tibodog.wiki Game v75 Play tibo.dog

Seed Potato

Seed Potato is a base weapon in tibo.dog. In-game description: “Tibo tosses a seed potato onto the nearest crowd. It sprouts in three stages and zaps pests around it every second. Walk over it to harvest a burst that grows with the stage and catch the potato to throw again. Left alone, it bursts weakly after 8 s.”

Overview

Seed Potato is a planting weapon. Tibo tosses a seed potato next to nearby pests, where it grows through three stages and zaps pests around it once per second. Walking over the plant harvests it for a burst that gets much stronger with each stage, and the potato goes back into Tibo's hand. A plant left alone bursts weakly after 8 s.

At level 1 Tibo can have one plant out at a time and the weapon's damage is 30. Levelling raises damage to 72 and area to 1.2. Extra amount from passives or items allows more plants at once, up to 4. It is a base weapon offered on level-up. At max level, with Fertilizer owned, a chest evolves it into Potato Patch (see Evolutions).

How it works

  • Throwing. Tibo throws only when a pest is within 90 units. The seed aims at the nearest pest at least 30 units away. If every pest in range is closer than that, it lands 30 units towards the nearest one. Throws are at least 0.25 s × cooldown multiplier apart, and the seed flies for 0.35 s.
  • Plant limit. The number of plants out at once is 1 plus Tibo's amount bonuses from passives and items, capped at 4. Unlike most weapons, the base +1 amount every weapon gets (see Stats) is subtracted here, so with no amount bonuses only one plant is out at a time.[1]
  • Growing. A planted seed is at stage 1, reaches stage 2 after 1.2 s and stage 3 after 2.4 s. The duration stat speeds this up.[2]
  • Zaps. From the moment it lands, the plant zaps every pest within 30 × area units once per second, for 0.3 × damage × stage (0.3×, 0.6× or 0.9×). Zaps cause no knockback.
  • Harvest. Tibo harvests a plant by coming within 24 units of it. Extra pickup range adds a quarter of the extra radius, up to 34 units. The harvest bursts for damage × (1 + 1.5 × (stage − 1)), that is 1×, 2.5× or 4×, in a radius of (30 + 8 × stage) × area. The potato is then ready to throw again.[3]
  • Golden harvest. A stage 3 harvest has a 0.5 × luck chance to also drop 4 gold coins. Each coin is worth 1 × (1 + curses taken).
  • Left alone. After 8 s an unharvested plant bursts by itself for 0.6 × damage in a radius of 38 × area, with no knockback, and leaves a spent potato. Walk over it to catch it. It returns to Tibo's hand on its own once he is more than 160 units away.

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still, facing right, with 8 pests in a line 20 to 90 units to his right): zaps came once per second (59–60 ticks) and dealt 9, 18 or 27 at level 1, that is 0.3, 0.6 and 0.9 × 30 for stages 1 to 3. All three seeds gave the same figures.

Tips

  • Wait for stage 3 (2.4 s after landing) before walking over a plant. A stage 3 harvest deals 4 times the damage of a stage 1 harvest over a larger radius. The plant also zaps harder while it grows.
  • Do not leave plants to time out. The 8 s self-burst deals only 0.6× damage, less than even a stage 1 harvest.
  • Luck adds gold to stage 3 harvests. Duration bonuses make the plants ripen sooner.
  • With a large pickup range the harvest reach (up to 34) is more than the 30-unit minimum throw. A seed thrown at a pest right next to Tibo can then be harvested at stage 1 the moment it lands. Step away from the plant if you want it to ripen.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Level progression

Each level-up adds the listed change to the weapon's raw values. Totals are cumulative.

Level Change Damage Area
1 Acquired 30 1
2 +6 damage 36 1
3 +6 damage 42 1
4 +6 damage, +0.1 area 48 1.1
5 +6 damage 54 1.1
6 +6 damage 60 1.1
7 +6 damage, +0.1 area 66 1.2
8 +6 damage 72 1.2

Base values

Stat Level 1
Damage 30
Cooldown (s) 0
Amount 1
Area 1
Speed 0
Duration (s) 1
Pierce 99
Knockback 1
Interval (s) 0.1

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind bigUpdate
variant.kind seedPotato
variant.rule.throwSec 0.25
variant.rule.minThrow 30
variant.rule.maxThrow 90
variant.rule.flightSec 0.35
variant.rule.stageSec 1.2
variant.rule.selfSec 8
variant.rule.zapSec 1
variant.rule.zapR 30
variant.rule.zapK 0.3
variant.rule.reach 24
variant.rule.reachK 0.25
variant.rule.maxReach 34
variant.rule.burstR 30
variant.rule.stageR 8
variant.rule.burstK 1.5
variant.rule.selfK 0.6
variant.rule.leashR 160
variant.rule.maxPlants 4
variant.rule.luckK 0.5
variant.rule.goldCoins 4

Obtaining

  • Offered as a card on level-up (offer weight 80).

Evolution

Result Requires Type
Potato Patch Seed Potato (max level) + Fertilizer Evolution

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[4] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 种薯
繁體中文 · Traditional Chinese (Taiwan) zh-TW 種薯
日本語 · Japanese ja 種いも
한국어 · Korean ko 씨감자
Español · Spanish es Papa semilla
हिन्दी · Hindi hi बीज आलू
Deutsch · German de Saatkartoffel
Français · French fr Patate de semence
Português (Brasil) · Brazilian Portuguese pt Batata-semente
Türkçe · Turkish tr Tohumluk Patates
Bahasa Indonesia · Indonesian id Bibit Kentang
Русский · Russian ru Семенная картошка
Bahasa Melayu · Malay ms Benih Kentang
Filipino fil Binhing Patatas
मराठी · Marathi mr बीज बटाटा
Tiếng Việt · Vietnamese vi Khoai Giống
తెలుగు · Telugu te విత్తన ఆలూ
தமிழ் · Tamil ta விதை உருளை
বাংলা · Bengali bn বীজ আলু
ไทย · Thai th หัวพันธุ์มันฝรั่ง
Hausa ha Irin Dankali
Naijá · Nigerian Pidgin pcm Seed Potato
العربية · Arabic ar بذرة بطاطس
فارسی · Persian fa سیب‌زمینی بذری
עברית · Hebrew he תפוד זרע
اردو · Urdu ur بیج آلو

Data

Show raw game data
{
  "id": "seed-potato",
  "tier": "base",
  "base": {
    "damage": 30,
    "cooldown": 0,
    "amount": 1,
    "area": 1,
    "speed": 0,
    "duration": 1,
    "pierce": 99,
    "knockback": 1,
    "interval": 0.1
  },
  "levels": [
    {
      "damage": 6
    },
    {
      "damage": 6
    },
    {
      "damage": 6,
      "area": 0.1
    },
    {
      "damage": 6
    },
    {
      "damage": 6
    },
    {
      "damage": 6,
      "area": 0.1
    },
    {
      "damage": 6
    }
  ],
  "weight": 80,
  "behavior": {
    "kind": "bigUpdate",
    "variant": {
      "kind": "seedPotato",
      "rule": {
        "throwSec": 0.25,
        "minThrow": 30,
        "maxThrow": 90,
        "flightSec": 0.35,
        "stageSec": 1.2,
        "selfSec": 8,
        "zapSec": 1,
        "zapR": 30,
        "zapK": 0.3,
        "reach": 24,
        "reachK": 0.25,
        "maxReach": 34,
        "burstR": 30,
        "stageR": 8,
        "burstK": 1.5,
        "selfK": 0.6,
        "leashR": 160,
        "maxPlants": 4,
        "luckK": 0.5,
        "goldCoins": 4
      }
    }
  }
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js s=Math.min(n.maxPlants,6,Math.max(1,t.raw.amount)+o)
  2. sim-BkfBhQfw.js o.growth[i]=o.growth[i]+a*r.duration
  3. sim-BkfBhQfw.js J(e,r.damage*(1+n.burstK*(o-1)),t.src,t.slot,r.knockback)
  4. i18n-ja-content-DO6GrqHt.js "content.weapon.seed-potato.name":["種いも"]