tibodog.wiki Game v75 Play tibo.dog

Lost Saucer

Lost Saucer is an enemy (pest) in tibo.dog.

Overview

The Lost Saucer is a loot runner: a harmless pest that flees from Tibo and pays out gold when shot. It never spawns as an ordinary pest. It appears only through the Lost Saucer event (“A lost saucer! Shoot it down for gold!”), which is the landmark event of the Crop Circle: each Crop Circle fires it once, when Tibo first walks into it. Landmark events are switched off in Story mode. It works the same way as the Golden Scarab, the loot runner of the timed Golden Scarab event.

The saucer spawns 40 units from Tibo in a random direction and has 20 seconds before it escapes. It deals no damage. Its 260 base HP scales with run time like other pests, but curse does not add to it. When killed it drops 10 XP, a gold coin every time (gold chance 100%), and an item (see Pickups).

How it works

  • Fleeing: it moves directly away from Tibo. Within 70 units it runs at its full speed of 40; farther out it slows to 30% (12 units per second). Tibo's base speed is 62, so he can always close the gap.[1]
  • Gold per hit: every hit has a 50% chance to drop a coin worth 2, before Tibo's gold gain.[2]
  • Escape: it despawns 20 s after spawning (its escapeAfter), or earlier if it gets more than 460 units from Tibo. Either way it drops nothing.[3]
  • Item on kill: killing a loot runner adds an item pickup to the normal drops.[4]
  • Knockback: its mass of 0.5 halves knockback. Knockback pushes it away from where the hit came from, which for most of Tibo's weapons is also away from him.

Tips

  • Many fast hits beat a few big ones, because each hit rolls separately for its 2-gold coin.
  • Chase it at once: it starts only 40 units away, and while Tibo stays close it can only manage speed 40 against his 62.
  • Knockback can push it further away; weapons without knockback keep it in reach.

Stats

Base values before time scaling and difficulty.

Stat Value
Behaviour Runs away (loot runner) (flee)
Base HP 260
Base damage 0
Speed 40
XP 10
Gold chance 100%
Radius 8
Mass 0.5

Behaviour parameters

Parameter Value
kind flee
goldPerHit 2
escapeAfter 20

Where it appears

Biome tiers: each biome lists five enemy tiers; higher tiers appear as the run goes on (see Enemy scaling).

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[5] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 迷路飞碟
繁體中文 · Traditional Chinese (Taiwan) zh-TW 迷路飛碟
日本語 · Japanese ja 迷子の円盤
한국어 · Korean ko 길 잃은 접시비행선
Español · Spanish es Platillo perdido
हिन्दी · Hindi hi खोई तश्तरी
Deutsch · German de Verirrtes Ufo
Français · French fr Soucoupe perdue
Português (Brasil) · Brazilian Portuguese pt Disco perdido
Türkçe · Turkish tr Kayıp Uçan Daire
Bahasa Indonesia · Indonesian id Piring Terbang Nyasar
Русский · Russian ru Заблудшая тарелка
Bahasa Melayu · Malay ms Piring Terbang Sesat
Filipino fil Ligaw na Platito
मराठी · Marathi mr हरवलेली तबकडी
Tiếng Việt · Vietnamese vi Đĩa Bay Lạc
తెలుగు · Telugu te దారితప్పిన ఎగిరే సాసర్
தமிழ் · Tamil ta வழிதவறிய தட்டு
বাংলা · Bengali bn হারানো উড়ন্ত চাকতি
ไทย · Thai th จานบินหลงทาง
Hausa ha Faifan da Ya Ɓata
Naijá · Nigerian Pidgin pcm Lost Saucer
العربية · Arabic ar صحن تائه
فارسی · Persian fa بشقاب‌پرنده‌ی گم‌شده
עברית · Hebrew he עב״ם אבוד
اردو · Urdu ur بھٹکی طشتری

Data

Show raw game data
{
  "id": "lost-saucer",
  "behavior": {
    "kind": "flee",
    "goldPerHit": 2,
    "escapeAfter": 20
  },
  "hp": 260,
  "speed": 40,
  "damage": 0,
  "radius": 8,
  "xp": 10,
  "goldChance": 1,
  "mass": 0.5
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js let n=r>e.cfg.lootRunners.sprintRadius?.3:1;i.vx[t]=-i.vx[t]*n,i.vy[t]=-i.vy[t]*n
  2. sim-BkfBhQfw.js n>0&&e.lootRng.chance(.5)&&V(e,`gold`,e.enemies.x[t],e.enemies.y[t],n)
  3. sim-BkfBhQfw.js r.despawnAt[u]=e.time+(o.behavior.kind===`flee`?o.behavior.escapeAfter:25)
  4. sim-BkfBhQfw.js cf[n.def[t]]===1&&Co(e,`item`,i,o,1,`lootRunner`)
  5. i18n-ja-content-DO6GrqHt.js "content.enemy.lost-saucer.name":["迷子の円盤"]