Spark Corral
Spark Corral is an evolution in tibo.dog. In-game description: “Every 60 units Tibo walks, he plants a charged starch post. A braided arc twice as wide runs between the posts and zaps pests much harder. More posts stand, and each lasts 9 s.”
Overview
Spark Corral is the evolution of Spud Fence, made by opening a chest with Spud Fence at level 8 and GPU owned. It uses the same fence logic: a post every 60 units Tibo moves, with damaging arcs between consecutive posts. What changes are the numbers: each zap deals 85 damage instead of 50, arcs are wider, more posts stand at once and each lasts much longer.
How it works
The rules are the same as Spud Fence; here is what they work out to with Spark Corral's values.
- Posts. The limit is
live(4) plus the extra Amount, capped at 8. Spark Corral's raw Amount of 4 gives 7 posts, and any +1 Amount, such as the one from GPU, reaches the cap of 8.[1] - Lifetime. Duration 9 with Tibo's base +25% means each post lasts 11.25 s, longer than the 9 s in the in-game description. At base move speed Tibo plants about one post per second, so the post limit, not the lifetime, usually decides how long the fence is: 8 posts make 7 arcs, about 420 units of wire when walking straight.
- Width. Area 2.25 makes each arc 54 units wide (27 on each side of the line), against 30 for a level 8 Spud Fence.
- Hit rate. Unchanged: a pest touching any arc is zapped at most once every 0.2 s, so 85 damage up to five times a second.
Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo walking right for 8 s past 12 pests held at fixed points on his path): a pest touching the wire was zapped every 0.2 s (12 ticks) for 85. All three seeds gave the same figures.
Tips
- With up to 8 posts you can walk a full loop around a group and close the fence on them; pests inside then cross an arc whichever way they move.
- Despite the GPU recipe, the fence ignores GPU heat: it neither builds heat nor slows down when the GPU throttles other weapons.
Stats
Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.
Evolutions have no level-ups in the game data; they use these fixed raw values.
| Stat | Value |
|---|---|
| Damage | 85 |
| Cooldown (s) | 0 |
| Amount | 4 |
| Area | 2.25 |
| Speed | 0 |
| Duration (s) | 9 |
| Pierce | 99 |
| Knockback | 1 |
| Interval (s) | 0.1 |
Behaviour parameters
Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.
| Parameter | Value |
|---|---|
kind |
bigUpdate |
variant.kind |
spudFence |
variant.rule.every |
60 |
variant.rule.live |
4 |
variant.rule.arcWidth |
24 |
variant.rule.zapSec |
0.2 |
variant.rule.maxSpan |
90 |
variant.rule.minLife |
0.5 |
Obtaining
- Get
Spud Fence to level 8 while owning
GPU (any level), then open a chest. See Evolutions.
Names in other languages
Verified: the name the game shows when another language is selected in Settings, from its translation files.[2] See Languages.
Show names in 26 languages
| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | zh-CN |
火花围栏 |
| 繁體中文 · Traditional Chinese (Taiwan) | zh-TW |
火花圍欄 |
| 日本語 · Japanese | ja |
スパーク電柵 |
| 한국어 · Korean | ko |
스파크 울타리 |
| Español · Spanish | es |
Corral de chispas |
| हिन्दी · Hindi | hi |
करंट बाड़ा |
| Deutsch · German | de |
Funkenkoppel |
| Français · French | fr |
Enclos à étincelles |
| Português (Brasil) · Brazilian Portuguese | pt |
Curral de faíscas |
| Türkçe · Turkish | tr |
Kıvılcım Ağılı |
| Bahasa Indonesia · Indonesian | id |
Kandang Setrum |
| Русский · Russian | ru |
Искрящий загон |
| Bahasa Melayu · Malay | ms |
Kandang Kilat |
| Filipino | fil |
Kural ng Kidlat |
| मराठी · Marathi | mr |
विजेचा कोंडवाडा |
| Tiếng Việt · Vietnamese | vi |
Vòng Rào Điện |
| తెలుగు · Telugu | te |
కరెంట్ కంచె |
| தமிழ் · Tamil | ta |
மின்வேலி |
| বাংলা · Bengali | bn |
বিদ্যুৎ খোঁয়াড় |
| ไทย · Thai | th |
คอกประกายไฟ |
| Hausa | ha |
Shingen Walƙiya |
| Naijá · Nigerian Pidgin | pcm |
Current Fence |
| العربية · Arabic | ar |
حظيرة الشرر |
| فارسی · Persian | fa |
حصار برقی |
| עברית · Hebrew | he |
מכלאת ניצוצות |
| اردو · Urdu | ur |
چنگاری باڑا |
Data
Show raw game data
{
"id": "spark-corral",
"tier": "evolved",
"base": {
"damage": 85,
"cooldown": 0,
"amount": 4,
"area": 2.25,
"speed": 0,
"duration": 9,
"pierce": 99,
"knockback": 1,
"interval": 0.1
},
"behavior": {
"kind": "bigUpdate",
"variant": {
"kind": "spudFence",
"rule": {
"every": 60,
"live": 4,
"arcWidth": 24,
"zapSec": 0.2,
"maxSpan": 90,
"minLife": 0.5
}
}
},
"from": "spud-fence",
"catalyst": "gpu"
}
Sources
Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.
- Content registry exported by
boot-CPW8VVmR.js; boss definitions and order exported bysim-BkfBhQfw.js; lazy endgame definitions fromendgame-content-CyuS5vbP.jsandcatalog.generated-JnyrtBzy.js - English names and descriptions from
i18n-en-content--0ALgcKX.js - Names in other languages from the 26
i18n-<code>-contentfiles ofmain-CSuyb4iv.js(data/i18n-names.json)
Code references
- sim-BkfBhQfw.js
let r=n.amount-1-e.cfg.player.baseAmount;return Math.min(8,Math.max(2,t.live+r)) - i18n-ja-content-DO6GrqHt.js
"content.weapon.spark-corral.name":["スパーク電柵"]