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Spark Corral

Spark Corral is an evolution in tibo.dog. In-game description: “Every 60 units Tibo walks, he plants a charged starch post. A braided arc twice as wide runs between the posts and zaps pests much harder. More posts stand, and each lasts 9 s.”

Overview

Spark Corral is the evolution of Spud Fence, made by opening a chest with Spud Fence at level 8 and GPU owned. It uses the same fence logic: a post every 60 units Tibo moves, with damaging arcs between consecutive posts. What changes are the numbers: each zap deals 85 damage instead of 50, arcs are wider, more posts stand at once and each lasts much longer.

How it works

The rules are the same as Spud Fence; here is what they work out to with Spark Corral's values.

  • Posts. The limit is live (4) plus the extra Amount, capped at 8. Spark Corral's raw Amount of 4 gives 7 posts, and any +1 Amount, such as the one from GPU, reaches the cap of 8.[1]
  • Lifetime. Duration 9 with Tibo's base +25% means each post lasts 11.25 s, longer than the 9 s in the in-game description. At base move speed Tibo plants about one post per second, so the post limit, not the lifetime, usually decides how long the fence is: 8 posts make 7 arcs, about 420 units of wire when walking straight.
  • Width. Area 2.25 makes each arc 54 units wide (27 on each side of the line), against 30 for a level 8 Spud Fence.
  • Hit rate. Unchanged: a pest touching any arc is zapped at most once every 0.2 s, so 85 damage up to five times a second.

Measured in the headless sim (tools/play.mjs, build 41 main-B2gf34bA.js, Standard, Normal, god mode, seeds s1, s2 and s3; the seeded starting weapon removed, the weapon given with give, spawning stopped after 4 s of play and the pests already on the field held at fixed spots with 10⁹ HP; Tibo walking right for 8 s past 12 pests held at fixed points on his path): a pest touching the wire was zapped every 0.2 s (12 ticks) for 85. All three seeds gave the same figures.

Tips

  • With up to 8 posts you can walk a full loop around a group and close the fence on them; pests inside then cross an arc whichever way they move.
  • Despite the GPU recipe, the fence ignores GPU heat: it neither builds heat nor slows down when the GPU throttles other weapons.

Stats

Values are the raw numbers from the game's definitions, before Tibo's global stat multipliers, difficulty and time scaling. In play, Tibo's base stats add +1 amount to every weapon except aura, cone, nuke and ring weapons, and make every duration ×1.25 (see Stats). Field names in code are the game's internal names. Attack descriptions such as “Melee slash” are this wiki's summary of the internal attack kind.

Evolutions have no level-ups in the game data; they use these fixed raw values.

Stat Value
Damage 85
Cooldown (s) 0
Amount 4
Area 2.25
Speed 0
Duration (s) 9
Pierce 99
Knockback 1
Interval (s) 0.1

Behaviour parameters

Raw parameters of the attack (behavior), copied from the game definition. What they do in play is explained under How it works above.

Parameter Value
kind bigUpdate
variant.kind spudFence
variant.rule.every 60
variant.rule.live 4
variant.rule.arcWidth 24
variant.rule.zapSec 0.2
variant.rule.maxSpan 90
variant.rule.minLife 0.5

Obtaining

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[2] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 火花围栏
繁體中文 · Traditional Chinese (Taiwan) zh-TW 火花圍欄
日本語 · Japanese ja スパーク電柵
한국어 · Korean ko 스파크 울타리
Español · Spanish es Corral de chispas
हिन्दी · Hindi hi करंट बाड़ा
Deutsch · German de Funkenkoppel
Français · French fr Enclos à étincelles
Português (Brasil) · Brazilian Portuguese pt Curral de faíscas
Türkçe · Turkish tr Kıvılcım Ağılı
Bahasa Indonesia · Indonesian id Kandang Setrum
Русский · Russian ru Искрящий загон
Bahasa Melayu · Malay ms Kandang Kilat
Filipino fil Kural ng Kidlat
मराठी · Marathi mr विजेचा कोंडवाडा
Tiếng Việt · Vietnamese vi Vòng Rào Điện
తెలుగు · Telugu te కరెంట్ కంచె
தமிழ் · Tamil ta மின்வேலி
বাংলা · Bengali bn বিদ্যুৎ খোঁয়াড়
ไทย · Thai th คอกประกายไฟ
Hausa ha Shingen Walƙiya
Naijá · Nigerian Pidgin pcm Current Fence
العربية · Arabic ar حظيرة الشرر
فارسی · Persian fa حصار برقی
עברית · Hebrew he מכלאת ניצוצות
اردو · Urdu ur چنگاری باڑا

Data

Show raw game data
{
  "id": "spark-corral",
  "tier": "evolved",
  "base": {
    "damage": 85,
    "cooldown": 0,
    "amount": 4,
    "area": 2.25,
    "speed": 0,
    "duration": 9,
    "pierce": 99,
    "knockback": 1,
    "interval": 0.1
  },
  "behavior": {
    "kind": "bigUpdate",
    "variant": {
      "kind": "spudFence",
      "rule": {
        "every": 60,
        "live": 4,
        "arcWidth": 24,
        "zapSec": 0.2,
        "maxSpan": 90,
        "minLife": 0.5
      }
    }
  },
  "from": "spud-fence",
  "catalyst": "gpu"
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js let r=n.amount-1-e.cfg.player.baseAmount;return Math.min(8,Math.max(2,t.live+r))
  2. i18n-ja-content-DO6GrqHt.js "content.weapon.spark-corral.name":["スパーク電柵"]