is worth 1 × (1 + curses taken).
- Left alone. After 8 s an unharvested plant bursts by itself for 0.6 × damage in a radius of 38 × area, with no knockback, and leaves a spent potato. Walk over it to catch it. It returns to Tibo's hand on its own once he is more than 160 units away.
Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still, facing right, with 8 pests in a line 20 to 90 units to his right): zaps came once per second (59–60 ticks) and dealt 9, 18 or 27 at level 1, that is 0.3, 0.6 and 0.9 × 30 for stages 1 to 3. All three seeds gave the same figures.
Tips
- Wait for stage 3 (2.4 s after landing) before walking over a plant. A stage 3 harvest deals 4 times the damage of a stage 1 harvest over a larger radius. The plant also zaps harder while it grows.
- Do not leave plants to time out. The 8 s self-burst deals only 0.6× damage, less than even a stage 1 harvest.
- Luck adds gold to stage 3 harvests. Duration bonuses make the plants ripen sooner.
- With a large pickup range the harvest reach (up to 34) is more than the 30-unit minimum throw. A seed thrown at a pest right next to Tibo can then be harvested at stage 1 the moment it lands. Step away from the plant if you want it to ripen.
Stats
Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.
Level progression
Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.
| Level | Change | Damage | Area |
|---|---|---|---|
| 1 | Acquired | 30 | 1 |
| 2 | +6 damage | 36 | 1 |
| 3 | +6 damage | 42 | 1 |
| 4 | +6 damage, +0.1 area | 48 | 1.1 |
| 5 | +6 damage | 54 | 1.1 |
| 6 | +6 damage | 60 | 1.1 |
| 7 | +6 damage, +0.1 area | 66 | 1.2 |
| 8 | +6 damage | 72 | 1.2 |
Base values
| Stat | Level 1 |
|---|---|
| Damage | 30 |
| Cooldown (s) | 0 |
| Amount | 1 |
| Area | 1 |
| Speed | 0 |
| Duration (s) | 1 |
| Pierce | 99 |
| Knockback | 1 |
| Interval (s) | 0.1 |
Behaviour parameters
Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.
| Parameter | Value |
|---|---|
kind |
bigUpdate |
variant.kind |
seedPotato |
variant.rule.throwSec |
0.25 |
variant.rule.minThrow |
30 |
variant.rule.maxThrow |
90 |
variant.rule.flightSec |
0.35 |
variant.rule.stageSec |
1.2 |
variant.rule.selfSec |
8 |
variant.rule.zapSec |
1 |
variant.rule.zapR |
30 |
variant.rule.zapK |
0.3 |
variant.rule.reach |
24 |
variant.rule.reachK |
0.25 |
variant.rule.maxReach |
34 |
variant.rule.burstR |
30 |
variant.rule.stageR |
8 |
variant.rule.burstK |
1.5 |
variant.rule.selfK |
0.6 |
variant.rule.leashR |
160 |
variant.rule.maxPlants |
4 |
variant.rule.luckK |
0.5 |
variant.rule.goldCoins |
4 |
Obtaining
- Offered as a card on level-up (offer weight 80).
Evolution
| Result | Requires | Type |
|---|---|---|
| Evolution |
Names in other languages
Verified: the name the game shows when another language is selected in Settings, from its translation files.[4] See Languages.
Show names in 26 languages
| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | zh-CN |
种薯 |
| 繁體中文 · Traditional Chinese (Taiwan) | zh-TW |
種薯 |
| 日本語 · Japanese | ja |
種いも |
| 한국어 · Korean | ko |
씨감자 |
| Español · Spanish | es |
Papa semilla |
| हिन्दी · Hindi | hi |
बीज आलू |
| Deutsch · German | de |
Saatkartoffel |
| Français · French | fr |
Patate de semence |
| Português (Brasil) · Brazilian Portuguese | pt |
Batata-semente |
| Türkçe · Turkish | tr |
Tohumluk Patates |
| Bahasa Indonesia · Indonesian | id |
Bibit Kentang |
| Русский · Russian | ru |
Семенная картошка |
| Bahasa Melayu · Malay | ms |
Benih Kentang |
| Filipino | fil |
Binhing Patatas |
| मराठी · Marathi | mr |
बीज बटाटा |
| Tiếng Việt · Vietnamese | vi |
Khoai Giống |
| తెలుగు · Telugu | te |
విత్తన ఆలూ |
| தமிழ் · Tamil | ta |
விதை உருளை |
| বাংলা · Bengali | bn |
বীজ আলু |
| ไทย · Thai | th |
หัวพันธุ์มันฝรั่ง |
| Hausa | ha |
Irin Dankali |
| Naijá · Nigerian Pidgin | pcm |
Seed Potato |
| العربية · Arabic | ar |
بذرة بطاطس |
| فارسی · Persian | fa |
سیبزمینی بذری |
| עברית · Hebrew | he |
תפוד זרע |
| اردو · Urdu | ur |
بیج آلو |
Data
Show raw game data
{
"id": "seed-potato",
"tier": "base",
"base": {
"damage": 30,
"cooldown": 0,
"amount": 1,
"area": 1,
"speed": 0,
"duration": 1,
"pierce": 99,
"knockback": 1,
"interval": 0.1
},
"levels": [
{
"damage": 6
},
{
"damage": 6
},
{
"damage": 6,
"area": 0.1
},
{
"damage": 6
},
{
"damage": 6
},
{
"damage": 6,
"area": 0.1
},
{
"damage": 6
}
],
"weight": 80,
"behavior": {
"kind": "bigUpdate",
"variant": {
"kind": "seedPotato",
"rule": {
"throwSec": 0.25,
"minThrow": 30,
"maxThrow": 90,
"flightSec": 0.35,
"stageSec": 1.2,
"selfSec": 8,
"zapSec": 1,
"zapR": 30,
"zapK": 0.3,
"reach": 24,
"reachK": 0.25,
"maxReach": 34,
"burstR": 30,
"stageR": 8,
"burstK": 1.5,
"selfK": 0.6,
"leashR": 160,
"maxPlants": 4,
"luckK": 0.5,
"goldCoins": 4
}
}
}
}
Sources
Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.
- Content registry exported by
boot-CPW8VVmR.js; boss definitions and order exported bysim-BkfBhQfw.js; lazy endgame definitions fromendgame-content-CyuS5vbP.jsandcatalog.generated-JnyrtBzy.js - English names and descriptions from
i18n-en-content--0ALgcKX.js - Names in other languages from the 26
i18n-<code>-contentfiles ofmain-CSuyb4iv.js(data/i18n-names.json)
Code references
- sim-BkfBhQfw.js
s=Math.min(n.maxPlants,6,Math.max(1,t.raw.amount)+o) - sim-BkfBhQfw.js
o.growth[i]=o.growth[i]+a*r.duration - sim-BkfBhQfw.js
J(e,r.damage*(1+n.burstK*(o-1)),t.src,t.slot,r.knockback) - i18n-ja-content-DO6GrqHt.js
"content.weapon.seed-potato.name":["種いも"]