Frank
Frank the Dachshund is a dog that can join Tibo's pack. In-game description: “Digs up gold every few seconds, and sometimes a snack or a reroll.”
Overview
Frank the Dachshund is one of the eight ordinary breeds. Tibo recruits it by walking onto a Stray Dog that rolls Dachshund (weight 10 of 80). Another Dachshund stray later levels it up.
Every 6 seconds Frank digs and scatters 6 coins around itself. Each dig also has a 20% chance of an extra find: a snack that heals 30 HP (70%) or a reroll (30%). Its aura adds +8% gold gain, which applies to all gold Tibo collects, including Frank's own coins. At level 5 Frank digs 17 coins every 3.1 s and the aura is +32% gold gain.
How it works
- The coin count is
round(6 × power): 6, 8, 12, 14 and 17 at levels 1 to 5. Each coin is a normal gold pickup worth 1 gold before gold gain. That is 1 gold per second at level 1 and about 5.5 per second at level 5. - The 20% bonus chance does not grow with training, but faster digging means more rolls. At level 1 that is about 1.4 snacks and 0.6 rerolls a minute; at level 5 about 2.7 snacks and 1.2 rerolls.[1]
- A dig always succeeds, so Frank's timer never stalls.
Measured (build 41 main-B2gf34bA.js, headless tools/play.mjs, seed wiki, standard mode, normal difficulty; Frank added at Tibo's side and trained with the sim's own dog-join and dog-level-up functions; HP refilled every tick; Tibo standing still; level-ups taking the first offer; 150 s; digs timed from the game's dogAbility events): the first dig came 1 s after joining, then one every 6 s at level 1 (24 of 24 gaps) and every 3.11–3.12 s at level 5 (47 of 47). The level 5 interval is 3.11 s rounded to whole 1/60 s ticks. The timer never stalled.
Tips
- Frank is the only dog that produces rerolls. The other sources are pickups, elite kills, the Seed Vault and Tater Lanterns. See Reroll, skip and banish.
- Training pays for itself quickly. Taking Frank from level 1 to 4 at a Dog Kennel costs 120 + 240 + 450 = 810 gold before the purchase-price multiplier. It raises the dig rate from 1 to about 4 gold per second, so the cost comes back in roughly four and a half minutes, sooner with gold gain.
- Coins land on the ground and still have to be collected. A Golden Retriever or Potato Magnet helps.
- Gold buys items at the Fry Cart, opens Potato Crates, spins Tater Slots and trains dogs, so an early Frank compounds over the run.
Ability
Verified (dog ability code in sim-BkfBhQfw.js and run-extras-l2haGSVw.js): Digs up round(6 × power) coins; 20% chance of an extra find (70% a 30 HP snack, otherwise a reroll). power is the training multiplier below; damage is Tibo's damage multiplier.
| Parameter | Value |
|---|---|
kind |
dig |
every |
6 |
gold |
6 |
bonusChance |
0.2 |
Aura
While in Tibo's pack, Frank adds: Gold gain +0.08 (greed).
Training levels
Each level multiplies the ability. every multiplies the time between uses (lower is faster), power multiplies its strength and aura scales the aura bonus. The multipliers below are copied from the game data.
| Level | every × |
power × |
aura |
Ability interval (s) | Total power × |
|---|---|---|---|---|---|
| 1 | — | — | — | 6 | 1 |
| 2 | 0.8 | 1.4 | 1 | 4.8 | 1.4 |
| 3 | 0.8 | 1.4 | 1 | 3.84 | 1.96 |
| 4 | 0.9 | 1.2 | 0.5 | 3.456 | 2.352 |
| 5 | 0.9 | 1.2 | 0.5 | 3.11 | 2.822 |
Verified: ability power is the product of power multipliers, the interval is ability.every × the product of every multipliers, and the aura is multiplied by 1 + sum of aura values.[2]
| Level | Aura at this level |
|---|---|
| 1 | Gold gain +0.08 (greed) |
| 2 | Gold gain +0.16 (greed) |
| 3 | Gold gain +0.24 (greed) |
| 4 | Gold gain +0.28 (greed) |
| 5 | Gold gain +0.32 (greed) |
Obtaining
Stray dogs appear as Stray Dog points of interest; walk onto one to recruit it. Frank's breed weight is 10. See Dogs.
Names in other languages
Verified: the name the game shows when another language is selected in Settings, from its translation files.[3] See Languages.
Show names in 26 languages
| Language | Code | Name | Breed |
|---|---|---|---|
| 简体中文 · Simplified Chinese | zh-CN |
肠肠 | 腊肠犬 |
| 繁體中文 · Traditional Chinese (Taiwan) | zh-TW |
腸腸 | 臘腸狗 |
| 日本語 · Japanese | ja |
フランク | ダックスフント |
| 한국어 · Korean | ko |
프랭크 | 닥스훈트 |
| Español · Spanish | es |
Frank | Dachshund |
| हिन्दी · Hindi | hi |
फ्रैंक | डैक्शुंड |
| Deutsch · German | de |
Wiener | Dackel |
| Français · French | fr |
Frank | Teckel |
| Português (Brasil) · Brazilian Portuguese | pt |
Salsicha | Dachshund |
| Türkçe · Turkish | tr |
Sucuk | Dachshund |
| Bahasa Indonesia · Indonesian | id |
Sosis | Dachshund |
| Русский · Russian | ru |
Сосиска | Такса |
| Bahasa Melayu · Malay | ms |
Sosej | Dachshund |
| Filipino | fil |
Hotdog | Dachshund |
| मराठी · Marathi | mr |
फ्रँक | डॅक्सहुंड |
| Tiếng Việt · Vietnamese | vi |
Frank | Chó Lạp Xưởng |
| తెలుగు · Telugu | te |
ఫ్రాంక్ | డాక్స్ హండ్ |
| தமிழ் · Tamil | ta |
ஃபிராங்க் | டாஷ்ஹண்ட் |
| বাংলা · Bengali | bn |
ফ্র্যাঙ্ক | ড্যাকসহুন্ড |
| ไทย · Thai | th |
ไส้กรอก | ดัชชุนด์ |
| Hausa | ha |
Frank | Dachshund |
| Naijá · Nigerian Pidgin | pcm |
Frank | Dachshund |
| العربية · Arabic | ar |
فرانك | داشهند |
| فارسی · Persian | fa |
سوسیس | داشهوند |
| עברית · Hebrew | he |
נקניקי | תחש |
| اردو · Urdu | ur |
فرینک | ڈاکس ہنڈ |
Data
Show raw game data
{
"id": "dachshund",
"ability": {
"kind": "dig",
"every": 6,
"gold": 6,
"bonusChance": 0.2
},
"aura": {
"greed": 0.08
},
"levelUps": [
{
"every": 0.8,
"power": 1.4,
"aura": 1
},
{
"every": 0.8,
"power": 1.4,
"aura": 1
},
{
"every": 0.9,
"power": 1.2,
"aura": 0.5
},
{
"every": 0.9,
"power": 1.2,
"aura": 0.5
}
],
"weight": 10,
"speed": 80,
"size": 5
}
Sources
Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.
- Content registry exported by
boot-CPW8VVmR.js; boss definitions and order exported bysim-BkfBhQfw.js; lazy endgame definitions fromendgame-content-CyuS5vbP.jsandcatalog.generated-JnyrtBzy.js - English names and descriptions from
i18n-en-content--0ALgcKX.js - Names in other languages from the 26
i18n-<code>-contentfiles ofmain-CSuyb4iv.js(data/i18n-names.json)
Code references
- sim-BkfBhQfw.js
e.lootRng.chance(n.bonusChance)&&(V(e,e.lootRng.chance(.7)?`heal`:`reroll`,s,c-6,30) - sim-BkfBhQfw.js
function Ii(e,t){let n=e.levelUps,r=1;for(let e=0;e<t-1;e++)r+=n[e]?.aura??0;return r} - i18n-ja-content-DO6GrqHt.js
"content.dog.dachshund.name":["フランク"]