Biscuit
Biscuit the Golden Retriever is a dog that can join Tibo's pack. In-game description: “Every few seconds, brings gems, gold and snacks to you from far away.”
Overview
Biscuit the Golden Retriever is one of the eight ordinary breeds and one of the two most common (weight 12 of 80, tied with the Jack Russell Terrier). Tibo recruits it by walking onto a Stray Dog; another Retriever stray later levels it up.
Every 3 seconds Biscuit fetches. Every loose pickup within 120 units of Tibo starts flying to him, the same way pickups do when a magnet is collected. Chests and items are left alone. Its aura adds +10% pickup range (+40% at level 5). Training widens the fetch to about 203 units and shortens the interval to about 1.6 s at level 5.
How it works
- The circle is centred on Tibo. Its radius grows with the square root of power (
120 × √power). - Everything except chests and items is fetched: XP gems, coins, snacks, magnets, rerolls, skips, banishes and Bot Beacons.[1]
- Fetched pickups fly to Tibo at 300 units per second and are collected on arrival.[2]
- A fetch only counts if it moved at least one pickup. Otherwise Biscuit checks again every 0.25 s, so a new drop inside the circle is pulled in almost immediately once the interval has passed.
Measured (build 41 main-B2gf34bA.js, headless tools/play.mjs, seed wiki, standard mode, normal difficulty; Biscuit added at Tibo's side and trained with the sim's own dog-join and dog-level-up functions; HP refilled every tick; Tibo standing still; level-ups taking the first offer; 150 s; fetches timed from the game's dogAbility events): Biscuit fetched every 3 s at level 1 (46 of 47 gaps) and every 1.55 s at level 5 (91 of 92), the 1.555 s interval rounded to whole ticks.
Tips
- Tibo's base pickup range is 40 units, so even a level 1 fetch reaches three times as far. The pickup-range aura works like a smaller Potato Magnet (+25% per level).
- A fetched magnet pickup still fires when it reaches Tibo, pulling in every gem and coin on the map.
- Snacks are fetched too, and a snack collected at full HP heals nothing. If you are saving a snack for later, keep Tibo more than Biscuit's radius away from it.
- Biscuit pairs well with dogs that drop loot on the ground: the Dachshund and the Beagle.
Ability
Verified (dog ability code in sim-BkfBhQfw.js and run-extras-l2haGSVw.js): Pulls gems, coins and snacks within 120 × √power to Tibo (not chests or items). power is the training multiplier below; damage is Tibo's damage multiplier.
| Parameter | Value |
|---|---|
kind |
fetch |
radius |
120 |
every |
3 |
Aura
While in Tibo's pack, Biscuit adds: Pickup range +0.1 (magnet).
Training levels
Each level multiplies the ability. every multiplies the time between uses (lower is faster), power multiplies its strength and aura scales the aura bonus. The multipliers below are copied from the game data.
| Level | every × |
power × |
aura |
Ability interval (s) | Total power × |
|---|---|---|---|---|---|
| 1 | — | — | — | 3 | 1 |
| 2 | 0.8 | 1.3 | 1 | 2.4 | 1.3 |
| 3 | 0.8 | 1.3 | 1 | 1.92 | 1.69 |
| 4 | 0.9 | 1.3 | 0.5 | 1.728 | 2.197 |
| 5 | 0.9 | 1.3 | 0.5 | 1.555 | 2.856 |
Verified: ability power is the product of power multipliers, the interval is ability.every × the product of every multipliers, and the aura is multiplied by 1 + sum of aura values.[3]
| Level | Aura at this level |
|---|---|
| 1 | Pickup range +0.1 (magnet) |
| 2 | Pickup range +0.2 (magnet) |
| 3 | Pickup range +0.3 (magnet) |
| 4 | Pickup range +0.35 (magnet) |
| 5 | Pickup range +0.4 (magnet) |
Obtaining
Stray dogs appear as Stray Dog points of interest; walk onto one to recruit it. Biscuit's breed weight is 12. See Dogs.
Names in other languages
Verified: the name the game shows when another language is selected in Settings, from its translation files.[4] See Languages.
Show names in 26 languages
| Language | Code | Name | Breed |
|---|---|---|---|
| 简体中文 · Simplified Chinese | zh-CN |
饼干 | 金毛 |
| 繁體中文 · Traditional Chinese (Taiwan) | zh-TW |
餅乾 | 黃金獵犬 |
| 日本語 · Japanese | ja |
ビスケット | ゴールデンレトリバー |
| 한국어 · Korean | ko |
비스킷 | 골든 리트리버 |
| Español · Spanish | es |
Biscuit | Golden retriever |
| हिन्दी · Hindi | hi |
बिस्किट | गोल्डन रिट्रीवर |
| Deutsch · German | de |
Keks | Golden Retriever |
| Français · French | fr |
Biscuit | Golden retriever |
| Português (Brasil) · Brazilian Portuguese | pt |
Biscoito | Golden Retriever |
| Türkçe · Turkish | tr |
Bisküvi | Golden Retriever |
| Bahasa Indonesia · Indonesian | id |
Biskuit | Golden Retriever |
| Русский · Russian | ru |
Печенька | Золотистый ретривер |
| Bahasa Melayu · Malay | ms |
Biskut | Golden Retriever |
| Filipino | fil |
Biskwit | Golden Retriever |
| मराठी · Marathi | mr |
बिस्किट | गोल्डन रिट्रीव्हर |
| Tiếng Việt · Vietnamese | vi |
Biscuit | Golden Retriever |
| తెలుగు · Telugu | te |
బిస్కట్ | గోల్డెన్ రిట్రీవర్ |
| தமிழ் · Tamil | ta |
பிஸ்கட் | கோல்டன் ரிட்ரீவர் |
| বাংলা · Bengali | bn |
বিস্কুট | গোল্ডেন রিট্রিভার |
| ไทย · Thai | th |
บิสกิต | โกลเด้นรีทรีฟเวอร์ |
| Hausa | ha |
Biscuit | Golden Retriever |
| Naijá · Nigerian Pidgin | pcm |
Biscuit | Golden Retriever |
| العربية · Arabic | ar |
بسكويت | غولدن ريتريفر |
| فارسی · Persian | fa |
بیسکویت | گلدن رتریور |
| עברית · Hebrew | he |
ביסקוויט | גולדן רטריבר |
| اردو · Urdu | ur |
بسکٹ | گولڈن ریٹریور |
Data
Show raw game data
{
"id": "retriever",
"ability": {
"kind": "fetch",
"radius": 120,
"every": 3
},
"aura": {
"magnet": 0.1
},
"levelUps": [
{
"every": 0.8,
"power": 1.3,
"aura": 1
},
{
"every": 0.8,
"power": 1.3,
"aura": 1
},
{
"every": 0.9,
"power": 1.3,
"aura": 0.5
},
{
"every": 0.9,
"power": 1.3,
"aura": 0.5
}
],
"weight": 12,
"speed": 95,
"size": 6
}
Sources
Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.
- Content registry exported by
boot-CPW8VVmR.js; boss definitions and order exported bysim-BkfBhQfw.js; lazy endgame definitions fromendgame-content-CyuS5vbP.jsandcatalog.generated-JnyrtBzy.js - English names and descriptions from
i18n-en-content--0ALgcKX.js - Names in other languages from the 26
i18n-<code>-contentfiles ofmain-CSuyb4iv.js(data/i18n-names.json)
Code references
- sim-BkfBhQfw.js
n===r.chest||n===r.item)continue - sim-BkfBhQfw.js
n.x[s]=u+m/e*300*t - sim-BkfBhQfw.js
function Ii(e,t){let n=e.levelUps,r=1;for(let e=0;e<t-1;e++)r+=n[e]?.aura??0;return r} - i18n-ja-content-DO6GrqHt.js
"content.dog.retriever.name":["ビスケット"]