Lost Saucer
Lost Saucer is an enemy (pest) in tibo.dog.
Overview
The Lost Saucer is a loot runner: a harmless pest that flees from Tibo and pays out gold when shot. It never spawns as an ordinary pest. It appears only through the Lost Saucer event (“A lost saucer! Shoot it down for gold!”), which is the landmark event of the Crop Circle: each Crop Circle fires it once, when Tibo first walks into it. Landmark events are switched off in Story mode. It works the same way as the Golden Scarab, the loot runner of the timed Golden Scarab event.
The saucer spawns 40 units from Tibo in a random direction and has 20 seconds before it escapes. It deals no damage. Its 260 base HP scales with run time like other pests, but curse does not add to it. When killed it drops 10 XP, a gold coin every time (gold chance 100%), and an item (see Pickups).
How it works
- Fleeing: it moves directly away from Tibo. Within 70 units it runs at its full speed of 40; farther out it slows to 30% (12 units per second). Tibo's base speed is 62, so he can always close the gap.[1]
- Gold per hit: every hit has a 50% chance to drop a coin worth 2, before Tibo's gold gain.[2]
- Escape: it despawns 20 s after spawning (its
escapeAfter), or earlier if it gets more than 460 units from Tibo. Either way it drops nothing.[3] - Item on kill: killing a loot runner adds an item pickup to the normal drops.[4]
- Knockback: its mass of 0.5 halves knockback. Knockback pushes it away from where the hit came from, which for most of Tibo's weapons is also away from him.
Tips
- Many fast hits beat a few big ones, because each hit rolls separately for its 2-gold coin.
- Chase it at once: it starts only 40 units away, and while Tibo stays close it can only manage speed 40 against his 62.
- Knockback can push it further away; weapons without knockback keep it in reach.
Stats
Base values before time scaling and difficulty.
| Stat | Value |
|---|---|
| Behaviour | Runs away (loot runner) (flee) |
| Base HP | 260 |
| Base damage | 0 |
| Speed | 40 |
| XP | 10 |
| Gold chance | 100% |
| Radius | 8 |
| Mass | 0.5 |
Behaviour parameters
| Parameter | Value |
|---|---|
kind |
flee |
goldPerHit |
2 |
escapeAfter |
20 |
Where it appears
- Event: Lost Saucer
Biome tiers: each biome lists five enemy tiers; higher tiers appear as the run goes on (see Enemy scaling).
Names in other languages
Verified: the name the game shows when another language is selected in Settings, from its translation files.[5] See Languages.
Show names in 26 languages
| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | zh-CN |
迷路飞碟 |
| 繁體中文 · Traditional Chinese (Taiwan) | zh-TW |
迷路飛碟 |
| 日本語 · Japanese | ja |
迷子の円盤 |
| 한국어 · Korean | ko |
길 잃은 접시비행선 |
| Español · Spanish | es |
Platillo perdido |
| हिन्दी · Hindi | hi |
खोई तश्तरी |
| Deutsch · German | de |
Verirrtes Ufo |
| Français · French | fr |
Soucoupe perdue |
| Português (Brasil) · Brazilian Portuguese | pt |
Disco perdido |
| Türkçe · Turkish | tr |
Kayıp Uçan Daire |
| Bahasa Indonesia · Indonesian | id |
Piring Terbang Nyasar |
| Русский · Russian | ru |
Заблудшая тарелка |
| Bahasa Melayu · Malay | ms |
Piring Terbang Sesat |
| Filipino | fil |
Ligaw na Platito |
| मराठी · Marathi | mr |
हरवलेली तबकडी |
| Tiếng Việt · Vietnamese | vi |
Đĩa Bay Lạc |
| తెలుగు · Telugu | te |
దారితప్పిన ఎగిరే సాసర్ |
| தமிழ் · Tamil | ta |
வழிதவறிய தட்டு |
| বাংলা · Bengali | bn |
হারানো উড়ন্ত চাকতি |
| ไทย · Thai | th |
จานบินหลงทาง |
| Hausa | ha |
Faifan da Ya Ɓata |
| Naijá · Nigerian Pidgin | pcm |
Lost Saucer |
| العربية · Arabic | ar |
صحن تائه |
| فارسی · Persian | fa |
بشقابپرندهی گمشده |
| עברית · Hebrew | he |
עב״ם אבוד |
| اردو · Urdu | ur |
بھٹکی طشتری |
Data
Show raw game data
{
"id": "lost-saucer",
"behavior": {
"kind": "flee",
"goldPerHit": 2,
"escapeAfter": 20
},
"hp": 260,
"speed": 40,
"damage": 0,
"radius": 8,
"xp": 10,
"goldChance": 1,
"mass": 0.5
}
Sources
Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.
- Content registry exported by
boot-CPW8VVmR.js; boss definitions and order exported bysim-BkfBhQfw.js; lazy endgame definitions fromendgame-content-CyuS5vbP.jsandcatalog.generated-JnyrtBzy.js - English names and descriptions from
i18n-en-content--0ALgcKX.js - Names in other languages from the 26
i18n-<code>-contentfiles ofmain-CSuyb4iv.js(data/i18n-names.json)
Code references
- sim-BkfBhQfw.js
let n=r>e.cfg.lootRunners.sprintRadius?.3:1;i.vx[t]=-i.vx[t]*n,i.vy[t]=-i.vy[t]*n - sim-BkfBhQfw.js
n>0&&e.lootRng.chance(.5)&&V(e,`gold`,e.enemies.x[t],e.enemies.y[t],n) - sim-BkfBhQfw.js
r.despawnAt[u]=e.time+(o.behavior.kind===`flee`?o.behavior.escapeAfter:25) - sim-BkfBhQfw.js
cf[n.def[t]]===1&&Co(e,`item`,i,o,1,`lootRunner`) - i18n-ja-content-DO6GrqHt.js
"content.enemy.lost-saucer.name":["迷子の円盤"]