Golden Scarab
Golden Scarab is an enemy (pest) in tibo.dog.
Overview
The Golden Scarab is a loot runner: a harmless pest that runs away from Tibo and pays out if caught. It comes only from the Golden Scarab event (“A Golden Scarab! Catch it!”), which the wave schedule fires at 3:00, 7:00, 10:00, 14:00 and 17:00. The scarab appears 40 units from Tibo in a random direction. The Lost Saucer of Crop Circle is the other loot runner and works the same way with slightly different numbers.
It deals no damage at all. Its HP is high for its time (300 base) and scales with run time and difficulty, but not with curse, and its speed is not scaled. On Normal that means about 230 HP at 3:00 and about 800 at 17:00. A caught scarab drops an item, a guaranteed coin and 10 XP. Every hit along the way can also shake loose extra gold.
How it works
- Running. It moves directly away from Tibo. Within 70 units (
lootRunners.sprintRadius) it flees at its full speed of 40; farther out it slows to 30% of that, 12.[1] - Escaping. It vanishes, with no drops, 25 s after it appears (
escapeAfter). Like other timed pests, it is also removed if Tibo gets more than 460 units away from it.[2] - Gold per hit. Each hit that lands has a 50% chance to drop a coin worth 2 (
goldPerHit).[3] - Reward. Killing it drops an item pickup, which Tibo opens by standing on it (see Pickups), on top of its normal drops.[4]
Tips
- Tibo's base speed of 62 beats the scarab's 40, so a straight chase closes the gap by about 22 units per second. When the event fires, head for it at once: 25 s is not much time at 3:00, when the scarab has about 230 HP.
- Weapons that hit many times pay out more gold along the way, because the coin roll happens on every hit.
- Its mass of 0.5 halves knockback, but knockback still pushes it away from Tibo. Heavy-knockback weapons can work against you during the chase.
Stats
Base values before time scaling and difficulty.
| Stat | Value |
|---|---|
| Behaviour | Runs away (loot runner) (flee) |
| Base HP | 300 |
| Base damage | 0 |
| Speed | 40 |
| XP | 10 |
| Gold chance | 100% |
| Radius | 7 |
| Mass | 0.5 |
Behaviour parameters
| Parameter | Value |
|---|---|
kind |
flee |
goldPerHit |
2 |
escapeAfter |
25 |
Where it appears
- Event: Golden Scarab
Biome tiers: each biome lists five enemy tiers; higher tiers appear as the run goes on (see Enemy scaling).
Names in other languages
Verified: the name the game shows when another language is selected in Settings, from its translation files.[5] See Languages.
Show names in 26 languages
| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | zh-CN |
黄金圣甲虫 |
| 繁體中文 · Traditional Chinese (Taiwan) | zh-TW |
黃金聖甲蟲 |
| 日本語 · Japanese | ja |
黄金スカラベ |
| 한국어 · Korean | ko |
황금 스카라브 |
| Español · Spanish | es |
Escarabajo dorado |
| हिन्दी · Hindi | hi |
गोल्डन स्कैरब |
| Deutsch · German | de |
Goldskarabäus |
| Français · French | fr |
Scarabée doré |
| Português (Brasil) · Brazilian Portuguese | pt |
Escaravelho dourado |
| Türkçe · Turkish | tr |
Altın Skarabe |
| Bahasa Indonesia · Indonesian | id |
Kumbang Skarab Emas |
| Русский · Russian | ru |
Золотой скарабей |
| Bahasa Melayu · Malay | ms |
Kumbang Emas |
| Filipino | fil |
Gintong Salagubang |
| मराठी · Marathi | mr |
सोनेरी भुंगा |
| Tiếng Việt · Vietnamese | vi |
Bọ Hung Vàng |
| తెలుగు · Telugu | te |
బంగారు పెంకుపురుగు |
| தமிழ் · Tamil | ta |
தங்க வண்டு |
| বাংলা · Bengali | bn |
সোনালি গুবরে |
| ไทย · Thai | th |
ด้วงทองคำ |
| Hausa | ha |
Ƙwaron Zinariya |
| Naijá · Nigerian Pidgin | pcm |
Gold Beetle |
| العربية · Arabic | ar |
الجعران الذهبي |
| فارسی · Persian | fa |
سوسک طلایی |
| עברית · Hebrew | he |
חרפושית זהב |
| اردو · Urdu | ur |
سنہرا گوبریلا |
Data
Show raw game data
{
"id": "golden-scarab",
"behavior": {
"kind": "flee",
"goldPerHit": 2,
"escapeAfter": 25
},
"hp": 300,
"speed": 40,
"damage": 0,
"radius": 7,
"xp": 10,
"goldChance": 1,
"mass": 0.5
}
Sources
Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.
- Content registry exported by
boot-CPW8VVmR.js; boss definitions and order exported bysim-BkfBhQfw.js; lazy endgame definitions fromendgame-content-CyuS5vbP.jsandcatalog.generated-JnyrtBzy.js - English names and descriptions from
i18n-en-content--0ALgcKX.js - Names in other languages from the 26
i18n-<code>-contentfiles ofmain-CSuyb4iv.js(data/i18n-names.json)
Code references
- sim-BkfBhQfw.js
let n=r>e.cfg.lootRunners.sprintRadius?.3:1 - sim-BkfBhQfw.js
r.despawnAt[u]=e.time+(o.behavior.kind===`flee`?o.behavior.escapeAfter:25) - sim-BkfBhQfw.js
n>0&&e.lootRng.chance(.5)&&V(e,`gold` - sim-BkfBhQfw.js
cf[n.def[t]]===1&&Co(e,`item`,i,o,1,`lootRunner`) - i18n-ja-content-DO6GrqHt.js
"content.enemy.golden-scarab.name":["黄金スカラベ"]