Pip
Pip the Jack Russell Terrier is a dog that can join Tibo's pack. In-game description: “Darts at the nearest enemy and bites it, about once a second.”
Overview
Pip the Jack Russell Terrier is one of the eight ordinary breeds and one of the two most common (weight 12 of 80, tied with the Golden Retriever). Tibo recruits it by walking onto a Stray Dog; another Terrier stray later levels it up.
About once a second, Pip darts at the nearest enemy within 110 units of itself and bites for 22 damage, multiplied by Tibo's damage. Bosses can be bitten. Its aura adds +3% damage (+12% at level 5). The first two training levels multiply bite damage by 1.5 and shorten the interval; the last two only add damage. At level 5 Pip bites for about 77 every 0.58 s.
How it works
- Pip picks a target and runs at twice its speed (280 units per second) to where the target stood, for at most 0.6 s.
- On arrival it bites the enemy nearest to itself within 16 units. If the target has moved away and nothing else is that close, the bite misses.[1]
- The bite counts as a normal hit with knockback: elite damage, Zelda's marks and crits all apply.
- The interval timer keeps running during the dash. Once Pip has bitten, it can start the next dash from where it stands. Like every dog, it is put back at Tibo's side if it ends up more than 260 units away.
- Training: power ×1.5, ×1.5, ×1.25, ×1.25 gives 22, 33, 49.5, 62 and 77 damage per bite. The interval goes 0.9, 0.72, then 0.576 s from level 3; levels 4 and 5 have an
everymultiplier of 1.
Measured (build 41 main-B2gf34bA.js, headless tools/play.mjs, seed wiki, standard mode, normal difficulty; Pip added at Tibo's side and trained with the sim's own dog-join and dog-level-up functions; HP refilled every tick; Tibo standing still; level-ups taking the first offer; 150 s; bites timed from the game's dogAbility events): bites were at least 0.9 s apart at level 1 (102 of 129 gaps exactly 0.9 s) and at least 0.58 s apart at level 5 (88 of 159 exactly 0.58 s). 0.58 s is the 0.576 s interval rounded to 35 ticks.
Tips
- Pip is the strongest single-target dog. Bite damage divided by the interval gives about 24 damage per second at level 1 and about 134 at level 5, before Tibo's damage multiplier and misses.
- Because bites scale with Tibo's damage, Pip suits damage builds. The +3% damage aura per level adds a little more.
- Zelda's marks add 25% to every bite on a marked elite or loot runner, which makes Pip with Zelda a strong elite-hunting pair.
Ability
Verified (dog ability code in sim-BkfBhQfw.js and run-extras-l2haGSVw.js): Darts at the nearest enemy within range 110 and deals 22 × power × damage. power is the training multiplier below; damage is Tibo's damage multiplier.
| Parameter | Value |
|---|---|
kind |
bite |
damage |
22 |
every |
0.9 |
range |
110 |
Aura
While in Tibo's pack, Pip adds: Damage +0.03 (might).
Training levels
Each level multiplies the ability. every multiplies the time between uses (lower is faster), power multiplies its strength and aura scales the aura bonus. The multipliers below are copied from the game data.
| Level | every × |
power × |
aura |
Ability interval (s) | Total power × |
|---|---|---|---|---|---|
| 1 | — | — | — | 0.9 | 1 |
| 2 | 0.8 | 1.5 | 1 | 0.72 | 1.5 |
| 3 | 0.8 | 1.5 | 1 | 0.576 | 2.25 |
| 4 | 1 | 1.25 | 0.5 | 0.576 | 2.813 |
| 5 | 1 | 1.25 | 0.5 | 0.576 | 3.516 |
Verified: ability power is the product of power multipliers, the interval is ability.every × the product of every multipliers, and the aura is multiplied by 1 + sum of aura values.[2]
| Level | Aura at this level |
|---|---|
| 1 | Damage +0.03 (might) |
| 2 | Damage +0.06 (might) |
| 3 | Damage +0.09 (might) |
| 4 | Damage +0.105 (might) |
| 5 | Damage +0.12 (might) |
Obtaining
Stray dogs appear as Stray Dog points of interest; walk onto one to recruit it. Pip's breed weight is 12. See Dogs.
Names in other languages
Verified: the name the game shows when another language is selected in Settings, from its translation files.[3] See Languages.
Show names in 26 languages
| Language | Code | Name | Breed |
|---|---|---|---|
| 简体中文 · Simplified Chinese | zh-CN |
豆豆 | 杰克罗素梗 |
| 繁體中文 · Traditional Chinese (Taiwan) | zh-TW |
豆豆 | 傑克羅素梗 |
| 日本語 · Japanese | ja |
ピップ | ジャックラッセルテリア |
| 한국어 · Korean | ko |
핍 | 잭 러셀 테리어 |
| Español · Spanish | es |
Pip | Jack Russell terrier |
| हिन्दी · Hindi | hi |
पिप | जैक रसेल टेरियर |
| Deutsch · German | de |
Pip | Jack Russell Terrier |
| Français · French | fr |
Pip | Jack Russell terrier |
| Português (Brasil) · Brazilian Portuguese | pt |
Pipoca | Jack Russell Terrier |
| Türkçe · Turkish | tr |
Pip | Jack Russell Terrier |
| Bahasa Indonesia · Indonesian | id |
Pip | Jack Russell Terrier |
| Русский · Russian | ru |
Пип | Джек-рассел-терьер |
| Bahasa Melayu · Malay | ms |
Pip | Jack Russell Terrier |
| Filipino | fil |
Pip | Jack Russell Terrier |
| मराठी · Marathi | mr |
पिप | जॅक रसेल टेरियर |
| Tiếng Việt · Vietnamese | vi |
Pip | Jack Russell Terrier |
| తెలుగు · Telugu | te |
పిప్ | జాక్ రస్సెల్ టెర్రియర్ |
| தமிழ் · Tamil | ta |
பிப் | ஜாக் ரஸ்ஸல் டெரியர் |
| বাংলা · Bengali | bn |
পিপ | জ্যাক রাসেল টেরিয়ার |
| ไทย · Thai | th |
พิป | แจ็ครัสเซลล์เทอร์เรีย |
| Hausa | ha |
Pip | Jack Russell Terrier |
| Naijá · Nigerian Pidgin | pcm |
Pip | Jack Russell Terrier |
| العربية · Arabic | ar |
بيب | جاك راسل تيرير |
| فارسی · Persian | fa |
فسقلی | جک راسل تریر |
| עברית · Hebrew | he |
פיפ | ג׳ק ראסל טרייר |
| اردو · Urdu | ur |
پپ | جیک رسل ٹیریئر |
Data
Show raw game data
{
"id": "terrier",
"ability": {
"kind": "bite",
"damage": 22,
"every": 0.9,
"range": 110
},
"aura": {
"might": 0.03
},
"levelUps": [
{
"every": 0.8,
"power": 1.5,
"aura": 1
},
{
"every": 0.8,
"power": 1.5,
"aura": 1
},
{
"every": 1,
"power": 1.25,
"aura": 0.5
},
{
"every": 1,
"power": 1.25,
"aura": 0.5
}
],
"weight": 12,
"speed": 140,
"size": 5
}
Sources
Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.
- Content registry exported by
boot-CPW8VVmR.js; boss definitions and order exported bysim-BkfBhQfw.js; lazy endgame definitions fromendgame-content-CyuS5vbP.jsandcatalog.generated-JnyrtBzy.js - English names and descriptions from
i18n-en-content--0ALgcKX.js - Names in other languages from the 26
i18n-<code>-contentfiles ofmain-CSuyb4iv.js(data/i18n-names.json)
Code references
- sim-BkfBhQfw.js
let n=Jo(e,i,a,16);if(n===void 0)return;J(e,c.damage*o*e.loadout.stats.damageMult,s,7,1.5) - sim-BkfBhQfw.js
function Ii(e,t){let n=e.levelUps,r=1;for(let e=0;e<t-1;e++)r+=n[e]?.aura??0;return r} - i18n-ja-content-DO6GrqHt.js
"content.dog.terrier.name":["ピップ"]