Potato Patch
Potato Patch is an evolution in tibo.dog. In-game description: “Tibo tosses three fertilized seed potatoes at a time, and up to six grow at once. Their zaps and harvest bursts hit much harder. Walk over a plant to harvest it and throw again.”
Overview
Potato Patch is the evolution of Seed Potato. A chest evolves Seed Potato into it once Seed Potato is at max level and Tibo owns Fertilizer (see Evolutions). It works the same way: Tibo throws seed potatoes near pests, the plants grow through three stages and zap around them, and walking over a plant harvests a burst.
The evolution raises the weapon's damage from 72 at max level to 123, and lets Tibo keep three plants out instead of one. Extra amount raises the plant count further, to at most 6. Area stays at 1.2. At 123 damage a stage 3 harvest bursts for 492 in a radius of about 65 units before stat bonuses.
How it works
Throwing, growing, zaps, harvests and the 8 s self-burst follow the rules on Seed Potato. The plant limit is 3 plus Tibo's amount bonuses from passives and items (the base +1 amount does not count), capped at 6.[1] The in-game text says Tibo “tosses three fertilized seed potatoes at a time”. In the code he still throws one seed at a time, at least 0.25 s apart, until three plants are out.
When Seed Potato evolves, any of its plants still in the ground are recalled to Tibo's hand.
Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo standing still, facing right, with 8 pests in a line 20 to 90 units to his right): zaps dealt 36.9, 73.8 and 110.7, that is 0.3, 0.6 and 0.9 × 123 for stages 1 to 3. All three seeds gave the same figures.
Tips
- With three or more plants out, a good rhythm is to toss them, move on while they ripen for 2.4 s, then walk back over them for stage 3 harvests.
- Plants left alone still self-burst after 8 s for only 0.6× damage, so harvest the ones you can reach.
Stats
Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.
Evolutions have no level-ups in the game data; they use these fixed raw values.
| Stat | Value |
|---|---|
| Damage | 123 |
| Cooldown (s) | 0 |
| Amount | 3 |
| Area | 1.2 |
| Speed | 0 |
| Duration (s) | 1 |
| Pierce | 99 |
| Knockback | 1 |
| Interval (s) | 0.1 |
Behaviour parameters
Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.
| Parameter | Value |
|---|---|
kind |
bigUpdate |
variant.kind |
seedPotato |
variant.rule.throwSec |
0.25 |
variant.rule.minThrow |
30 |
variant.rule.maxThrow |
90 |
variant.rule.flightSec |
0.35 |
variant.rule.stageSec |
1.2 |
variant.rule.selfSec |
8 |
variant.rule.zapSec |
1 |
variant.rule.zapR |
30 |
variant.rule.zapK |
0.3 |
variant.rule.reach |
24 |
variant.rule.reachK |
0.25 |
variant.rule.maxReach |
34 |
variant.rule.burstR |
30 |
variant.rule.stageR |
8 |
variant.rule.burstK |
1.5 |
variant.rule.selfK |
0.6 |
variant.rule.leashR |
160 |
variant.rule.maxPlants |
6 |
variant.rule.luckK |
0.5 |
variant.rule.goldCoins |
4 |
Obtaining
- Get
Seed Potato to level 8 while owning
Fertilizer (any level), then open a chest. See Evolutions.
Names in other languages
Verified: the name the game shows when another language is selected in Settings, from its translation files.[2] See Languages.
Show names in 26 languages
| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | zh-CN |
土豆田 |
| 繁體中文 · Traditional Chinese (Taiwan) | zh-TW |
馬鈴薯田 |
| 日本語 · Japanese | ja |
いも畑 |
| 한국어 · Korean | ko |
감자밭 |
| Español · Spanish | es |
Huerto de papas |
| हिन्दी · Hindi | hi |
आलू की क्यारी |
| Deutsch · German | de |
Kartoffelbeet |
| Français · French | fr |
Carré de patates |
| Português (Brasil) · Brazilian Portuguese | pt |
Horta de batatas |
| Türkçe · Turkish | tr |
Patates Tarlası |
| Bahasa Indonesia · Indonesian | id |
Kebun Kentang |
| Русский · Russian | ru |
Картофельное поле |
| Bahasa Melayu · Malay | ms |
Kebun Kentang |
| Filipino | fil |
Patatasan |
| मराठी · Marathi | mr |
बटाट्याचा मळा |
| Tiếng Việt · Vietnamese | vi |
Ruộng Khoai |
| తెలుగు · Telugu | te |
ఆలూ తోట |
| தமிழ் · Tamil | ta |
உருளைப் புதர் |
| বাংলা · Bengali | bn |
আলুর বাগান |
| ไทย · Thai | th |
แปลงมันฝรั่ง |
| Hausa | ha |
Gonar Dankali |
| Naijá · Nigerian Pidgin | pcm |
Potato Farm |
| العربية · Arabic | ar |
حقل البطاطس |
| فارسی · Persian | fa |
مزرعهی سیبزمینی |
| עברית · Hebrew | he |
חלקת תפודים |
| اردو · Urdu | ur |
آلو کا کھیت |
Data
Show raw game data
{
"id": "potato-patch",
"tier": "evolved",
"base": {
"damage": 123,
"cooldown": 0,
"amount": 3,
"area": 1.2,
"speed": 0,
"duration": 1,
"pierce": 99,
"knockback": 1,
"interval": 0.1
},
"behavior": {
"kind": "bigUpdate",
"variant": {
"kind": "seedPotato",
"rule": {
"throwSec": 0.25,
"minThrow": 30,
"maxThrow": 90,
"flightSec": 0.35,
"stageSec": 1.2,
"selfSec": 8,
"zapSec": 1,
"zapR": 30,
"zapK": 0.3,
"reach": 24,
"reachK": 0.25,
"maxReach": 34,
"burstR": 30,
"stageR": 8,
"burstK": 1.5,
"selfK": 0.6,
"leashR": 160,
"maxPlants": 6,
"luckK": 0.5,
"goldCoins": 4
}
}
},
"from": "seed-potato",
"catalyst": "fertilizer"
}
Sources
Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.
- Content registry exported by
boot-CPW8VVmR.js; boss definitions and order exported bysim-BkfBhQfw.js; lazy endgame definitions fromendgame-content-CyuS5vbP.jsandcatalog.generated-JnyrtBzy.js - English names and descriptions from
i18n-en-content--0ALgcKX.js - Names in other languages from the 26
i18n-<code>-contentfiles ofmain-CSuyb4iv.js(data/i18n-names.json)
Code references
- sim-BkfBhQfw.js
s=Math.min(n.maxPlants,6,Math.max(1,t.raw.amount)+o) - i18n-ja-content-DO6GrqHt.js
"content.weapon.potato-patch.name":["いも畑"]