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Harvest Moon

Harvest Moon is a world event in tibo.dog. On screen: “Harvest Moon: double gold for 30 s”

Overview

Harvest Moon is a scheduled gold rush. The wave table fires it at 8:00 and 15:00, in both cases together with a Fry Fly Swarm. 8:00 also brings The Fryer King and 15:00 an elite. It is not part of the rotation after 20:00. For 30 seconds every gold coin Tibo collects is worth twice as much. No enemies spawn from it.

Loose Change at the Coin Laundromat is the same effect, lasting 20 seconds.

How it works

  • Applied on pickup. The ×2 applies when a coin is collected, on top of the gold gain stat. Coins dropped before the rush but picked up during it count double. Coins still on the ground when it ends don't.[1]
  • No stacking. A second gold rush sets the end time to whichever finishes later and sets the multiplier to its own value. Two rushes therefore extend the window rather than giving ×4.[2]
  • Always fires. Other events are skipped when the enemy pool is full, but gold rushes skip that check.[3]
  • Coin values at drop time are on Pickups: pests drop 1 × the biome's gold multiplier, elites 10 ×, bosses 25 ×.

Measured (headless tools/play.mjs, build main-B2gf34bA, standard mode, --god, seed wiki; the clock warped to 2 s before each minute): Harvest Moon was announced at 8:00 and 15:00 on all four difficulties, on the same tick as a Fry Fly Swarm, and at no other minute up to 25:00 on Normal. The only pests spawned on that tick were the swarm's 26 flies and ordinary wave pests.

Tips

  • The window is a good moment to collect coins you left lying around. A Magnet pickup, a Tater Magnet or a Tidy Grok Bot pulls them in quickly.
  • If you can kill The Fryer King at 8:00 within the 30 seconds, its 25-gold coin counts double.

Effect

Parameter Value
kind goldRush
duration 30
goldMult 2

This event is not tied to a landmark biome in the content tables.

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[4] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 丰收月
繁體中文 · Traditional Chinese (Taiwan) zh-TW 豐收月
日本語 · Japanese ja ハーベストムーン
한국어 · Korean ko 수확의 달
Español · Spanish es Luna de cosecha
हिन्दी · Hindi hi हार्वेस्ट मून
Deutsch · German de Erntemond
Français · French fr Lune des moissons
Português (Brasil) · Brazilian Portuguese pt Lua da colheita
Türkçe · Turkish tr Hasat Ayı
Bahasa Indonesia · Indonesian id Bulan Panen
Русский · Russian ru Урожайная луна
Bahasa Melayu · Malay ms Bulan Menuai
Filipino fil Buwan ng Anihan
मराठी · Marathi mr सुगीचा चंद्र
Tiếng Việt · Vietnamese vi Trăng Mùa Gặt
తెలుగు · Telugu te పంట చందమామ
தமிழ் · Tamil ta அறுவடை நிலா
বাংলা · Bengali bn নবান্নের চাঁদ
ไทย · Thai th จันทร์เก็บเกี่ยว
Hausa ha Watan Girbi
Naijá · Nigerian Pidgin pcm Harvest Moon
العربية · Arabic ar قمر الحصاد
فارسی · Persian fa ماه درو
עברית · Hebrew he ירח הקציר
اردو · Urdu ur فصلی چاند

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js let t=1*o*a.greedMult*(e.time<e.goldRushUntil?e.goldRushMult:1)
  2. sim-BkfBhQfw.js e.goldRushUntil=Math.max(e.goldRushUntil,e.time+t.duration),e.goldRushMult=t.goldMult
  3. sim-BkfBhQfw.js t.effect.kind!==`goldRush`&&!ho(e)
  4. i18n-ja-content-DO6GrqHt.js "content.event.harvest-moon.name":["ハーベストムーン"]