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Golden Scarab

Golden Scarab is a world event in tibo.dog. On screen: “A Golden Scarab! Catch it!”

Overview

Golden Scarab is a scheduled loot-runner event. The wave table fires it at 3:00, 7:00, 10:00, 14:00 and 17:00. It is not part of the rotation after 20:00. After the announcement, a Golden Scarab appears 40 units from Tibo in a random direction and tries to get away.

The scarab is harmless (0 damage). It escapes after 25 seconds. Hitting it can shake loose gold, and killing it drops an item pickup (see Pickups), plus 10 XP and a gold coin. The Lost Saucer at Crop Circle works the same way.

How it works

  • HP. 300 × the current pest HP multiplier from enemy scaling (curse is not applied). On Normal that is about 230 HP at 3:00 and about 800 at 17:00.[1]
  • Movement. It runs directly away from Tibo. Within 70 units it sprints at its full speed of 40. Farther out it slows to 30% (12 units/s). Tibo's base speed is 62, so it cannot outrun him.[2]
  • Gold per hit. Each hit has a 50% chance to drop a coin worth 2. Like all coins, it is multiplied by gold gain when picked up.[3]
  • Kill reward. The item pickup drops on top of the usual kill drops.[4]
  • Escape. The scarab vanishes 25 seconds after it appears, or as soon as it is about 460 units from Tibo, and leaves no item.[5]
  • Full field. If the enemy pool is at its hard cap (550 on Easy/Normal, 700 on Hard, 850 on Nightmare), the event is skipped with no announcement. See crowd limits.

Measured (headless tools/play.mjs, build main-B2gf34bA, standard mode, --god, seed wiki; the clock warped to 1 s before each minute with pests removed first): the scarab appeared at 3:00, 7:00, 10:00, 14:00 and 17:00 with 228.3, 321.9, 429, 620.9 and 801.6 HP on Normal. Easy gave 175.7 to 616.7 and Nightmare 421.6 to 1480. The Nightmare values match the pest HP multiplier alone, without Nightmare's starting curse.

Tips

  • Chase it right away. It always starts close, and it only slows down once it is more than 70 units ahead, so Tibo catches up quickly.
  • Weapons that hit often roll the 50% coin chance more times before the kill, so they may be worth keeping on it.
  • Every Golden Scarab minute also brings a boss (the Colorado Queen at 3:00), and 3:00, 7:00 and 17:00 add an elite. Weigh the item against the risk of chasing the scarab with those around.

Effect

Parameter Value
kind lootRunner
enemy golden-scarab

This event is not tied to a landmark biome in the content tables.

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[6] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 黄金圣甲虫
繁體中文 · Traditional Chinese (Taiwan) zh-TW 黃金聖甲蟲
日本語 · Japanese ja 黄金スカラベ
한국어 · Korean ko 황금 스카라브
Español · Spanish es Escarabajo dorado
हिन्दी · Hindi hi गोल्डन स्कैरब
Deutsch · German de Goldskarabäus
Français · French fr Scarabée doré
Português (Brasil) · Brazilian Portuguese pt Escaravelho dourado
Türkçe · Turkish tr Altın Skarabe
Bahasa Indonesia · Indonesian id Kumbang Skarab Emas
Русский · Russian ru Золотой скарабей
Bahasa Melayu · Malay ms Kumbang Emas
Filipino fil Gintong Salagubang
मराठी · Marathi mr सोनेरी भुंगा
Tiếng Việt · Vietnamese vi Bọ Hung Vàng
తెలుగు · Telugu te బంగారు పెంకుపురుగు
தமிழ் · Tamil ta தங்க வண்டு
বাংলা · Bengali bn সোনালি গুবরে
ไทย · Thai th ด้วงทองคำ
Hausa ha Ƙwaron Zinariya
Naijá · Nigerian Pidgin pcm Gold Beetle
العربية · Arabic ar الجعران الذهبي
فارسی · Persian fa سوسک طلایی
עברית · Hebrew he חרפושית זהב
اردو · Urdu ur سنہرا گوبریلا

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js e.scratch.hp=Ja(e.scale,e.cfg,e.runClock).hp,e.scratch.dmg=1,e.scratch.speed=1
  2. sim-BkfBhQfw.js let n=r>e.cfg.lootRunners.sprintRadius?.3:1;i.vx[t]=-i.vx[t]*n,i.vy[t]=-i.vy[t]*n
  3. sim-BkfBhQfw.js n>0&&e.lootRng.chance(.5)&&V(e,`gold`,e.enemies.x[t],e.enemies.y[t],n)
  4. sim-BkfBhQfw.js cf[n.def[t]]===1&&Co(e,`item`,i,o,1,`lootRunner`)
  5. sim-BkfBhQfw.js r.despawnAt[u]=e.time+(o.behavior.kind===`flee`?o.behavior.escapeAfter:25)
  6. i18n-ja-content-DO6GrqHt.js "content.event.golden-scarab.name":["黄金スカラベ"]