Chip Canyons
Chip Canyons is a biome in tibo.dog. In-game description: “Cliffs of stacked potato chips. Crabs scuttle in the cracks.”
Overview
Chip Canyons is a climate biome: it fills the parts of the map that are warm (the second-hottest of four temperature bands) and dry. Because temperature and moisture change smoothly across the map, it usually sits between Potato Field (cooler) and Fry-Oil Desert (hotter), with Mash Swamp on its wet side.[1] It has no ground hazard, so nothing on the floor slows or burns Tibo.
The pest list leans on chargers and the fryer crowd it shares with the desert. Crumb Ants and Oil Drips open the run, Sand Crabs (tier 2) are the canyon's own pest, then come dashing Field Crows and exploding Sizzle Imps (tier 3), Harvest Mice that split into three Field Rats on death (tier 4), and finally the Grease Fiend, a 200 HP charger (tier 5). Gold is ×1.1 and XP ×1.05.
Compared with the other climate biomes, Chip Canyons has more Fry Carts (weight 3, tied with the desert for the most), plenty of Spud Shrines (3) and Beetle Nests (2, the joint highest), and fewer Crop Patches, Microwaves and Moldy Shrines (1 each).
How it works
Wave pests pick a tier from the wave table row of two minutes earlier on Normal, Hard and Nightmare, three on Easy (see Wave schedule). On Normal, Crumb Ants and Oil Drips make up most spawns until 5:00 and stop at 9:00; Sand Crabs lead from 5:00 to 8:00; crows and imps join at 6:00 and lead from 8:00 to 11:00; Harvest Mice join at 9:00 and lead until 18:00; Grease Fiends join at 16:00 and are the only wave pest from 21:00.[2]
The table used is that of the biome about 256–286 units from Tibo in the direction the pest spawns, just off screen, not the biome under Tibo. Near a border you get a mix of both sides.[3] Elites use the same table at the elite tier (2 until 5:00, 3 until 10:00, 4 until 15:00, then 5), so an elite spawned from here is a Sand Crab, then a crow or imp, then a Harvest Mouse, then a Grease Fiend.[4]
The gold and XP multipliers use the biome where the pest dies, not where Tibo stands.[5][6] Standard's late-run XP step multiplies pest XP before this biome bonus.
Tips
- With no hazard, this is a comfortable place to fight. The danger is dashes: Sand Crabs, Field Crows and Grease Fiends all charge. A charger in range stops for half a second (0.6 seconds from 20:00 in Standard) with its direction locked, then dashes in a straight line, so step sideways when one stops.[7]
- Kill Harvest Mice where your area weapons can catch the three rats they leave behind.
- The extra Fry Carts make Chip Canyons a good place to shop once you have gold.
Enemies
Each biome lists its pests in five tiers.
| Tier | Enemies |
|---|---|
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 |
Points of interest
Relative spawn weights for points of interest in this biome (poiWeights). Each chunk tries to place up to 2 (poisPerChunk) with 35% chance, otherwise 1; crowded spots and the overtime taper can mean fewer.
| Point of interest | Weight |
|---|---|
| Potato Crate | 4 |
| Spud Shrine | 3 |
| Fry Cart | 3 |
| Tater Lantern | 3 |
| Stray Dog | 2.2 |
| Beetle Nest | 2 |
| Crop Patch | 1 |
| Microwave | 1 |
| Moldy Shrine | 1 |
| Bot Dock | 1 |
| Spud Whetstone | 1 |
| Dinner Bell | 1 |
| Tater Slots | 1 |
| Tater Magnet | 1 |
| Spud Freezer | 1 |
| Frenzy Fryer | 1 |
| Boss Lair | 0.5 |
| Seed Vault | 0.5 |
| Dog Kennel | 0.5 |
| Root Tunnel | 0.4 |
| Golden Spud Shrine | 0.4 |
Props
chip-stack, boulder, dry-bush (12 per chunk).
Names in other languages
Verified: the name the game shows when another language is selected in Settings, from its translation files.[8] See Languages.
Show names in 26 languages
| Language | Code | Name |
|---|---|---|
| 简体中文 · Simplified Chinese | zh-CN |
薯片峡谷 |
| 繁體中文 · Traditional Chinese (Taiwan) | zh-TW |
洋芋片峽谷 |
| 日本語 · Japanese | ja |
チップス峡谷 |
| 한국어 · Korean | ko |
칩 협곡 |
| Español · Spanish | es |
Cañones de chips |
| हिन्दी · Hindi | hi |
चिप्स घाटी |
| Deutsch · German | de |
Chips-Canyon |
| Français · French | fr |
Canyons de chips |
| Português (Brasil) · Brazilian Portuguese | pt |
Cânion de chips |
| Türkçe · Turkish | tr |
Cips Kanyonları |
| Bahasa Indonesia · Indonesian | id |
Ngarai Keripik |
| Русский · Russian | ru |
Чипсовые каньоны |
| Bahasa Melayu · Malay | ms |
Gaung Kerepek |
| Filipino | fil |
Bangin ng Chips |
| मराठी · Marathi | mr |
चिप्सच्या दऱ्या |
| Tiếng Việt · Vietnamese | vi |
Hẻm Khoai Lát |
| తెలుగు · Telugu | te |
చిప్స్ లోయలు |
| தமிழ் · Tamil | ta |
சிப்ஸ் கணவாய் |
| বাংলা · Bengali | bn |
চিপস গিরিখাত |
| ไทย · Thai | th |
หุบผามันฝรั่งแผ่น |
| Hausa | ha |
Kwazazzabon Dankali |
| Naijá · Nigerian Pidgin | pcm |
Chip Canyon |
| العربية · Arabic | ar |
وديان الرقائق |
| فارسی · Persian | fa |
درههای چیپس |
| עברית · Hebrew | he |
קניוני תפוצ׳יפס |
| اردو · Urdu | ur |
چپس کی گھاٹیاں |
Data
Show raw game data
{
"id": "chip-canyons",
"placement": {
"kind": "climate",
"temperature": 2,
"moisture": 0
},
"enemies": [
[
"crumb-ant",
"oil-drip"
],
[
"sand-crab"
],
[
"field-crow",
"sizzle-imp"
],
[
"harvest-mouse"
],
[
"grease-fiend"
]
],
"hazard": null,
"props": [
"chip-stack",
"boulder",
"dry-bush"
],
"propsPerChunk": 12,
"poiWeights": {
"dog": 2.2,
"paidChest": 4,
"chargeShrine": 3,
"crops": 1,
"vendor": 3,
"microwave": 1,
"curseShrine": 1,
"eliteNest": 2,
"bossLair": 0.5,
"botDock": 1,
"whetstone": 1,
"dinnerBell": 1,
"taterSlots": 1,
"seedVault": 0.5,
"taterMagnet": 1,
"rootTunnel": 0.4,
"taterLantern": 3,
"spudFreezer": 1,
"frenzyFryer": 1,
"goldenShrine": 0.4,
"dogKennel": 0.5
},
"poisPerChunk": 2,
"goldMult": 1.1,
"xpMult": 1.05
}
Sources
Game version 75: main-CSuyb4iv.js / boot-CPW8VVmR.js / sim-BkfBhQfw.js from https://tibo.dog/, researched 2026-11-05. See Versions & updates.
- Content registry exported by
boot-CPW8VVmR.js; boss definitions and order exported bysim-BkfBhQfw.js; lazy endgame definitions fromendgame-content-CyuS5vbP.jsandcatalog.generated-JnyrtBzy.js - English names and descriptions from
i18n-en-content--0ALgcKX.js - Names in other languages from the 26
i18n-<code>-contentfiles ofmain-CSuyb4iv.js(data/i18n-names.json)
Code references
- sim-BkfBhQfw.js
e<-.22?0:e<.02?1:e<.24?2:3}(a),o<0?0:1) - sim-BkfBhQfw.js
let n=Ct(Math.max(0,e.spawnRng.weightedIndex(t.tiers))+1) - sim-BkfBhQfw.js
e.scratch.biomeX=n.x[r]+l*s,e.scratch.biomeY=n.y[r]+u*s - sim-BkfBhQfw.js
let i=go(e,Wl(e,r,t.biomeX,t.biomeY),t.x,t.y) - sim-BkfBhQfw.js
c=e.world.biomeAt(i,o) - sim-BkfBhQfw.js
n.xp[t]*c.xpMult - sim-BkfBhQfw.js
i.state[t]=1,i.timer[t]=.5,e.bigUpdate.lateGame&&(i.timer[t]=wr(e,.5)),i.tx[t]=r/s,i.ty[t]=a/s - i18n-ja-content-DO6GrqHt.js
"content.biome.chip-canyons.name":["チップス峡谷"]