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Coin Laundromat

Coin Laundromat is a landmark biome in tibo.dog. In-game description: “Rows of washers hum in an empty field. Nobody knows who pays the power bill.”

Overview

Coin Laundromat is a landmark biome: a circle with a radius of 400 units placed on top of the climate biomes. The map is divided into 2400 × 2400 cells, and each cell holds one landmark of a randomly picked type, so laundromats are about as common as the other three landmarks.[1] No landmark overlaps the starting area. There is no ground hazard.

The pests are laundry-themed at first. Lint Bunnies open, then Sock Piles that split into three Lint Bunnies (tier 2); both appear only here. After them come fast Field Rats and the ranged Blight Spore (tier 3), the ranged Ice Imp as the only tier 4 pest, and Mud Golems (tier 5). Gold is ×1.4, the highest of any biome, and XP ×1.05.

Only five kinds of point of interest appear inside: Microwaves (weight 6, about 45% of them), Potato Crates (3), Stray Dogs, Fry Carts and Spud Shrines. There are no Crop Patches, Moldy Shrines, Beetle Nests, Boss Lairs or other special points of interest.

How it works

The Loose Change event

The first time Tibo enters a given laundromat, Loose Change fires: “Loose change in the dryers: double gold for 20 s”. Each laundromat fires it once.[2] For the next 20 s, every coin Tibo picks up is worth double, wherever it was dropped.[3] A coin's base value is already set by the biome the pest died in, so coins from pests killed inside the laundromat and collected during the rush are worth 1.4 × 2 = 2.8 times normal, before greed.

Pests and loot

Inside the circle the landmark replaces the climate biome for spawn tables, loot multipliers and points of interest.[4] Pests use the table of the biome about 256–286 units from Tibo where they spawn, so near the middle of the laundromat every wave pest comes from its list.

Tiers follow the wave row of two minutes earlier (three on Easy; see Wave schedule). On Normal, Lint Bunnies are most spawns until 5:00 and stop at 9:00; Sock Piles lead from 5:00 to 8:00; rats and spores join at 6:00 and lead from 8:00 to 11:00; Ice Imps join at 9:00 and lead until 18:00; Mud Golems join at 16:00 and are the only wave pest from 21:00. When the shooter cap is full (see Crowd limits), Blight Spore rolls become Field Rats and Ice Imp rolls fall back to tier 3.

Elites from the laundromat are Sock Piles until 5:00, rats or spores until 10:00, Ice Imps until 15:00 and Mud Golems after that. Gold and XP multipliers use the biome where the pest dies.[5][6] Standard's late-run XP step multiplies pest XP before this biome bonus.

Tips

  • Use the 20 s of Loose Change to sweep up coins: walk through dropped gold, or save a magnet pickup for it, before the timer runs out.
  • Stay and fight inside the laundromat when you want gold. Every coin dropped there is worth 40% more than in a ×1 biome.
  • The microwaves make this the place to copy a key item. Remember that each copy melts another item of the same rarity.
  • From about 9:00 to 18:00 Ice Imps dominate the spawns, so expect a lot of incoming fire here.

Enemies

Each biome lists its pests in five tiers.

Points of interest

Relative spawn weights for points of interest in this biome (poiWeights). Each chunk tries to place up to 2 (poisPerChunk) with 35% chance, otherwise 1; crowded spots and the overtime taper can mean fewer.

Point of interest Weight
Microwave 6
Potato Crate 3
Stray Dog 2.2
Fry Cart 1
Spud Shrine 1

Props

washer, dryer, laundry-cart (14 per chunk).

Names in other languages

Verified: the name the game shows when another language is selected in Settings, from its translation files.[7] See Languages.

Show names in 26 languages
Language Code Name
简体中文 · Simplified Chinese zh-CN 投币洗衣房
繁體中文 · Traditional Chinese (Taiwan) zh-TW 自助洗衣店
日本語 · Japanese ja コインランドリー
한국어 · Korean ko 코인 세탁소
Español · Spanish es Lavandería de monedas
हिन्दी · Hindi hi कॉइन लॉन्ड्री
Deutsch · German de Münzwäscherei
Français · French fr Laverie à pièces
Português (Brasil) · Brazilian Portuguese pt Lavanderia de moedas
Türkçe · Turkish tr Jetonlu Çamaşırhane
Bahasa Indonesia · Indonesian id Laundry Koin
Русский · Russian ru Монетная прачечная
Bahasa Melayu · Malay ms Dobi Syiling
Filipino fil Labahang De-Barya
मराठी · Marathi mr नाण्यांची लॉन्ड्री
Tiếng Việt · Vietnamese vi Tiệm Giặt Xu
తెలుగు · Telugu te కాయిన్ లాండ్రీ
தமிழ் · Tamil ta காசு லாண்டரி
বাংলা · Bengali bn কয়েন লন্ড্রি
ไทย · Thai th ร้านซักผ้าหยอดเหรียญ
Hausa ha Wanki na Tsabar Kuɗi
Naijá · Nigerian Pidgin pcm Coin Laundromat
العربية · Arabic ar مغسلة العملات
فارسی · Persian fa لباس‌شویی سکه‌ای
עברית · Hebrew he מכבסת המטבעות
اردو · Urdu ur سکوں والی لانڈری

Data

Show raw game data
{
  "id": "coin-laundromat",
  "placement": {
    "kind": "landmark",
    "radius": 400,
    "event": "loose-change"
  },
  "enemies": [
    [
      "lint-bunny"
    ],
    [
      "sock-pile"
    ],
    [
      "field-rat",
      "blight-spore"
    ],
    [
      "ice-imp"
    ],
    [
      "mud-golem"
    ]
  ],
  "hazard": null,
  "props": [
    "washer",
    "dryer",
    "laundry-cart"
  ],
  "propsPerChunk": 14,
  "poiWeights": {
    "dog": 2.2,
    "microwave": 6,
    "paidChest": 3,
    "vendor": 1,
    "chargeShrine": 1
  },
  "poisPerChunk": 2,
  "goldMult": 1.4,
  "xpMult": 1.05
}

Sources

Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.

  • Content registry exported by boot-CPW8VVmR.js; boss definitions and order exported by sim-BkfBhQfw.js; lazy endgame definitions from endgame-content-CyuS5vbP.js and catalog.generated-JnyrtBzy.js
  • English names and descriptions from i18n-en-content--0ALgcKX.js
  • Names in other languages from the 26 i18n-<code>-content files of main-CSuyb4iv.js (data/i18n-names.json)

Code references

  1. sim-BkfBhQfw.js i=r.pick(n),a=this.cfg.world
  2. sim-BkfBhQfw.js a!==void 0&&wu(e,T.event(a))&&e.world.spendLandmark(r)
  3. sim-BkfBhQfw.js let t=1*o*a.greedMult*(e.time<e.goldRushUntil?e.goldRushMult:1)
  4. sim-BkfBhQfw.js let r=this.landmarkAt(e,t);if(r!==null)return r.biome
  5. sim-BkfBhQfw.js c=e.world.biomeAt(i,o)
  6. sim-BkfBhQfw.js n.xp[t]*c.xpMult
  7. i18n-ja-content-DO6GrqHt.js "content.biome.coin-laundromat.name":["コインランドリー"]