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Zelda

Zelda the Chihuahua-Pomeranian is a legendary dog that can join Tibo's pack. In-game description: “Marks the nearest elite or loot runner so it takes more damage.”

Overview

Zelda the Chihuahua-Pomeranian is a legendary dog, outside the ordinary breed pool. Each run Zelda has a one-in-three chance to be available, and then appears as a Stray Dog in a map chunk whose centre is at least 1200 units from the start. See Getting dogs.

Every 5 seconds Zelda marks the nearest unmarked elite or loot runner (Golden Scarab, Lost Saucer) within 600 units of Tibo. A marked enemy takes 25% more damage from every hit for 8 seconds. Bosses are never marked. Zelda's aura adds +6% luck (+24% at level 5). Training lengthens the mark to about 19.5 s and shortens the interval to 3 s at level 5. From level 3 Zelda marks two targets at once, and three at level 5.

If Tibo holds Zelda and finds Link, the two fuse into Zelda & Link.

How it works

  • Targets are chosen by distance from Tibo, not from Zelda. Only elites and pests that flee (the loot runners) qualify, and a pest that is already marked is skipped.[1]
  • Marks at once by level are 1, 1, 2, 2 and 3. If fewer targets are in range, Zelda marks as many as there are.[2]
  • With no target in range, Zelda checks again every 0.25 s and the interval does not start. An elite that comes within 600 units is marked almost immediately.
  • The mark multiplies damage after elite damage and before crits, so it stacks multiplicatively with both. It applies to every source, including the Jack Russell Terrier's bites and the Greyhound's sprint.[3]

Measured (build 41 main-B2gf34bA.js, headless tools/play.mjs, standard mode, normal difficulty; legendary dogs enabled with the game's own installLegendary hook from the run-extras chunk; Zelda added at Tibo's side and trained with the sim's own dog-join and dog-level-up functions; warp(300) so elites were about; HP refilled every tick; Tibo walking a slow circle; level-ups taking the first offer; 240 s on seeds s1–s3; marks timed from the game's dogAbility events): marks were never less than 5 s apart at level 1 or 3 s apart at level 5. The longer gaps were exactly 8 s at level 1, the mark length, and 16.75 or 19.75 s at level 5, where a mark lasts about 19.5 s. That fits Zelda skipping targets that are already marked and waiting for a mark to run out (inference).

Tips

  • Zelda is an elite killer. Elite damage from Bacon Bits or Boss Buster and the mark multiply each other.
  • Taking curse adds extra elites (see Curse), which gives Zelda more targets.
  • The +25% can help kill a loot runner before it escapes.
  • Zelda does nothing against bosses. For the boss HP steps late in a run, look elsewhere for damage.
  • If Link turns up, fusing them keeps Zelda's marks, adds Link's fluff and uses only one pack slot.

Ability

Verified (dog ability code in sim-BkfBhQfw.js and run-extras-l2haGSVw.js): Marks the nearest elite or loot runner within 600 for 8 × power seconds: it takes +25% damage. Marks at once by level: 1/1/2/2/3. power is the training multiplier below; damage is Tibo's damage multiplier.

Parameter Value
kind listen
every 5
range 600
marks [1,1,2,2,3]
bonus 0.25
seconds 8

Mark visuals

Verified: Zelda's ordinary marks appear as moons above pests, with a clock showing remaining time and rising stars. The renderer shows at most 24 of these marks. Reduced motion holds the moon still and hides its stars; disabling flashes suppresses the opening pop and blinking. Eclipse marks use their separate effect. Mark duration and damage bonuses are unchanged.[4][5]

Aura

While in Tibo's pack, Zelda adds: Luck +0.06 (luck).

Training levels

Each level multiplies the ability. every multiplies the time between uses (lower is faster), power multiplies its strength and aura scales the aura bonus. The multipliers below are copied from the game data.

Level every × power × aura Ability interval (s) Total power ×
1 — — — 5 1
2 0.88 1.25 1 4.4 1.25
3 0.88 1.25 1 3.872 1.563
4 0.88 1.25 0.5 3.407 1.953
5 0.88 1.25 0.5 2.998 2.441

Verified: ability power is the product of power multipliers, the interval is ability.every × the product of every multipliers, and the aura is multiplied by 1 + sum of aura values.[6]

Level Aura at this level
1 Luck +0.06 (luck)
2 Luck +0.12 (luck)
3 Luck +0.18 (luck)
4 Luck +0.21 (luck)
5 Luck +0.24 (luck)

Obtaining

Zelda is a legendary dog (weight 0 in the normal pool). Each run, each of Link and Zelda is in the run with 33.33% chance; stray dogs at least 1200 units from the start take them from that queue. See Dogs.

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[7] See Languages.

Show names in 26 languages
Language Code Name Breed
简体中文 · Simplified Chinese zh-CN Zelda 吉娃娃博美混血
繁體中文 · Traditional Chinese (Taiwan) zh-TW Zelda 吉娃娃博美混血
日本語 · Japanese ja Zelda チワワ×ポメラニアン
한국어 · Korean ko Zelda 치와와-포메라니안
Español · Spanish es Zelda Chihuahua-pomerania
हिन्दी · Hindi hi Zelda चिहुआहुआ-पोमेरेनियन
Deutsch · German de Zelda Chihuahua-Pomeranian
Français · French fr Zelda Chihuahua-loulou de Poméranie
Português (Brasil) · Brazilian Portuguese pt Zelda Chihuahua-lulu-da-pomerânia
Türkçe · Turkish tr Zelda Chihuahua-Pomeranian
Bahasa Indonesia · Indonesian id Zelda Chihuahua-Pomeranian
Русский · Russian ru Зельда Чихуа-шпиц
Bahasa Melayu · Malay ms Zelda Chihuahua-Pomeranian
Filipino fil Zelda Chihuahua-Pomeranian
मराठी · Marathi mr Zelda चिहुआहुआ-पॉमेरेनियन
Tiếng Việt · Vietnamese vi Zelda Chihuahua lai Phốc Sóc
తెలుగు · Telugu te Zelda చువావా-పామరేనియన్
தமிழ் · Tamil ta Zelda சிவாவா-பொமரேனியன்
বাংলা · Bengali bn জেল্ডা চিহুয়াহুয়া-পমেরেনিয়ান
ไทย · Thai th Zelda ชิวาวา-ปอมเมอเรเนียน
Hausa ha Zelda Chihuahua-Pomeranian
Naijá · Nigerian Pidgin pcm Zelda Chihuahua-Pomeranian
العربية · Arabic ar زيلدا شيواوا-بوميرانيان
فارسی · Persian fa زلدا شیواوا-پامرانین
עברית · Hebrew he זלדה צ׳יוואווה־פומרניאן
اردو · Urdu ur زیلڈا چیواوا-پومیرینین

Data

Show raw game data
{
  "id": "pomchi",
  "ability": {
    "kind": "listen",
    "every": 5,
    "range": 600,
    "marks": [
      1,
      1,
      2,
      2,
      3
    ],
    "bonus": 0.25,
    "seconds": 8
  },
  "aura": {
    "luck": 0.06
  },
  "levelUps": [
    {
      "every": 0.88,
      "power": 1.25,
      "aura": 1
    },
    {
      "every": 0.88,
      "power": 1.25,
      "aura": 1
    },
    {
      "every": 0.88,
      "power": 1.25,
      "aura": 0.5
    },
    {
      "every": 0.88,
      "power": 1.25,
      "aura": 0.5
    }
  ],
  "weight": 0,
  "legendary": true,
  "speed": 105,
  "size": 5
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. run-extras-l2haGSVw.js (r&He)===0&&z[n.def[t]??0]!==1
  2. run-extras-l2haGSVw.js return n.marks[Math.min(r,n.marks.length)-1]??1
  3. sim-BkfBhQfw.js return t.markT[n]>e.time?1+t.markB[n]:1
  4. scene-B2rwbRKj.js for(let r=0;r<s.pool.count&&c<24;r++)
  5. scene-B2rwbRKj.js !n.still&&AU.left>EU&&BU(e,i)
  6. sim-BkfBhQfw.js function Ii(e,t){let n=e.levelUps,r=1;for(let e=0;e<t-1;e++)r+=n[e]?.aura??0;return r}
  7. i18n-ja-content-DO6GrqHt.js "content.dog.pomchi.name":["Zelda"]