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Pip

Pip the Jack Russell Terrier is a dog that can join Tibo's pack. In-game description: “Darts at the nearest enemy and bites it, about once a second.”

Overview

Pip the Jack Russell Terrier is one of the eight ordinary breeds and one of the two most common (weight 12 of 80, tied with the Golden Retriever). Tibo recruits it by walking onto a Stray Dog; another Terrier stray later levels it up.

About once a second, Pip darts at the nearest enemy within 110 units of itself and bites for 22 damage, multiplied by Tibo's damage. Bosses can be bitten. Its aura adds +3% damage (+12% at level 5). The first two training levels multiply bite damage by 1.5 and shorten the interval; the last two only add damage. At level 5 Pip bites for about 77 every 0.58 s.

How it works

  • Pip picks a target and runs at twice its speed (280 units per second) to where the target stood, for at most 0.6 s.
  • On arrival it bites the enemy nearest to itself within 16 units. If the target has moved away and nothing else is that close, the bite misses.[1]
  • The bite counts as a normal hit with knockback: elite damage, Zelda's marks and crits all apply.
  • The interval timer keeps running during the dash. Once Pip has bitten, it can start the next dash from where it stands. Like every dog, it is put back at Tibo's side if it ends up more than 260 units away.
  • Training: power ×1.5, ×1.5, ×1.25, ×1.25 gives 22, 33, 49.5, 62 and 77 damage per bite. The interval goes 0.9, 0.72, then 0.576 s from level 3; levels 4 and 5 have an every multiplier of 1.

Measured (build 41 main-B2gf34bA.js, headless tools/play.mjs, seed wiki, standard mode, normal difficulty; Pip added at Tibo's side and trained with the sim's own dog-join and dog-level-up functions; HP refilled every tick; Tibo standing still; level-ups taking the first offer; 150 s; bites timed from the game's dogAbility events): bites were at least 0.9 s apart at level 1 (102 of 129 gaps exactly 0.9 s) and at least 0.58 s apart at level 5 (88 of 159 exactly 0.58 s). 0.58 s is the 0.576 s interval rounded to 35 ticks.

Tips

  • Pip is the strongest single-target dog. Bite damage divided by the interval gives about 24 damage per second at level 1 and about 134 at level 5, before Tibo's damage multiplier and misses.
  • Because bites scale with Tibo's damage, Pip suits damage builds. The +3% damage aura per level adds a little more.
  • Zelda's marks add 25% to every bite on a marked elite or loot runner, which makes Pip with Zelda a strong elite-hunting pair.

Ability

Verified (dog ability code in sim-BkfBhQfw.js and run-extras-l2haGSVw.js): Darts at the nearest enemy within range 110 and deals 22 × power × damage. power is the training multiplier below; damage is Tibo's damage multiplier.

Parameter Value
kind bite
damage 22
every 0.9
range 110

Aura

While in Tibo's pack, Pip adds: Damage +0.03 (might).

Training levels

Each level multiplies the ability. every multiplies the time between uses (lower is faster), power multiplies its strength and aura scales the aura bonus. The multipliers below are copied from the game data.

Level every × power × aura Ability interval (s) Total power ×
1 — — — 0.9 1
2 0.8 1.5 1 0.72 1.5
3 0.8 1.5 1 0.576 2.25
4 1 1.25 0.5 0.576 2.813
5 1 1.25 0.5 0.576 3.516

Verified: ability power is the product of power multipliers, the interval is ability.every × the product of every multipliers, and the aura is multiplied by 1 + sum of aura values.[2]

Level Aura at this level
1 Damage +0.03 (might)
2 Damage +0.06 (might)
3 Damage +0.09 (might)
4 Damage +0.105 (might)
5 Damage +0.12 (might)

Obtaining

Stray dogs appear as Stray Dog points of interest; walk onto one to recruit it. Pip's breed weight is 12. See Dogs.

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[3] See Languages.

Show names in 26 languages
Language Code Name Breed
简体中文 · Simplified Chinese zh-CN 豆豆 杰克罗素梗
繁體中文 · Traditional Chinese (Taiwan) zh-TW 豆豆 傑克羅素梗
日本語 · Japanese ja ピップ ジャックラッセルテリア
한국어 · Korean ko 핍 잭 러셀 테리어
Español · Spanish es Pip Jack Russell terrier
हिन्दी · Hindi hi पिप जैक रसेल टेरियर
Deutsch · German de Pip Jack Russell Terrier
Français · French fr Pip Jack Russell terrier
Português (Brasil) · Brazilian Portuguese pt Pipoca Jack Russell Terrier
Türkçe · Turkish tr Pip Jack Russell Terrier
Bahasa Indonesia · Indonesian id Pip Jack Russell Terrier
Русский · Russian ru Пип Джек-рассел-терьер
Bahasa Melayu · Malay ms Pip Jack Russell Terrier
Filipino fil Pip Jack Russell Terrier
मराठी · Marathi mr पिप जॅक रसेल टेरियर
Tiếng Việt · Vietnamese vi Pip Jack Russell Terrier
తెలుగు · Telugu te పిప్ జాక్ రస్సెల్ టెర్రియర్
தமிழ் · Tamil ta பிப் ஜாக் ரஸ்ஸல் டெரியர்
বাংলা · Bengali bn পিপ জ্যাক রাসেল টেরিয়ার
ไทย · Thai th พิป แจ็ครัสเซลล์เทอร์เรีย
Hausa ha Pip Jack Russell Terrier
Naijá · Nigerian Pidgin pcm Pip Jack Russell Terrier
العربية · Arabic ar بيب جاك راسل تيرير
فارسی · Persian fa فسقلی جک راسل تریر
עברית · Hebrew he פיפ ג׳ק ראסל טרייר
اردو · Urdu ur پپ جیک رسل ٹیریئر

Data

Show raw game data
{
  "id": "terrier",
  "ability": {
    "kind": "bite",
    "damage": 22,
    "every": 0.9,
    "range": 110
  },
  "aura": {
    "might": 0.03
  },
  "levelUps": [
    {
      "every": 0.8,
      "power": 1.5,
      "aura": 1
    },
    {
      "every": 0.8,
      "power": 1.5,
      "aura": 1
    },
    {
      "every": 1,
      "power": 1.25,
      "aura": 0.5
    },
    {
      "every": 1,
      "power": 1.25,
      "aura": 0.5
    }
  ],
  "weight": 12,
  "speed": 140,
  "size": 5
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js let n=Jo(e,i,a,16);if(n===void 0)return;J(e,c.damage*o*e.loadout.stats.damageMult,s,7,1.5)
  2. sim-BkfBhQfw.js function Ii(e,t){let n=e.levelUps,r=1;for(let e=0;e<t-1;e++)r+=n[e]?.aura??0;return r}
  3. i18n-ja-content-DO6GrqHt.js "content.dog.terrier.name":["ピップ"]