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Mash Avalanche

Mash Avalanche is an evolution in tibo.dog. In-game description: “The mash ball hits harder, and on its first hit it breaks into three smaller balls that fan out along its heading and splatter pests by their size.”

Overview

Mash Avalanche is the evolution of Mash Snowball. A chest evolves Mash Snowball into it once Mash Snowball is at max level and Tibo owns Masher Grip (see Evolutions). The mash ball still grows behind Tibo as he runs and surges forward when he stops or turns sharply. It now hits for 152 instead of the max-level 90; with its 1.2 area a full ball deals 182. When the ball first hits a pest, it breaks into three smaller balls.

How it works

Growing, release triggers and size-based damage work as described on Mash Snowball. A full ball deals 152 × radius ÷ 14, and the size cap is 14 × area (1.2 here).

  • The split. As soon as the original ball hits at least one pest while rolling, it stops and splits into three balls. The new balls fan out at −30°, 0° and +30° from its heading and continue for the distance it had left. Each has 0.7 times its radius and therefore 0.7 times its damage. The original ball does not splatter. A ball that rolls its whole distance without touching a pest does not split and splatters normally.[1]
  • Splatters. Each of the three smaller balls splatters at the end of its roll, over 2.5 times its own radius. They do not split again.
  • No double hits. The three balls share the original ball's hit record. A pest already hit by the original ball, or by one of the three, is not hit again by the others. The split spreads damage over a wider area. It does not hit the same pest several times.

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo walking right for 8 s past 12 pests held at fixed points on his path): hits were 182.4 (a full ball, 152 × 1.2) and 127.68 (a split ball, 0.7 × 182.4). All three seeds gave the same figures.

Tips

  • The first contact triggers the split, so the full-size, full-damage ball usually hits only the first pests in its path. The rest of the crowd takes the 70% balls and their splatters.
  • Area still raises the ball's size cap, and with it the damage of the original ball and the three smaller ones.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Evolutions have no level-ups in the game data; they use these fixed raw values.

Stat Value
Damage 152
Cooldown (s) 0
Amount 1
Area 1.2
Speed 0
Duration (s) 1
Pierce 99
Knockback 1.5
Interval (s) 0.1

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind bigUpdate
variant.kind snowball
variant.turnDeg 120
variant.stopTicks 4
variant.minR 4
variant.maxR 14
variant.growPerUnit 0.22
variant.minRelease 9
variant.fullSec 0.25
variant.surgeSpeed 220
variant.surgeBase 70
variant.surgePerR 9
variant.splatK 2.5
variant.trailBase 8
variant.trailPerR 6
variant.sweepK 1.4
variant.split.count 3
variant.split.size 0.7
variant.split.fanDeg 30

Obtaining

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[2] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 土豆泥雪崩
繁體中文 · Traditional Chinese (Taiwan) zh-TW 薯泥雪崩
日本語 · Japanese ja マッシュ雪崩
한국어 · Korean ko 으깬 감자 눈사태
Español · Spanish es Avalancha de puré
हिन्दी · Hindi hi मैश हिमस्खलन
Deutsch · German de Püreelawine
Français · French fr Avalanche de purée
Português (Brasil) · Brazilian Portuguese pt Avalanche de purê
Türkçe · Turkish tr Püre Çığı
Bahasa Indonesia · Indonesian id Longsor Pure
Русский · Russian ru Лавина пюре
Bahasa Melayu · Malay ms Runtuhan Lecek
Filipino fil Pagguho ng Mash
मराठी · Marathi mr मॅशचा लोंढा
Tiếng Việt · Vietnamese vi Tuyết Lở Khoai
తెలుగు · Telugu te మ్యాష్ హిమపాతం
தமிழ் · Tamil ta மசியல் சரிவு
বাংলা · Bengali bn ভর্তার ধস
ไทย · Thai th หิมะถล่มมันบด
Hausa ha Zaftarewar Dankali
Naijá · Nigerian Pidgin pcm Mash Avalanche
العربية · Arabic ar انهيار الهريس
فارسی · Persian fa بهمن پوره
עברית · Hebrew he מפולת פירה
اردو · Urdu ur بھرتا تودہ

Data

Show raw game data
{
  "id": "mash-avalanche",
  "tier": "evolved",
  "base": {
    "damage": 152,
    "cooldown": 0,
    "amount": 1,
    "area": 1.2,
    "speed": 0,
    "duration": 1,
    "pierce": 99,
    "knockback": 1.5,
    "interval": 0.1
  },
  "behavior": {
    "kind": "bigUpdate",
    "variant": {
      "kind": "snowball",
      "turnDeg": 120,
      "stopTicks": 4,
      "minR": 4,
      "maxR": 14,
      "growPerUnit": 0.22,
      "minRelease": 9,
      "fullSec": 0.25,
      "surgeSpeed": 220,
      "surgeBase": 70,
      "surgePerR": 9,
      "splatK": 2.5,
      "trailBase": 8,
      "trailPerR": 6,
      "sweepK": 1.4,
      "split": {
        "count": 3,
        "size": 0.7,
        "fanDeg": 30
      }
    }
  },
  "from": "mash-snowball",
  "catalyst": "masher-grip"
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js r.split!==void 0&&t.surgeKid[o]===0&&t.surgeHits[o]>0
  2. i18n-ja-content-DO6GrqHt.js "content.weapon.mash-avalanche.name":["マッシュ雪崩"]