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Golden Scarab

Golden Scarab is an enemy (pest) in tibo.dog.

Overview

The Golden Scarab is a loot runner: a harmless pest that runs away from Tibo and pays out if caught. It comes only from the Golden Scarab event (“A Golden Scarab! Catch it!”), which the wave schedule fires at 3:00, 7:00, 10:00, 14:00 and 17:00. The scarab appears 40 units from Tibo in a random direction. The Lost Saucer of Crop Circle is the other loot runner and works the same way with slightly different numbers.

It deals no damage at all. Its HP is high for its time (300 base) and scales with run time and difficulty, but not with curse, and its speed is not scaled. On Normal that means about 230 HP at 3:00 and about 800 at 17:00. A caught scarab drops an item, a guaranteed coin and 10 XP. Every hit along the way can also shake loose extra gold.

How it works

  • Running. It moves directly away from Tibo. Within 70 units (lootRunners.sprintRadius) it flees at its full speed of 40; farther out it slows to 30% of that, 12.[1]
  • Escaping. It vanishes, with no drops, 25 s after it appears (escapeAfter). Like other timed pests, it is also removed if Tibo gets more than 460 units away from it.[2]
  • Gold per hit. Each hit that lands has a 50% chance to drop a coin worth 2 (goldPerHit).[3]
  • Reward. Killing it drops an item pickup, which Tibo opens by standing on it (see Pickups), on top of its normal drops.[4]

Tips

  • Tibo's base speed of 62 beats the scarab's 40, so a straight chase closes the gap by about 22 units per second. When the event fires, head for it at once: 25 s is not much time at 3:00, when the scarab has about 230 HP.
  • Weapons that hit many times pay out more gold along the way, because the coin roll happens on every hit.
  • Its mass of 0.5 halves knockback, but knockback still pushes it away from Tibo. Heavy-knockback weapons can work against you during the chase.

Stats

Base values before time scaling and difficulty.

Stat Value
Behaviour Runs away (loot runner) (flee)
Base HP 300
Base damage 0
Speed 40
XP 10
Gold chance 100%
Radius 7
Mass 0.5

Behaviour parameters

Parameter Value
kind flee
goldPerHit 2
escapeAfter 25

Where it appears

Biome tiers: each biome lists five enemy tiers; higher tiers appear as the run goes on (see Enemy scaling).

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[5] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 黄金圣甲虫
繁體中文 · Traditional Chinese (Taiwan) zh-TW 黃金聖甲蟲
日本語 · Japanese ja 黄金スカラベ
한국어 · Korean ko 황금 스카라브
Español · Spanish es Escarabajo dorado
हिन्दी · Hindi hi गोल्डन स्कैरब
Deutsch · German de Goldskarabäus
Français · French fr Scarabée doré
Português (Brasil) · Brazilian Portuguese pt Escaravelho dourado
Türkçe · Turkish tr Altın Skarabe
Bahasa Indonesia · Indonesian id Kumbang Skarab Emas
Русский · Russian ru Золотой скарабей
Bahasa Melayu · Malay ms Kumbang Emas
Filipino fil Gintong Salagubang
मराठी · Marathi mr सोनेरी भुंगा
Tiếng Việt · Vietnamese vi Bọ Hung Vàng
తెలుగు · Telugu te బంగారు పెంకుపురుగు
தமிழ் · Tamil ta தங்க வண்டு
বাংলা · Bengali bn সোনালি গুবরে
ไทย · Thai th ด้วงทองคำ
Hausa ha Ƙwaron Zinariya
Naijá · Nigerian Pidgin pcm Gold Beetle
العربية · Arabic ar الجعران الذهبي
فارسی · Persian fa سوسک طلایی
עברית · Hebrew he חרפושית זהב
اردو · Urdu ur سنہرا گوبریلا

Data

Show raw game data
{
  "id": "golden-scarab",
  "behavior": {
    "kind": "flee",
    "goldPerHit": 2,
    "escapeAfter": 25
  },
  "hp": 300,
  "speed": 40,
  "damage": 0,
  "radius": 7,
  "xp": 10,
  "goldChance": 1,
  "mass": 0.5
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js let n=r>e.cfg.lootRunners.sprintRadius?.3:1
  2. sim-BkfBhQfw.js r.despawnAt[u]=e.time+(o.behavior.kind===`flee`?o.behavior.escapeAfter:25)
  3. sim-BkfBhQfw.js n>0&&e.lootRng.chance(.5)&&V(e,`gold`
  4. sim-BkfBhQfw.js cf[n.def[t]]===1&&Co(e,`item`,i,o,1,`lootRunner`)
  5. i18n-ja-content-DO6GrqHt.js "content.enemy.golden-scarab.name":["黄金スカラベ"]